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Cleaner re-implementation of loop-detection for asset-assigned-assets (#4553)
* Cleaner re-implementation of loop-detection for asset-assigned-assets * Get rid of the other static and pass it along recursively too.
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@ -109,7 +109,7 @@ class SyncAssetLocations extends Command
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$assigned_asset_asset->unsetEventDispatcher();
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$assigned_asset_asset->save();
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} else {
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$output['warn'][] ='Asset Assigned asset ' . $assigned_asset_asset->assetLoc()->id. ' ('.$assigned_asset_asset->asset_tag.') does not seem to have a valid location';
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$output['warn'][] ='Asset Assigned asset ' . $assigned_asset_asset->id. ' ('.$assigned_asset_asset->asset_tag.') does not seem to have a valid location';
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}
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$bar->advance();
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@ -257,13 +257,10 @@ class Asset extends Depreciable
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/**
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* Get the asset's location based on the assigned user
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**/
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public function assetLoc()
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public function assetLoc($iterations = 1,$first_asset = null)
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{
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static $iterations=0;
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static $first_asset;
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if (!empty($this->assignedType())) {
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if ($this->assignedType() == self::ASSET) {
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$iterations++;
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if(!$first_asset) {
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$first_asset=$this;
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}
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@ -272,7 +269,7 @@ class Asset extends Depreciable
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}
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$assigned_to=Asset::find($this->assigned_to); //have to do this this way because otherwise it errors
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if ($assigned_to) {
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return $assigned_to->assetLoc();
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return $assigned_to->assetLoc($iterations + 1, $first_asset);
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} // Recurse until we have a final location
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}
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if ($this->assignedType() == self::LOCATION) {
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