snipe-it/resources/views/layouts/default.blade.php

665 lines
30 KiB
PHP
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<title>
@section('title')
@show
Partialize forms (#2884) * Consolidate edit form elements into reusable partials. This is a large code change that doesn't do much immediately. It refactors all of the various edit.blade.php files to reference standardized partials, so that they all reference the same base html layout. This has the side effect of moving everything to the new fancy "required" indicators, and making things look consistent. In addition, I've gone ahead and renamed a few database fields. We had Assetmodel::modelno and Consumable::model_no, I've renamed both to model_number. We had items using ::note and ::notes, I've standardized on ::notes. Component used total_qty where consumables and accessories used qty, so I've moved everything to qty (And fixed a few bugs in the helper file in the process. TODO includes looking at how/where to place the modal javascripts to allow for on the fly creation from all places, rather than just the asset page. Rename assetmodel::modelno to model_number for clarity and consistency Rename consumable::model_no to model_number for clarity and consistency Rename assetmodel::note to notes for clarity and consistency Port asset and assetmodel to new partials layout. Adapt all code to the renamed model_number and notes database changes. Fix some stying. * Share a settings variable with all views. * Allow editing the per_page setting. We showed the value, but we never showed it on the edit page.. * use snipeSettings in all views instead of the long ugly path. * War on partials. Centralize all bootstrap table javascript * Use model_number instead of modelno in importer * Codacy fix. * More unification/deduplication. Create an edit form template layout that we use as the base for all edit forms. This gives the same interface for editing everything and makes the edit.blade.* files much easier to read. * Use a ViewComposer instead of sharing the variable directly. Fixes artisan optimize trying to hit the db--which ruins new installs * Fix DB seeder. * Base sql dump and csv's to import data from for tests. * Start some functional tests for creating items. * Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things * Improvements to functional tests. Use the built in DB seeding mechanism instead of doing it ourselves. Break the tests into multiple units, rather than testing everything in each function. * Some improvements to acceptance tests. Make sure we're only looking at the "trs" within the bootstrap table. Creation of assets is now tested at the functional level (and is faster) so ignore it here. I'm testing acceptance tests with the IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder imported. * A few things to make acceptance tests work. Add a name to the companies table, and make the locations table have the correct name * Use a .env.tests file for testing functional and unit to allow a separate database. * Add functional tests for compoents, groups, and licenses. * Now that the config is in the functional.yml, this just confuses things. * Start some functional tests for creating items. * Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things * Improvements to functional tests. Use the built in DB seeding mechanism instead of doing it ourselves. Break the tests into multiple units, rather than testing everything in each function. * Some improvements to acceptance tests. Make sure we're only looking at the "trs" within the bootstrap table. Creation of assets is now tested at the functional level (and is faster) so ignore it here. I'm testing acceptance tests with the IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder imported. * update db dump * Update tests to new reality * env for the test setup * only load the database at beginning of tests, not between each Functional test. * Fix a miss from renaming note to notes. * Set Termination date when creating an asset. It was only set on edit. * Rename serial_number to serial in components for consistency. * Update validation rules to match limits in database. Currently we just accepted the values and they were truncated when adding to DB. * Much more detailed functional testing of creating items. This checks to make sure all values on form have been successfully persisted to database.
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:: {{ $snipeSettings->site_name }}
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</title>
<!-- Tell the browser to be responsive to screen width -->
<meta content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no" name="viewport">
<!-- Bootstrap 3.3.5 -->
<link rel="stylesheet" href="{{ asset('assets/css/bootstrap.min.css') }}">
<!-- Font Awesome -->
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<link rel="stylesheet" href="{{ asset('assets/css/font-awesome.min.css') }}">
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<!-- Select2 -->
<link rel="stylesheet" href="{{ asset('assets/js/plugins/select2/select2.min.css') }}">
<link rel="stylesheet" href="{{ asset('assets/js/plugins/datepicker/bootstrap-datepicker.css') }}">
<!-- iCheck for checkboxes and radio inputs -->
<link rel="stylesheet" href="{{ asset('assets/js/plugins/iCheck/all.css') }}">
<!-- Theme style -->
<link rel="stylesheet" href="{{ asset('assets/css/skins/skin-blue.css') }}">
<!-- bootstrap tables CSS -->
<link rel="stylesheet" href="{{ asset('assets/css/bootstrap-table.css') }}">
<link rel="stylesheet" href="{{ asset(elixir('assets/css/app.css')) }}">
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<link rel="shortcut icon" type="image/ico" href="{{ asset('favicon.ico') }}">
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<style>
Partialize forms (#2884) * Consolidate edit form elements into reusable partials. This is a large code change that doesn't do much immediately. It refactors all of the various edit.blade.php files to reference standardized partials, so that they all reference the same base html layout. This has the side effect of moving everything to the new fancy "required" indicators, and making things look consistent. In addition, I've gone ahead and renamed a few database fields. We had Assetmodel::modelno and Consumable::model_no, I've renamed both to model_number. We had items using ::note and ::notes, I've standardized on ::notes. Component used total_qty where consumables and accessories used qty, so I've moved everything to qty (And fixed a few bugs in the helper file in the process. TODO includes looking at how/where to place the modal javascripts to allow for on the fly creation from all places, rather than just the asset page. Rename assetmodel::modelno to model_number for clarity and consistency Rename consumable::model_no to model_number for clarity and consistency Rename assetmodel::note to notes for clarity and consistency Port asset and assetmodel to new partials layout. Adapt all code to the renamed model_number and notes database changes. Fix some stying. * Share a settings variable with all views. * Allow editing the per_page setting. We showed the value, but we never showed it on the edit page.. * use snipeSettings in all views instead of the long ugly path. * War on partials. Centralize all bootstrap table javascript * Use model_number instead of modelno in importer * Codacy fix. * More unification/deduplication. Create an edit form template layout that we use as the base for all edit forms. This gives the same interface for editing everything and makes the edit.blade.* files much easier to read. * Use a ViewComposer instead of sharing the variable directly. Fixes artisan optimize trying to hit the db--which ruins new installs * Fix DB seeder. * Base sql dump and csv's to import data from for tests. * Start some functional tests for creating items. * Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things * Improvements to functional tests. Use the built in DB seeding mechanism instead of doing it ourselves. Break the tests into multiple units, rather than testing everything in each function. * Some improvements to acceptance tests. Make sure we're only looking at the "trs" within the bootstrap table. Creation of assets is now tested at the functional level (and is faster) so ignore it here. I'm testing acceptance tests with the IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder imported. * A few things to make acceptance tests work. Add a name to the companies table, and make the locations table have the correct name * Use a .env.tests file for testing functional and unit to allow a separate database. * Add functional tests for compoents, groups, and licenses. * Now that the config is in the functional.yml, this just confuses things. * Start some functional tests for creating items. * Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things * Improvements to functional tests. Use the built in DB seeding mechanism instead of doing it ourselves. Break the tests into multiple units, rather than testing everything in each function. * Some improvements to acceptance tests. Make sure we're only looking at the "trs" within the bootstrap table. Creation of assets is now tested at the functional level (and is faster) so ignore it here. I'm testing acceptance tests with the IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder imported. * update db dump * Update tests to new reality * env for the test setup * only load the database at beginning of tests, not between each Functional test. * Fix a miss from renaming note to notes. * Set Termination date when creating an asset. It was only set on edit. * Rename serial_number to serial in components for consistency. * Update validation rules to match limits in database. Currently we just accepted the values and they were truncated when adding to DB. * Much more detailed functional testing of creating items. This checks to make sure all values on form have been successfully persisted to database.
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@if ($snipeSettings->header_color)
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.main-header .navbar, .main-header .logo {
Partialize forms (#2884) * Consolidate edit form elements into reusable partials. This is a large code change that doesn't do much immediately. It refactors all of the various edit.blade.php files to reference standardized partials, so that they all reference the same base html layout. This has the side effect of moving everything to the new fancy "required" indicators, and making things look consistent. In addition, I've gone ahead and renamed a few database fields. We had Assetmodel::modelno and Consumable::model_no, I've renamed both to model_number. We had items using ::note and ::notes, I've standardized on ::notes. Component used total_qty where consumables and accessories used qty, so I've moved everything to qty (And fixed a few bugs in the helper file in the process. TODO includes looking at how/where to place the modal javascripts to allow for on the fly creation from all places, rather than just the asset page. Rename assetmodel::modelno to model_number for clarity and consistency Rename consumable::model_no to model_number for clarity and consistency Rename assetmodel::note to notes for clarity and consistency Port asset and assetmodel to new partials layout. Adapt all code to the renamed model_number and notes database changes. Fix some stying. * Share a settings variable with all views. * Allow editing the per_page setting. We showed the value, but we never showed it on the edit page.. * use snipeSettings in all views instead of the long ugly path. * War on partials. Centralize all bootstrap table javascript * Use model_number instead of modelno in importer * Codacy fix. * More unification/deduplication. Create an edit form template layout that we use as the base for all edit forms. This gives the same interface for editing everything and makes the edit.blade.* files much easier to read. * Use a ViewComposer instead of sharing the variable directly. Fixes artisan optimize trying to hit the db--which ruins new installs * Fix DB seeder. * Base sql dump and csv's to import data from for tests. * Start some functional tests for creating items. * Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things * Improvements to functional tests. Use the built in DB seeding mechanism instead of doing it ourselves. Break the tests into multiple units, rather than testing everything in each function. * Some improvements to acceptance tests. Make sure we're only looking at the "trs" within the bootstrap table. Creation of assets is now tested at the functional level (and is faster) so ignore it here. I'm testing acceptance tests with the IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder imported. * A few things to make acceptance tests work. Add a name to the companies table, and make the locations table have the correct name * Use a .env.tests file for testing functional and unit to allow a separate database. * Add functional tests for compoents, groups, and licenses. * Now that the config is in the functional.yml, this just confuses things. * Start some functional tests for creating items. * Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things * Improvements to functional tests. Use the built in DB seeding mechanism instead of doing it ourselves. Break the tests into multiple units, rather than testing everything in each function. * Some improvements to acceptance tests. Make sure we're only looking at the "trs" within the bootstrap table. Creation of assets is now tested at the functional level (and is faster) so ignore it here. I'm testing acceptance tests with the IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder imported. * update db dump * Update tests to new reality * env for the test setup * only load the database at beginning of tests, not between each Functional test. * Fix a miss from renaming note to notes. * Set Termination date when creating an asset. It was only set on edit. * Rename serial_number to serial in components for consistency. * Update validation rules to match limits in database. Currently we just accepted the values and they were truncated when adding to DB. * Much more detailed functional testing of creating items. This checks to make sure all values on form have been successfully persisted to database.
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background-color: {{ $snipeSettings->header_color }};
background: -webkit-linear-gradient(top, {{ $snipeSettings->header_color }} 0%,{{ $snipeSettings->header_color }} 100%);
background: linear-gradient(to bottom, {{ $snipeSettings->header_color }} 0%,{{ $snipeSettings->header_color }} 100%);
border-color: {{ $snipeSettings->header_color }};
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}
.skin-blue .sidebar-menu > li:hover > a, .skin-blue .sidebar-menu > li.active > a {
Partialize forms (#2884) * Consolidate edit form elements into reusable partials. This is a large code change that doesn't do much immediately. It refactors all of the various edit.blade.php files to reference standardized partials, so that they all reference the same base html layout. This has the side effect of moving everything to the new fancy "required" indicators, and making things look consistent. In addition, I've gone ahead and renamed a few database fields. We had Assetmodel::modelno and Consumable::model_no, I've renamed both to model_number. We had items using ::note and ::notes, I've standardized on ::notes. Component used total_qty where consumables and accessories used qty, so I've moved everything to qty (And fixed a few bugs in the helper file in the process. TODO includes looking at how/where to place the modal javascripts to allow for on the fly creation from all places, rather than just the asset page. Rename assetmodel::modelno to model_number for clarity and consistency Rename consumable::model_no to model_number for clarity and consistency Rename assetmodel::note to notes for clarity and consistency Port asset and assetmodel to new partials layout. Adapt all code to the renamed model_number and notes database changes. Fix some stying. * Share a settings variable with all views. * Allow editing the per_page setting. We showed the value, but we never showed it on the edit page.. * use snipeSettings in all views instead of the long ugly path. * War on partials. Centralize all bootstrap table javascript * Use model_number instead of modelno in importer * Codacy fix. * More unification/deduplication. Create an edit form template layout that we use as the base for all edit forms. This gives the same interface for editing everything and makes the edit.blade.* files much easier to read. * Use a ViewComposer instead of sharing the variable directly. Fixes artisan optimize trying to hit the db--which ruins new installs * Fix DB seeder. * Base sql dump and csv's to import data from for tests. * Start some functional tests for creating items. * Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things * Improvements to functional tests. Use the built in DB seeding mechanism instead of doing it ourselves. Break the tests into multiple units, rather than testing everything in each function. * Some improvements to acceptance tests. Make sure we're only looking at the "trs" within the bootstrap table. Creation of assets is now tested at the functional level (and is faster) so ignore it here. I'm testing acceptance tests with the IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder imported. * A few things to make acceptance tests work. Add a name to the companies table, and make the locations table have the correct name * Use a .env.tests file for testing functional and unit to allow a separate database. * Add functional tests for compoents, groups, and licenses. * Now that the config is in the functional.yml, this just confuses things. * Start some functional tests for creating items. * Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things * Improvements to functional tests. Use the built in DB seeding mechanism instead of doing it ourselves. Break the tests into multiple units, rather than testing everything in each function. * Some improvements to acceptance tests. Make sure we're only looking at the "trs" within the bootstrap table. Creation of assets is now tested at the functional level (and is faster) so ignore it here. I'm testing acceptance tests with the IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder imported. * update db dump * Update tests to new reality * env for the test setup * only load the database at beginning of tests, not between each Functional test. * Fix a miss from renaming note to notes. * Set Termination date when creating an asset. It was only set on edit. * Rename serial_number to serial in components for consistency. * Update validation rules to match limits in database. Currently we just accepted the values and they were truncated when adding to DB. * Much more detailed functional testing of creating items. This checks to make sure all values on form have been successfully persisted to database.
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border-left-color: {{ $snipeSettings->header_color }};
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}
.btn-primary {
Partialize forms (#2884) * Consolidate edit form elements into reusable partials. This is a large code change that doesn't do much immediately. It refactors all of the various edit.blade.php files to reference standardized partials, so that they all reference the same base html layout. This has the side effect of moving everything to the new fancy "required" indicators, and making things look consistent. In addition, I've gone ahead and renamed a few database fields. We had Assetmodel::modelno and Consumable::model_no, I've renamed both to model_number. We had items using ::note and ::notes, I've standardized on ::notes. Component used total_qty where consumables and accessories used qty, so I've moved everything to qty (And fixed a few bugs in the helper file in the process. TODO includes looking at how/where to place the modal javascripts to allow for on the fly creation from all places, rather than just the asset page. Rename assetmodel::modelno to model_number for clarity and consistency Rename consumable::model_no to model_number for clarity and consistency Rename assetmodel::note to notes for clarity and consistency Port asset and assetmodel to new partials layout. Adapt all code to the renamed model_number and notes database changes. Fix some stying. * Share a settings variable with all views. * Allow editing the per_page setting. We showed the value, but we never showed it on the edit page.. * use snipeSettings in all views instead of the long ugly path. * War on partials. Centralize all bootstrap table javascript * Use model_number instead of modelno in importer * Codacy fix. * More unification/deduplication. Create an edit form template layout that we use as the base for all edit forms. This gives the same interface for editing everything and makes the edit.blade.* files much easier to read. * Use a ViewComposer instead of sharing the variable directly. Fixes artisan optimize trying to hit the db--which ruins new installs * Fix DB seeder. * Base sql dump and csv's to import data from for tests. * Start some functional tests for creating items. * Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things * Improvements to functional tests. Use the built in DB seeding mechanism instead of doing it ourselves. Break the tests into multiple units, rather than testing everything in each function. * Some improvements to acceptance tests. Make sure we're only looking at the "trs" within the bootstrap table. Creation of assets is now tested at the functional level (and is faster) so ignore it here. I'm testing acceptance tests with the IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder imported. * A few things to make acceptance tests work. Add a name to the companies table, and make the locations table have the correct name * Use a .env.tests file for testing functional and unit to allow a separate database. * Add functional tests for compoents, groups, and licenses. * Now that the config is in the functional.yml, this just confuses things. * Start some functional tests for creating items. * Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things * Improvements to functional tests. Use the built in DB seeding mechanism instead of doing it ourselves. Break the tests into multiple units, rather than testing everything in each function. * Some improvements to acceptance tests. Make sure we're only looking at the "trs" within the bootstrap table. Creation of assets is now tested at the functional level (and is faster) so ignore it here. I'm testing acceptance tests with the IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder imported. * update db dump * Update tests to new reality * env for the test setup * only load the database at beginning of tests, not between each Functional test. * Fix a miss from renaming note to notes. * Set Termination date when creating an asset. It was only set on edit. * Rename serial_number to serial in components for consistency. * Update validation rules to match limits in database. Currently we just accepted the values and they were truncated when adding to DB. * Much more detailed functional testing of creating items. This checks to make sure all values on form have been successfully persisted to database.
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background-color: {{ $snipeSettings->header_color }};
border-color: {{ $snipeSettings->header_color }};
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}
@endif
Partialize forms (#2884) * Consolidate edit form elements into reusable partials. This is a large code change that doesn't do much immediately. It refactors all of the various edit.blade.php files to reference standardized partials, so that they all reference the same base html layout. This has the side effect of moving everything to the new fancy "required" indicators, and making things look consistent. In addition, I've gone ahead and renamed a few database fields. We had Assetmodel::modelno and Consumable::model_no, I've renamed both to model_number. We had items using ::note and ::notes, I've standardized on ::notes. Component used total_qty where consumables and accessories used qty, so I've moved everything to qty (And fixed a few bugs in the helper file in the process. TODO includes looking at how/where to place the modal javascripts to allow for on the fly creation from all places, rather than just the asset page. Rename assetmodel::modelno to model_number for clarity and consistency Rename consumable::model_no to model_number for clarity and consistency Rename assetmodel::note to notes for clarity and consistency Port asset and assetmodel to new partials layout. Adapt all code to the renamed model_number and notes database changes. Fix some stying. * Share a settings variable with all views. * Allow editing the per_page setting. We showed the value, but we never showed it on the edit page.. * use snipeSettings in all views instead of the long ugly path. * War on partials. Centralize all bootstrap table javascript * Use model_number instead of modelno in importer * Codacy fix. * More unification/deduplication. Create an edit form template layout that we use as the base for all edit forms. This gives the same interface for editing everything and makes the edit.blade.* files much easier to read. * Use a ViewComposer instead of sharing the variable directly. Fixes artisan optimize trying to hit the db--which ruins new installs * Fix DB seeder. * Base sql dump and csv's to import data from for tests. * Start some functional tests for creating items. * Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things * Improvements to functional tests. Use the built in DB seeding mechanism instead of doing it ourselves. Break the tests into multiple units, rather than testing everything in each function. * Some improvements to acceptance tests. Make sure we're only looking at the "trs" within the bootstrap table. Creation of assets is now tested at the functional level (and is faster) so ignore it here. I'm testing acceptance tests with the IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder imported. * A few things to make acceptance tests work. Add a name to the companies table, and make the locations table have the correct name * Use a .env.tests file for testing functional and unit to allow a separate database. * Add functional tests for compoents, groups, and licenses. * Now that the config is in the functional.yml, this just confuses things. * Start some functional tests for creating items. * Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things * Improvements to functional tests. Use the built in DB seeding mechanism instead of doing it ourselves. Break the tests into multiple units, rather than testing everything in each function. * Some improvements to acceptance tests. Make sure we're only looking at the "trs" within the bootstrap table. Creation of assets is now tested at the functional level (and is faster) so ignore it here. I'm testing acceptance tests with the IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder imported. * update db dump * Update tests to new reality * env for the test setup * only load the database at beginning of tests, not between each Functional test. * Fix a miss from renaming note to notes. * Set Termination date when creating an asset. It was only set on edit. * Rename serial_number to serial in components for consistency. * Update validation rules to match limits in database. Currently we just accepted the values and they were truncated when adding to DB. * Much more detailed functional testing of creating items. This checks to make sure all values on form have been successfully persisted to database.
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@if ($snipeSettings->custom_css)
{{ $snipeSettings->show_custom_css() }}
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@endif
@media (max-width: 400px) {
.navbar-left {
margin: 2px;
}
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.nav::after {
clear: none;
}
}
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</style>
<script>
window.snipeit = {
settings: {
Partialize forms (#2884) * Consolidate edit form elements into reusable partials. This is a large code change that doesn't do much immediately. It refactors all of the various edit.blade.php files to reference standardized partials, so that they all reference the same base html layout. This has the side effect of moving everything to the new fancy "required" indicators, and making things look consistent. In addition, I've gone ahead and renamed a few database fields. We had Assetmodel::modelno and Consumable::model_no, I've renamed both to model_number. We had items using ::note and ::notes, I've standardized on ::notes. Component used total_qty where consumables and accessories used qty, so I've moved everything to qty (And fixed a few bugs in the helper file in the process. TODO includes looking at how/where to place the modal javascripts to allow for on the fly creation from all places, rather than just the asset page. Rename assetmodel::modelno to model_number for clarity and consistency Rename consumable::model_no to model_number for clarity and consistency Rename assetmodel::note to notes for clarity and consistency Port asset and assetmodel to new partials layout. Adapt all code to the renamed model_number and notes database changes. Fix some stying. * Share a settings variable with all views. * Allow editing the per_page setting. We showed the value, but we never showed it on the edit page.. * use snipeSettings in all views instead of the long ugly path. * War on partials. Centralize all bootstrap table javascript * Use model_number instead of modelno in importer * Codacy fix. * More unification/deduplication. Create an edit form template layout that we use as the base for all edit forms. This gives the same interface for editing everything and makes the edit.blade.* files much easier to read. * Use a ViewComposer instead of sharing the variable directly. Fixes artisan optimize trying to hit the db--which ruins new installs * Fix DB seeder. * Base sql dump and csv's to import data from for tests. * Start some functional tests for creating items. * Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things * Improvements to functional tests. Use the built in DB seeding mechanism instead of doing it ourselves. Break the tests into multiple units, rather than testing everything in each function. * Some improvements to acceptance tests. Make sure we're only looking at the "trs" within the bootstrap table. Creation of assets is now tested at the functional level (and is faster) so ignore it here. I'm testing acceptance tests with the IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder imported. * A few things to make acceptance tests work. Add a name to the companies table, and make the locations table have the correct name * Use a .env.tests file for testing functional and unit to allow a separate database. * Add functional tests for compoents, groups, and licenses. * Now that the config is in the functional.yml, this just confuses things. * Start some functional tests for creating items. * Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things * Improvements to functional tests. Use the built in DB seeding mechanism instead of doing it ourselves. Break the tests into multiple units, rather than testing everything in each function. * Some improvements to acceptance tests. Make sure we're only looking at the "trs" within the bootstrap table. Creation of assets is now tested at the functional level (and is faster) so ignore it here. I'm testing acceptance tests with the IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder imported. * update db dump * Update tests to new reality * env for the test setup * only load the database at beginning of tests, not between each Functional test. * Fix a miss from renaming note to notes. * Set Termination date when creating an asset. It was only set on edit. * Rename serial_number to serial in components for consistency. * Update validation rules to match limits in database. Currently we just accepted the values and they were truncated when adding to DB. * Much more detailed functional testing of creating items. This checks to make sure all values on form have been successfully persisted to database.
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"per_page": {{ $snipeSettings->per_page }}
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}
};
</script>
<!-- HTML5 Shim and Respond.js IE8 support of HTML5 elements and media queries -->
<!-- WARNING: Respond.js doesn't work if you view the page via file:// -->
<!--[if lt IE 9]>
Partialize forms (#2884) * Consolidate edit form elements into reusable partials. This is a large code change that doesn't do much immediately. It refactors all of the various edit.blade.php files to reference standardized partials, so that they all reference the same base html layout. This has the side effect of moving everything to the new fancy "required" indicators, and making things look consistent. In addition, I've gone ahead and renamed a few database fields. We had Assetmodel::modelno and Consumable::model_no, I've renamed both to model_number. We had items using ::note and ::notes, I've standardized on ::notes. Component used total_qty where consumables and accessories used qty, so I've moved everything to qty (And fixed a few bugs in the helper file in the process. TODO includes looking at how/where to place the modal javascripts to allow for on the fly creation from all places, rather than just the asset page. Rename assetmodel::modelno to model_number for clarity and consistency Rename consumable::model_no to model_number for clarity and consistency Rename assetmodel::note to notes for clarity and consistency Port asset and assetmodel to new partials layout. Adapt all code to the renamed model_number and notes database changes. Fix some stying. * Share a settings variable with all views. * Allow editing the per_page setting. We showed the value, but we never showed it on the edit page.. * use snipeSettings in all views instead of the long ugly path. * War on partials. Centralize all bootstrap table javascript * Use model_number instead of modelno in importer * Codacy fix. * More unification/deduplication. Create an edit form template layout that we use as the base for all edit forms. This gives the same interface for editing everything and makes the edit.blade.* files much easier to read. * Use a ViewComposer instead of sharing the variable directly. Fixes artisan optimize trying to hit the db--which ruins new installs * Fix DB seeder. * Base sql dump and csv's to import data from for tests. * Start some functional tests for creating items. * Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things * Improvements to functional tests. Use the built in DB seeding mechanism instead of doing it ourselves. Break the tests into multiple units, rather than testing everything in each function. * Some improvements to acceptance tests. Make sure we're only looking at the "trs" within the bootstrap table. Creation of assets is now tested at the functional level (and is faster) so ignore it here. I'm testing acceptance tests with the IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder imported. * A few things to make acceptance tests work. Add a name to the companies table, and make the locations table have the correct name * Use a .env.tests file for testing functional and unit to allow a separate database. * Add functional tests for compoents, groups, and licenses. * Now that the config is in the functional.yml, this just confuses things. * Start some functional tests for creating items. * Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things * Improvements to functional tests. Use the built in DB seeding mechanism instead of doing it ourselves. Break the tests into multiple units, rather than testing everything in each function. * Some improvements to acceptance tests. Make sure we're only looking at the "trs" within the bootstrap table. Creation of assets is now tested at the functional level (and is faster) so ignore it here. I'm testing acceptance tests with the IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder imported. * update db dump * Update tests to new reality * env for the test setup * only load the database at beginning of tests, not between each Functional test. * Fix a miss from renaming note to notes. * Set Termination date when creating an asset. It was only set on edit. * Rename serial_number to serial in components for consistency. * Update validation rules to match limits in database. Currently we just accepted the values and they were truncated when adding to DB. * Much more detailed functional testing of creating items. This checks to make sure all values on form have been successfully persisted to database.
2016-11-16 16:56:57 -08:00
@if ($snipeSettings->load_remote=='1')
<script src="https://oss.maxcdn.com/html5shiv/3.7.3/html5shiv.min.js"></script>
<script src="https://oss.maxcdn.com/respond/1.4.2/respond.min.js"></script>
@else
<script src="{{ asset('assets/js/html5shiv.js') }}"></script>
<script src="{{ asset('assets/js/respond.js') }}"></script>
@endif
<![endif]-->
2016-03-25 01:18:05 -07:00
</head>
<body class="hold-transition skin-blue sidebar-mini sidebar-collapse">
<div class="wrapper">
<header class="main-header">
<!-- Logo -->
<!-- Header Navbar: style can be found in header.less -->
<nav class="navbar navbar-static-top" role="navigation">
<!-- Sidebar toggle button above the compact sidenav -->
2016-03-25 01:18:05 -07:00
<a href="#" style="color: white" class="sidebar-toggle btn btn-white" data-toggle="offcanvas" role="button">
<span class="sr-only">Toggle navigation</span>
</a>
<ul class="nav navbar-nav navbar-left">
<li class="left-navblock">
Partialize forms (#2884) * Consolidate edit form elements into reusable partials. This is a large code change that doesn't do much immediately. It refactors all of the various edit.blade.php files to reference standardized partials, so that they all reference the same base html layout. This has the side effect of moving everything to the new fancy "required" indicators, and making things look consistent. In addition, I've gone ahead and renamed a few database fields. We had Assetmodel::modelno and Consumable::model_no, I've renamed both to model_number. We had items using ::note and ::notes, I've standardized on ::notes. Component used total_qty where consumables and accessories used qty, so I've moved everything to qty (And fixed a few bugs in the helper file in the process. TODO includes looking at how/where to place the modal javascripts to allow for on the fly creation from all places, rather than just the asset page. Rename assetmodel::modelno to model_number for clarity and consistency Rename consumable::model_no to model_number for clarity and consistency Rename assetmodel::note to notes for clarity and consistency Port asset and assetmodel to new partials layout. Adapt all code to the renamed model_number and notes database changes. Fix some stying. * Share a settings variable with all views. * Allow editing the per_page setting. We showed the value, but we never showed it on the edit page.. * use snipeSettings in all views instead of the long ugly path. * War on partials. Centralize all bootstrap table javascript * Use model_number instead of modelno in importer * Codacy fix. * More unification/deduplication. Create an edit form template layout that we use as the base for all edit forms. This gives the same interface for editing everything and makes the edit.blade.* files much easier to read. * Use a ViewComposer instead of sharing the variable directly. Fixes artisan optimize trying to hit the db--which ruins new installs * Fix DB seeder. * Base sql dump and csv's to import data from for tests. * Start some functional tests for creating items. * Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things * Improvements to functional tests. Use the built in DB seeding mechanism instead of doing it ourselves. Break the tests into multiple units, rather than testing everything in each function. * Some improvements to acceptance tests. Make sure we're only looking at the "trs" within the bootstrap table. Creation of assets is now tested at the functional level (and is faster) so ignore it here. I'm testing acceptance tests with the IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder imported. * A few things to make acceptance tests work. Add a name to the companies table, and make the locations table have the correct name * Use a .env.tests file for testing functional and unit to allow a separate database. * Add functional tests for compoents, groups, and licenses. * Now that the config is in the functional.yml, this just confuses things. * Start some functional tests for creating items. * Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things * Improvements to functional tests. Use the built in DB seeding mechanism instead of doing it ourselves. Break the tests into multiple units, rather than testing everything in each function. * Some improvements to acceptance tests. Make sure we're only looking at the "trs" within the bootstrap table. Creation of assets is now tested at the functional level (and is faster) so ignore it here. I'm testing acceptance tests with the IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder imported. * update db dump * Update tests to new reality * env for the test setup * only load the database at beginning of tests, not between each Functional test. * Fix a miss from renaming note to notes. * Set Termination date when creating an asset. It was only set on edit. * Rename serial_number to serial in components for consistency. * Update validation rules to match limits in database. Currently we just accepted the values and they were truncated when adding to DB. * Much more detailed functional testing of creating items. This checks to make sure all values on form have been successfully persisted to database.
2016-11-16 16:56:57 -08:00
@if ($snipeSettings->brand == '3')
<a class="logo navbar-brand no-hover" href="{{ config('app.url') }}">
Partialize forms (#2884) * Consolidate edit form elements into reusable partials. This is a large code change that doesn't do much immediately. It refactors all of the various edit.blade.php files to reference standardized partials, so that they all reference the same base html layout. This has the side effect of moving everything to the new fancy "required" indicators, and making things look consistent. In addition, I've gone ahead and renamed a few database fields. We had Assetmodel::modelno and Consumable::model_no, I've renamed both to model_number. We had items using ::note and ::notes, I've standardized on ::notes. Component used total_qty where consumables and accessories used qty, so I've moved everything to qty (And fixed a few bugs in the helper file in the process. TODO includes looking at how/where to place the modal javascripts to allow for on the fly creation from all places, rather than just the asset page. Rename assetmodel::modelno to model_number for clarity and consistency Rename consumable::model_no to model_number for clarity and consistency Rename assetmodel::note to notes for clarity and consistency Port asset and assetmodel to new partials layout. Adapt all code to the renamed model_number and notes database changes. Fix some stying. * Share a settings variable with all views. * Allow editing the per_page setting. We showed the value, but we never showed it on the edit page.. * use snipeSettings in all views instead of the long ugly path. * War on partials. Centralize all bootstrap table javascript * Use model_number instead of modelno in importer * Codacy fix. * More unification/deduplication. Create an edit form template layout that we use as the base for all edit forms. This gives the same interface for editing everything and makes the edit.blade.* files much easier to read. * Use a ViewComposer instead of sharing the variable directly. Fixes artisan optimize trying to hit the db--which ruins new installs * Fix DB seeder. * Base sql dump and csv's to import data from for tests. * Start some functional tests for creating items. * Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things * Improvements to functional tests. Use the built in DB seeding mechanism instead of doing it ourselves. Break the tests into multiple units, rather than testing everything in each function. * Some improvements to acceptance tests. Make sure we're only looking at the "trs" within the bootstrap table. Creation of assets is now tested at the functional level (and is faster) so ignore it here. I'm testing acceptance tests with the IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder imported. * A few things to make acceptance tests work. Add a name to the companies table, and make the locations table have the correct name * Use a .env.tests file for testing functional and unit to allow a separate database. * Add functional tests for compoents, groups, and licenses. * Now that the config is in the functional.yml, this just confuses things. * Start some functional tests for creating items. * Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things * Improvements to functional tests. Use the built in DB seeding mechanism instead of doing it ourselves. Break the tests into multiple units, rather than testing everything in each function. * Some improvements to acceptance tests. Make sure we're only looking at the "trs" within the bootstrap table. Creation of assets is now tested at the functional level (and is faster) so ignore it here. I'm testing acceptance tests with the IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder imported. * update db dump * Update tests to new reality * env for the test setup * only load the database at beginning of tests, not between each Functional test. * Fix a miss from renaming note to notes. * Set Termination date when creating an asset. It was only set on edit. * Rename serial_number to serial in components for consistency. * Update validation rules to match limits in database. Currently we just accepted the values and they were truncated when adding to DB. * Much more detailed functional testing of creating items. This checks to make sure all values on form have been successfully persisted to database.
2016-11-16 16:56:57 -08:00
<img class="navbar-brand-img" src="{{ config('app.url') }}/uploads/{{ $snipeSettings->logo }}">
{{ $snipeSettings->site_name }}
</a>
Partialize forms (#2884) * Consolidate edit form elements into reusable partials. This is a large code change that doesn't do much immediately. It refactors all of the various edit.blade.php files to reference standardized partials, so that they all reference the same base html layout. This has the side effect of moving everything to the new fancy "required" indicators, and making things look consistent. In addition, I've gone ahead and renamed a few database fields. We had Assetmodel::modelno and Consumable::model_no, I've renamed both to model_number. We had items using ::note and ::notes, I've standardized on ::notes. Component used total_qty where consumables and accessories used qty, so I've moved everything to qty (And fixed a few bugs in the helper file in the process. TODO includes looking at how/where to place the modal javascripts to allow for on the fly creation from all places, rather than just the asset page. Rename assetmodel::modelno to model_number for clarity and consistency Rename consumable::model_no to model_number for clarity and consistency Rename assetmodel::note to notes for clarity and consistency Port asset and assetmodel to new partials layout. Adapt all code to the renamed model_number and notes database changes. Fix some stying. * Share a settings variable with all views. * Allow editing the per_page setting. We showed the value, but we never showed it on the edit page.. * use snipeSettings in all views instead of the long ugly path. * War on partials. Centralize all bootstrap table javascript * Use model_number instead of modelno in importer * Codacy fix. * More unification/deduplication. Create an edit form template layout that we use as the base for all edit forms. This gives the same interface for editing everything and makes the edit.blade.* files much easier to read. * Use a ViewComposer instead of sharing the variable directly. Fixes artisan optimize trying to hit the db--which ruins new installs * Fix DB seeder. * Base sql dump and csv's to import data from for tests. * Start some functional tests for creating items. * Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things * Improvements to functional tests. Use the built in DB seeding mechanism instead of doing it ourselves. Break the tests into multiple units, rather than testing everything in each function. * Some improvements to acceptance tests. Make sure we're only looking at the "trs" within the bootstrap table. Creation of assets is now tested at the functional level (and is faster) so ignore it here. I'm testing acceptance tests with the IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder imported. * A few things to make acceptance tests work. Add a name to the companies table, and make the locations table have the correct name * Use a .env.tests file for testing functional and unit to allow a separate database. * Add functional tests for compoents, groups, and licenses. * Now that the config is in the functional.yml, this just confuses things. * Start some functional tests for creating items. * Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things * Improvements to functional tests. Use the built in DB seeding mechanism instead of doing it ourselves. Break the tests into multiple units, rather than testing everything in each function. * Some improvements to acceptance tests. Make sure we're only looking at the "trs" within the bootstrap table. Creation of assets is now tested at the functional level (and is faster) so ignore it here. I'm testing acceptance tests with the IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder imported. * update db dump * Update tests to new reality * env for the test setup * only load the database at beginning of tests, not between each Functional test. * Fix a miss from renaming note to notes. * Set Termination date when creating an asset. It was only set on edit. * Rename serial_number to serial in components for consistency. * Update validation rules to match limits in database. Currently we just accepted the values and they were truncated when adding to DB. * Much more detailed functional testing of creating items. This checks to make sure all values on form have been successfully persisted to database.
2016-11-16 16:56:57 -08:00
@elseif ($snipeSettings->brand == '2')
<a class="logo navbar-brand no-hover" href="{{ config('app.url') }}">
Partialize forms (#2884) * Consolidate edit form elements into reusable partials. This is a large code change that doesn't do much immediately. It refactors all of the various edit.blade.php files to reference standardized partials, so that they all reference the same base html layout. This has the side effect of moving everything to the new fancy "required" indicators, and making things look consistent. In addition, I've gone ahead and renamed a few database fields. We had Assetmodel::modelno and Consumable::model_no, I've renamed both to model_number. We had items using ::note and ::notes, I've standardized on ::notes. Component used total_qty where consumables and accessories used qty, so I've moved everything to qty (And fixed a few bugs in the helper file in the process. TODO includes looking at how/where to place the modal javascripts to allow for on the fly creation from all places, rather than just the asset page. Rename assetmodel::modelno to model_number for clarity and consistency Rename consumable::model_no to model_number for clarity and consistency Rename assetmodel::note to notes for clarity and consistency Port asset and assetmodel to new partials layout. Adapt all code to the renamed model_number and notes database changes. Fix some stying. * Share a settings variable with all views. * Allow editing the per_page setting. We showed the value, but we never showed it on the edit page.. * use snipeSettings in all views instead of the long ugly path. * War on partials. Centralize all bootstrap table javascript * Use model_number instead of modelno in importer * Codacy fix. * More unification/deduplication. Create an edit form template layout that we use as the base for all edit forms. This gives the same interface for editing everything and makes the edit.blade.* files much easier to read. * Use a ViewComposer instead of sharing the variable directly. Fixes artisan optimize trying to hit the db--which ruins new installs * Fix DB seeder. * Base sql dump and csv's to import data from for tests. * Start some functional tests for creating items. * Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things * Improvements to functional tests. Use the built in DB seeding mechanism instead of doing it ourselves. Break the tests into multiple units, rather than testing everything in each function. * Some improvements to acceptance tests. Make sure we're only looking at the "trs" within the bootstrap table. Creation of assets is now tested at the functional level (and is faster) so ignore it here. I'm testing acceptance tests with the IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder imported. * A few things to make acceptance tests work. Add a name to the companies table, and make the locations table have the correct name * Use a .env.tests file for testing functional and unit to allow a separate database. * Add functional tests for compoents, groups, and licenses. * Now that the config is in the functional.yml, this just confuses things. * Start some functional tests for creating items. * Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things * Improvements to functional tests. Use the built in DB seeding mechanism instead of doing it ourselves. Break the tests into multiple units, rather than testing everything in each function. * Some improvements to acceptance tests. Make sure we're only looking at the "trs" within the bootstrap table. Creation of assets is now tested at the functional level (and is faster) so ignore it here. I'm testing acceptance tests with the IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder imported. * update db dump * Update tests to new reality * env for the test setup * only load the database at beginning of tests, not between each Functional test. * Fix a miss from renaming note to notes. * Set Termination date when creating an asset. It was only set on edit. * Rename serial_number to serial in components for consistency. * Update validation rules to match limits in database. Currently we just accepted the values and they were truncated when adding to DB. * Much more detailed functional testing of creating items. This checks to make sure all values on form have been successfully persisted to database.
2016-11-16 16:56:57 -08:00
<img class="navbar-brand-img" src="{{ config('app.url') }}/uploads/{{ $snipeSettings->logo }}">
</a>
@else
<a class="logo no-hover" href="{{ config('app.url') }}">
Partialize forms (#2884) * Consolidate edit form elements into reusable partials. This is a large code change that doesn't do much immediately. It refactors all of the various edit.blade.php files to reference standardized partials, so that they all reference the same base html layout. This has the side effect of moving everything to the new fancy "required" indicators, and making things look consistent. In addition, I've gone ahead and renamed a few database fields. We had Assetmodel::modelno and Consumable::model_no, I've renamed both to model_number. We had items using ::note and ::notes, I've standardized on ::notes. Component used total_qty where consumables and accessories used qty, so I've moved everything to qty (And fixed a few bugs in the helper file in the process. TODO includes looking at how/where to place the modal javascripts to allow for on the fly creation from all places, rather than just the asset page. Rename assetmodel::modelno to model_number for clarity and consistency Rename consumable::model_no to model_number for clarity and consistency Rename assetmodel::note to notes for clarity and consistency Port asset and assetmodel to new partials layout. Adapt all code to the renamed model_number and notes database changes. Fix some stying. * Share a settings variable with all views. * Allow editing the per_page setting. We showed the value, but we never showed it on the edit page.. * use snipeSettings in all views instead of the long ugly path. * War on partials. Centralize all bootstrap table javascript * Use model_number instead of modelno in importer * Codacy fix. * More unification/deduplication. Create an edit form template layout that we use as the base for all edit forms. This gives the same interface for editing everything and makes the edit.blade.* files much easier to read. * Use a ViewComposer instead of sharing the variable directly. Fixes artisan optimize trying to hit the db--which ruins new installs * Fix DB seeder. * Base sql dump and csv's to import data from for tests. * Start some functional tests for creating items. * Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things * Improvements to functional tests. Use the built in DB seeding mechanism instead of doing it ourselves. Break the tests into multiple units, rather than testing everything in each function. * Some improvements to acceptance tests. Make sure we're only looking at the "trs" within the bootstrap table. Creation of assets is now tested at the functional level (and is faster) so ignore it here. I'm testing acceptance tests with the IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder imported. * A few things to make acceptance tests work. Add a name to the companies table, and make the locations table have the correct name * Use a .env.tests file for testing functional and unit to allow a separate database. * Add functional tests for compoents, groups, and licenses. * Now that the config is in the functional.yml, this just confuses things. * Start some functional tests for creating items. * Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things * Improvements to functional tests. Use the built in DB seeding mechanism instead of doing it ourselves. Break the tests into multiple units, rather than testing everything in each function. * Some improvements to acceptance tests. Make sure we're only looking at the "trs" within the bootstrap table. Creation of assets is now tested at the functional level (and is faster) so ignore it here. I'm testing acceptance tests with the IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder imported. * update db dump * Update tests to new reality * env for the test setup * only load the database at beginning of tests, not between each Functional test. * Fix a miss from renaming note to notes. * Set Termination date when creating an asset. It was only set on edit. * Rename serial_number to serial in components for consistency. * Update validation rules to match limits in database. Currently we just accepted the values and they were truncated when adding to DB. * Much more detailed functional testing of creating items. This checks to make sure all values on form have been successfully persisted to database.
2016-11-16 16:56:57 -08:00
{{ $snipeSettings->site_name }}
</a>
@endif
</li>
</ul>
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<!-- Navbar Right Menu -->
<div class="navbar-custom-menu">
<ul class="nav navbar-nav">
@can('assets.view')
<li {!! (Request::is('hardware*') ? ' class="active"' : '') !!}>
<a href="{{ URL::to('hardware') }}">
<i class="fa fa-barcode"></i>
</a>
</li>
@endcan
@can('licenses.view')
<li {!! (Request::is('admin/licenses*') ? ' class="active"' : '') !!}>
<a href="{{ URL::to('admin/licenses') }}">
<i class="fa fa-floppy-o"></i>
</a>
</li>
@endcan
@can('accessories.view')
<li {!! (Request::is('admin/accessories*') ? ' class="active"' : '') !!}>
<a href="{{ URL::to('admin/accessories') }}">
<i class="fa fa-keyboard-o"></i>
</a>
</li>
@endcan
@can('consumables.view')
<li {!! (Request::is('admin/consumables*') ? ' class="active"' : '') !!}>
<a href="{{ URL::to('admin/consumables') }}">
<i class="fa fa-tint"></i>
</a>
</li>
@endcan
@can('components.view')
<li {!! (Request::is('admin/components*') ? ' class="active"' : '') !!}>
<a href="{{ URL::to('admin/components') }}">
<i class="fa fa-hdd-o"></i>
</a>
</li>
@endcan
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@can('assets.view')
<form class="navbar-form navbar-left form-horizontal" role="search" action="{{ route('findbytag/hardware') }}" method="get">
<div class="col-xs-12 col-md-12">
<div class="col-xs-12 form-group">
<label class="sr-only" for="tagSearch">{{ trans('general.lookup_by_tag') }}</label>
<input type="text" class="form-control" id="tagSearch" name="assetTag" placeholder="{{ trans('general.lookup_by_tag') }}">
<input type="hidden" name="topsearch" value="true">
</div>
<div class="col-xs-1">
<button type="submit" class="btn btn-primary pull-right"><i class="fa fa-search"></i></button>
</div>
</div>
</form>
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@endcan
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@can('admin')
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">
@lang('general.create')
<b class="caret"></b>
</a>
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<ul class="dropdown-menu">
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@can('assets.create')
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<li {!! (Request::is('hardware/create') ? 'class="active>"' : '') !!}>
<a href="{{ route('create/hardware') }}">
<i class="fa fa-barcode fa-fw"></i>
@lang('general.asset')</a>
</li>
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@endcan
@can('licenses.create')
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<li {!! (Request::is('admin/licenses/create') ? 'class="active"' : '') !!}>
<a href="{{ route('create/licenses') }}">
<i class="fa fa-floppy-o fa-fw"></i>
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@lang('general.license')</a>
</li>
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@endcan
@can('accessories.create')
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<li {!! (Request::is('admin/accessories/create') ? 'class="active"' : '') !!}>
<a href="{{ route('create/accessory') }}">
<i class="fa fa-keyboard-o fa-fw"></i>
@lang('general.accessory')</a>
</li>
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@endcan
@can('consumables.create')
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<li {!! (Request::is('admin/consumables/create') ? 'class="active"' : '') !!}>
<a href="{{ route('create/consumable') }}">
<i class="fa fa-tint fa-fw"></i>
@lang('general.consumable')</a>
</li>
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@endcan
@can('users.create')
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<li {!! (Request::is('admin/users/create') ? 'class="active"' : '') !!}>
<a href="{{ route('create/user') }}">
<i class="fa fa-user fa-fw"></i>
@lang('general.user')</a>
</li>
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@endcan
@can('components.create')
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<li {!! (Request::is('admin/components/create') ? 'class="active"' : '') !!}>
<a href="{{ route('create/component') }}">
<i class="fa fa-hdd-o"></i>
@lang('general.component')</a>
</li>
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@endcan
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</ul>
</li>
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@endcan
2016-07-29 14:17:59 -07:00
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@can('admin')
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<!-- Tasks: style can be found in dropdown.less -->
<?php $alert_items = \App\Helpers\Helper::checkLowInventory(); ?>
<li class="dropdown tasks-menu">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">
<i class="fa fa-flag-o"></i>
@if (count($alert_items))
<span class="label label-danger">{{ count($alert_items) }}</span>
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@endif
</a>
<ul class="dropdown-menu">
<li class="header">You have {{ count($alert_items) }} items below or almost below minimum quantity levels</li>
<li>
<!-- inner menu: contains the actual data -->
<ul class="menu">
@for($i=0; count($alert_items) > $i; $i++)
<li><!-- Task item -->
<a href="{{ config('app.url') }}/admin/{{ $alert_items[$i]['type'] }}/{{ $alert_items[$i]['id'] }}/view">
<h3>{{ $alert_items[$i]['name'] }}
<small class="pull-right">
{{ $alert_items[$i]['remaining'] }} remaining
</small>
</h3>
<div class="progress xs">
<div class="progress-bar progress-bar-yellow" style="width: {{ $alert_items[$i]['percent'] }}%" role="progressbar" aria-valuenow="{{ $alert_items[$i]['percent'] }}" aria-valuemin="0" aria-valuemax="100">
<span class="sr-only">{{ $alert_items[$i]['percent'] }}% Complete</span>
</div>
</div>
</a>
</li>
<!-- end task item -->
@endfor
</ul>
</li>
{{-- <li class="footer">
<a href="#">View all tasks</a>
</li> --}}
</ul>
</li>
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@endcan
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<!-- User Account: style can be found in dropdown.less -->
<li class="dropdown user user-menu">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">
@if (Auth::user()->gravatar())
<img src="{{ Auth::user()->gravatar() }}" class="user-image" alt="User Image">
@else
<i class="fa fa-user fa-fws"></i>
@endif
<span class="hidden-xs">{{ Auth::user()->first_name }} <b class="caret"></b></span>
</a>
<ul class="dropdown-menu">
<!-- User image -->
<li {!! (Request::is('account/profile') ? ' class="active"' : '') !!}>
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<a href="{{ route('view-assets') }}">
<i class="fa fa-check fa-fw"></i> @lang('general.viewassets')
</a>
<a href="{{ route('profile') }}">
<i class="fa fa-user fa-fw"></i> @lang('general.editprofile')
</a>
</li>
<li class="divider"></li>
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<li>
<a href="{{ url('/logout') }}">
<i class="fa fa-sign-out fa-fw"></i>
@lang('general.logout')
</a>
</li>
</ul>
</li>
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@can('superadmin')
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<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">
<i class="fa fa-wrench fa-fw"></i> @lang('general.admin')
<b class="caret"></b>
</a>
<ul class="dropdown-menu">
<li {!! (Request::is('admin/settings/companies*') ? ' class="active"' : '') !!}>
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<a href="{{ URL::to('admin/settings/companies') }}">
<i class="fa fa-building-o fa-fw"></i> @lang('general.companies')
</a>
</li>
<li {!! (Request::is('hardware/models*') ? ' class="active"' : '') !!}>
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<a href="{{ URL::to('hardware/models') }}">
<i class="fa fa-th fa-fw"></i> @lang('general.asset_models')
</a>
</li>
<li {!! (Request::is('admin/settings/categories*') ? ' class="active"' : '') !!}>
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<a href="{{ URL::to('admin/settings/categories') }}">
<i class="fa fa-check fa-fw"></i> @lang('general.categories')
</a>
</li>
<li {!! (Request::is('admin/settings/manufacturers*') ? ' class="active"' : '') !!}>
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<a href="{{ URL::to('admin/settings/manufacturers') }}">
<i class="fa fa-briefcase fa-fw"></i> @lang('general.manufacturers')
</a>
</li>
<li {!! (Request::is('admin/settings/suppliers*') ? ' class="active"' : '') !!}>
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<a href="{{ URL::to('admin/settings/suppliers') }}">
<i class="fa fa-credit-card fa-fw"></i> @lang('general.suppliers')
</a>
</li>
<li {!! (Request::is('admin/settings/statuslabels*') ? ' class="active"' : '') !!}>
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<a href="{{ URL::to('admin/settings/statuslabels') }}">
<i class="fa fa-list fa-fw"></i> @lang('general.status_labels')
</a>
</li>
<li {!! (Request::is('admin/settings/depreciations*') ? ' class="active"' : '') !!}>
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<a href="{{ URL::to('admin/settings/depreciations') }}">
<i class="fa fa-arrow-down fa-fw"></i> @lang('general.depreciation')
</a>
</li>
<li {!! (Request::is('admin/settings/locations*') ? ' class="active"' : '') !!}>
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<a href="{{ URL::to('admin/settings/locations') }}">
<i class="fa fa-globe fa-fw"></i> @lang('general.locations')
</a>
</li>
<li {!! (Request::is('admin/groups*') ? ' class="active"' : '') !!}>
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<a href="{{ URL::to('admin/groups') }}">
<i class="fa fa-group fa-fw"></i> @lang('general.groups')
</a>
</li>
<li {!! (Request::is('admin/settings/backups*') ? ' class="active"' : '') !!}>
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<a href="{{ URL::to('admin/settings/backups') }}">
<i class="fa fa-download fa-fw"></i> @lang('admin/settings/general.backups')
</a>
</li>
<li {!! (Request::is('admin/custom_fields*') ? ' class="active"' : '') !!}>
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<a href="{{ route('admin.custom_fields.index') }}">
<i class="fa fa-wrench fa-fw"></i> @lang('admin/custom_fields/general.custom_fields')
</a>
</li>
<li class="divider"></li>
<li>
<a href="{{ route('app') }}">
<i class="fa fa-cog fa-fw"></i> @lang('general.settings')
</a>
</li>
</ul>
</li>
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@endcan
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</ul>
</div>
</nav>
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<a href="#" style="float:left" class="sidebar-toggle-mobile visible-xs btn" data-toggle="offcanvas" role="button">
<span class="sr-only">Toggle navigation</span>
<i class="fa fa-bars"></i>
</a>
<!-- Sidebar toggle button-->
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</header>
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<!-- Left side column. contains the logo and sidebar -->
<aside class="main-sidebar">
<!-- sidebar: style can be found in sidebar.less -->
<section class="sidebar">
<!-- sidebar menu: : style can be found in sidebar.less -->
<ul class="sidebar-menu">
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@can('admin')
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<li {!! (\Request::route()->getName()=='home' ? ' class="active"' : '') !!}>
<a href="{{ route('home') }}">
<i class="fa fa-dashboard"></i> <span>Dashboard</span>
</a>
</li>
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@endcan
@can('assets.view')
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<li class="treeview{{ (Request::is('hardware*') ? ' active' : '') }}">
<a href="#"><i class="fa fa-barcode"></i>
<span>{{ trans('general.assets') }}</span>
<i class="fa fa-angle-left pull-right"></i>
</a>
<ul class="treeview-menu">
<li>
<a href="{{ URL::to('hardware') }}">@lang('general.list_all')</a>
</li>
<?php $status_navs = \App\Models\Statuslabel::where('show_in_nav','=',1)->get(); ?>
@if (count($status_navs) > 0)
<li class="divider">&nbsp;</li>
@foreach ($status_navs as $status_nav)
<li><a href="{{ URL::to('hardware?status_id='.$status_nav->id) }}"}> {{ $status_nav->name }}</a></li>
@endforeach
@endif
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<li{!! (Request::query('status') == 'Deployed' ? ' class="active"' : '') !!}>
<a href="{{ URL::to('hardware?status=Deployed') }}">@lang('general.deployed')
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</a>
</li>
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<li{!! (Request::query('status') == 'RTD' ? ' class="active"' : '') !!}>
<a href="{{ URL::to('hardware?status=RTD') }}">
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@lang('general.ready_to_deploy')</a>
</li>
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<li{!! (Request::query('status') == 'Pending' ? ' class="active"' : '') !!}><a href="{{ URL::to('hardware?status=Pending') }}">@lang('general.pending')</a></li>
<li{!! (Request::query('status') == 'Undeployable' ? ' class="active"' : '') !!} ><a href="{{ URL::to('hardware?status=Undeployable') }}">@lang('general.undeployable')</a></li>
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<li{!! (Request::query('status') == 'Archived' ? ' class="active"' : '') !!}><a href="{{ URL::to('hardware?status=Archived') }}">@lang('admin/hardware/general.archived')</a></li>
<li{!! (Request::query('status') == 'Requestable' ? ' class="active"' : '') !!}><a href="{{ URL::to('hardware?status=Requestable') }}">@lang('admin/hardware/general.requestable')</a></li>
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<li class="divider">&nbsp;</li>
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<li{!! (Request::is('hardware/bulkcheckout') ? ' class="active>"' : '') !!}>
<a href="{{ route('hardware/bulkcheckout') }}">
{{ trans('general.bulk_checkout') }}</a>
</li>
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@can('superuser')
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<li{!! (Request::is('hardware/models*') ? ' class="active"' : '') !!}><a href="{{ URL::to('hardware/models') }}">@lang('general.asset_models')</a></li>
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<li><a href="{{ URL::to('admin/settings/categories') }}" {!! (Request::is('admin/settings/categories*') ? ' class="active"' : '') !!} >@lang('general.categories')</a></li>
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@endcan
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<li{!! (Request::query('Deleted') ? ' class="active"' : '') !!}><a href="{{ URL::to('hardware?status=Deleted') }}">@lang('general.deleted')</a></li>
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<li><a href="{{ URL::to('admin/asset_maintenances') }}" >@lang('general.asset_maintenances') </a></li>
<li><a href="{{ URL::to('hardware/import') }}">@lang('general.import') </a></li>
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<li><a href="{{ URL::to('hardware/history') }}">@lang('general.import-history') </a></li>
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</ul>
</li>
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@endcan
@can('licenses.view')
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<li{!! (Request::is('admin/licenses*') ? ' class="active"' : '') !!}>
<a href="{{ URL::to('admin/licenses') }}">
<i class="fa fa-floppy-o"></i>
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<span>@lang('general.licenses')</span>
</a>
</li>
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@endcan
@can('accessories.view')
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<li{!! (Request::is('admin/accessories*') ? ' class="active"' : '') !!}>
<a href="{{ URL::to('admin/accessories') }}">
<i class="fa fa-keyboard-o"></i>
<span>@lang('general.accessories')</span>
</a>
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</li>
@endcan
@can('consumables.view')
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<li{!! (Request::is('admin/consumables*') ? ' class="active"' : '') !!}>
<a href="{{ URL::to('admin/consumables') }}">
<i class="fa fa-tint"></i>
<span>@lang('general.consumables')</span>
</a>
</li>
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@endcan
@can('components.view')
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<li{!! (Request::is('admin/components*') ? ' class="active"' : '') !!}>
<a href="{{ URL::to('admin/components') }}">
<i class="fa fa-hdd-o"></i>
<span>@lang('general.components')</span>
</a>
</li>
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@endcan
@can('users.view')
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<li{!! (Request::is('admin/users*') ? ' class="active"' : '') !!}>
<a href="{{ URL::to('admin/users') }}">
<i class="fa fa-users"></i>
<span>@lang('general.people')</span>
</a>
</li>
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@endcan
@can('reports.view')
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<li class="treeview{{ (Request::is('reports*') ? ' active' : '') }}">
<a href="{{ URL::to('reports') }}" class="dropdown-toggle">
<i class="fa fa-bar-chart"></i>
<span>@lang('general.reports')</span>
<i class="fa fa-angle-left pull-right"></i>
</a>
<ul class="treeview-menu">
<li><a href="{{ URL::to('reports/activity') }}" {{ (Request::is('reports/activity') ? ' class="active"' : '') }} >@lang('general.activity_report')</a></li>
<li><a href="{{ URL::to('reports/depreciation') }}" {{ (Request::is('reports/depreciation') ? ' class="active"' : '') }} >@lang('general.depreciation_report')</a></li>
<li><a href="{{ URL::to('reports/licenses') }}" {{ (Request::is('reports/licenses') ? ' class="active"' : '') }} >@lang('general.license_report')</a></li>
<li><a href="{{ URL::to('reports/asset_maintenances') }}" {{ (Request::is('reports/asset_maintenances') ? ' class="active"' : '') }} >@lang('general.asset_maintenance_report')</a></li>
<li><a href="{{ URL::to('reports/assets') }}" {{ (Request::is('reports/assets') ? ' class="active"' : '') }} >@lang('general.asset_report')</a></li>
<li><a href="{{ URL::to('reports/unaccepted_assets') }}" {{ (Request::is('reports/unaccepted_assets') ? ' class="active"' : '') }} >@lang('general.unaccepted_asset_report')</a></li>
<li><a href="{{ URL::to('reports/accessories') }}" {{ (Request::is('reports/accessories') ? ' class="active"' : '') }} >@lang('general.accessory_report')</a></li>
<li><a href="{{ URL::to('reports/custom') }}" {{ (Request::is('reports/custom') ? ' class="active"' : '') }}>@lang('general.custom_report')</a></li>
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</ul>
</li>
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@endcan
@can('assets.view.requestable')
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<li{!! (Request::is('account/requestable-assets') ? ' class="active"' : '') !!}>
<a href="{{ route('requestable-assets') }}">
<i class="fa fa-laptop"></i>
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<span>{{ trans('admin/hardware/general.requestable') }}</span>
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</a>
</li>
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@endcan
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</ul>
</section>
<!-- /.sidebar -->
</aside>
<!-- Content Wrapper. Contains page content -->
<div class="content-wrapper">
<!-- Content Header (Page header) -->
<section class="content-header" style="padding-bottom: 30px;">
<h1 class="pull-left">
@yield('title')
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</h1>
<div class="pull-right">
@yield('header_right')
</div>
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</section>
<section class="content">
<!-- Notifications -->
<div class="row">
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@if (config('app.lock_passwords'))
<div class="col-md-12">
<div class="callout callout-info">
{{ trans('general.some_features_disabled') }}
</div>
</div>
@endif
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@include('notifications')
</div>
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<!-- Content -->
@yield('content')
</section>
</div><!-- /.content-wrapper -->
<footer class="main-footer">
<div class="pull-right hidden-xs">
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<b>Version</b> {{ config('version.hash_version') }}
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<a target="_blank" class="btn btn-default btn-xs" href="https://snipe-it.readme.io">Documentation</a>
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<a target="_blank" class="btn btn-default btn-xs" href="https://snipe-it-manual.readme.io">User's Manual</a>
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<a target="_blank" class="btn btn-default btn-xs" href="https://snipeitapp.com/support/">Report a Bug</a>
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</div>
<a target="_blank" href="https://snipeitapp.com">Snipe-IT</a> is an open source
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project, made with <i class="fa fa-heart" style="color: #a94442; font-size: 10px"></i> by <a href="https://twitter.com/snipeyhead">@snipeyhead</a>.
</footer>
</div><!-- ./wrapper -->
<!-- end main container -->
<div class="modal modal-danger fade" id="dataConfirmModal" tabindex="-1" role="dialog" aria-labelledby="myModalLabel" aria-hidden="true">
<div class="modal-dialog">
<div class="modal-content">
<div class="modal-header">
<button type="button" class="close" data-dismiss="modal" aria-hidden="true">&times;</button>
<h4 class="modal-title" id="myModalLabel"></h4>
</div>
<div class="modal-body"></div>
<div class="modal-footer">
<button type="button" class="btn btn-default pull-left" data-dismiss="modal">Close</button>
<a class="btn btn-outline" id="dataConfirmOK">@lang('general.yes')</a>
</div>
</div>
</div>
</div>
<script src="{{ asset(elixir('assets/js/all.js')) }}"></script>
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<script>
$(function () {
//Initialize Select2 Elements
var iOS = /iPhone|iPad|iPod/.test(navigator.userAgent) && !window.MSStream;
if(!iOS)
{
$(".select2").select2();
}
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$('.datepicker').datepicker();
});
//Flat blue color scheme for iCheck
$('input[type="checkbox"].minimal, input[type="radio"].minimal').iCheck({
checkboxClass: 'icheckbox_minimal-blue',
radioClass: 'iradio_minimal-blue'
});
</script>
<script type="text/javascript">
$(document).ready(function () {
$('.slideout-menu-toggle').on('click', function(event){
console.log('clicked');
event.preventDefault();
// create menu variables
var slideoutMenu = $('.slideout-menu');
var slideoutMenuWidth = $('.slideout-menu').width();
// toggle open class
slideoutMenu.toggleClass("open");
// slide menu
if (slideoutMenu.hasClass("open")) {
slideoutMenu.show();
slideoutMenu.animate({
right: "0px"
});
} else {
slideoutMenu.animate({
right: -slideoutMenuWidth
}, "-350px");
slideoutMenu.fadeOut();
}
});
});
</script>
@section('moar_scripts')
@show
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@if ((Session::get('topsearch')=='true') || (Request::is('/')))
<script>
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$("#tagSearch").focus();
</script>
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@endif
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</body>
</html>