* Added option to include model information on asset labels.
Cleaned up label page to fix skewed label alignment on last row per page.
* Changes made per Snipe's direction
changed type from tinyint to boolean in DB
changed labels back to initials
* Added “show fields in email” to custom fields
* Added “show images in email” to settings
* Added nicer HTML emails
* Break notifications out into their own, instead of trying to mash them all together
* Remove old notification for accessory checkout
* Janky fix for #5076 - “The asset you have attempted to accept was not checked out to you”
* Add method for image url for accessories
* Added accessory checkout email blade
* Make accessory email notification on checkout screen consistent with assets
* Added native consumables notifications
* Fixes for asset notification
* Updated notification blades with correct-er fields
* Updated notifications
* License checkin notification - does not work yet
Need to figure out whether the license seat is assigned to a person or an asset before we can pass the target
* Added alternate “cc” email for admins
* Only try to trigger notifications if the target is a user
* Fix tests
* Fixed consumable URL
* Removed unused notification
* Pass target type in params
* Show slack status
* Pass additional parameters
There is a logic bug in this :( Will send to slack twice, since the admin CC and the user are both using the same notification. Fuckity fuck fuck fuck.
* Pass a variable to the notification to supress the duplicate slack message
* Slack is broken :( Trying to fix
Will try a git bisect
* Put preview back into checkout
* Pulled old archaic mail
* Removed debugging
* Fixed wrong email title
* Fixed slack endpoint not firing
* Poobot, we hardly knew ye.
* Removed old, manual mail from API
* Typo :-/
* Code cleanup
* Use defined formatted date in JSON
* Use static properties for checkin/checkout notifiers for cleaner code
* Removed debugging
* Use date formatter
* Fixed target_type
* Fixed language in consumable email
* Migration - Labels Display Company Name setting
* Add Company Name to Labels
Add company name if it is turned on in settings and asset has a valid company
* Add Company Name checkbox to Label settings
* Add Company Name Lang
* Add display company name to postLabels
* Revert Add Company Name Lang
* Fix display company name in postLabels
* Change tinyInt to boolean for display company name
* Simplify checking for company and getting the name
* Change to square brackets for array notation
* Move divs inside if statements on optional fields
* Toggles the disabled state of auto_increment_prefix
To insert a prefix you had to toggle the checkbox, save the settings and reload. With this script it is immediate. Fixes#1390
* Delete asset image: made checkbox more visible
Related to #3153
* Added personal-access-token component
* Created basic API testing configuration
* First version of /components endpoind cest
* On-the-fly bearer token generation
* Completed testing of PATCH and PUT methods
* Added /components/{id}/assets route with tests
* Updated route and dataTable in view
* Completed test assertion
* Added links to assets in ComponentsAssets view
* Linked Company in AssetView page
* Toggles the disabled state of auto_increment_prefix
To insert a prefix you had to toggle the checkbox, save the settings and reload. With this script it is immediate.
* Toggles the disabled state of auto_increment_prefix
To insert a prefix you had to toggle the checkbox, save the settings and reload. With this script it is immediate. Fixes#1390
* Begin work on vueifying the importer
* Beginning work on migrating the importer to use a vue/components for future interactivity
Update JS
More importer work. Move to a vue based modal, begin handling of processing. Still need to port error messages.
More importer work. Move to a vue based modal, begin handling of processing. Still need to port error messages.
Update importer. Add error display. Fix modal, update vue-strap to vue2
More progress. Add select2 vue bits.
* Move to querying the db to find importer matches. It scales better on large datasets.
Fix select2 related issues. We were trying to initialize it twice, which led to the custom data being overwritten.
* Better error handling on uploads and deletion of files. Restore progressbar on upload.
* Add support for generic exception reporting if app.debug is enabled.
* Handle Http 500 errors better. Display errors if debug is enabled. Assorted cleanups.
* Fix codacy issues, remove unused methods.
* Only bind vue to the importer for now.
* Load vue for passport as well.
* Reformat all view files. Check for matching tags and rearrange to make everything line up.
* Fix regression on asset create where the log was no longer saved.
* Consolidate edit form elements into reusable partials.
This is a large code change that doesn't do much immediately. It
refactors all of the various edit.blade.php files to reference
standardized partials, so that they all reference the same base html
layout. This has the side effect of moving everything to the new fancy
"required" indicators, and making things look consistent.
In addition, I've gone ahead and renamed a few database fields. We had
Assetmodel::modelno and Consumable::model_no, I've renamed both to
model_number. We had items using ::note and ::notes, I've standardized
on ::notes. Component used total_qty where consumables and accessories
used qty, so I've moved everything to qty (And fixed a few bugs in the
helper file in the process.
TODO includes looking at how/where to place the modal javascripts to
allow for on the fly creation from all places, rather than just the
asset page.
Rename assetmodel::modelno to model_number for clarity and consistency
Rename consumable::model_no to model_number for clarity and consistency
Rename assetmodel::note to notes for clarity and consistency
Port asset and assetmodel to new partials layout. Adapt all code to the renamed model_number and notes database changes. Fix some stying.
* Share a settings variable with all views.
* Allow editing the per_page setting. We showed the value, but we never showed it on the edit page..
* use snipeSettings in all views instead of the long ugly path.
* War on partials. Centralize all bootstrap table javascript
* Use model_number instead of modelno in importer
* Codacy fix.
* More unification/deduplication. Create an edit form template layout that we use as the base for all edit forms. This gives the same interface for editing everything and makes the edit.blade.* files much easier to read.
* Use a ViewComposer instead of sharing the variable directly. Fixes artisan optimize trying to hit the db--which ruins new installs
* Fix DB seeder.
* Base sql dump and csv's to import data from for tests.
* Start some functional tests for creating items.
* Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things
* Improvements to functional tests.
Use the built in DB seeding mechanism instead of doing it ourselves.
Break the tests into multiple units, rather than testing everything in
each function.
* Some improvements to acceptance tests.
Make sure we're only looking at the "trs" within the bootstrap table.
Creation of assets is now tested at the functional level (and is faster)
so ignore it here.
I'm testing acceptance tests with the
IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder
imported.
* A few things to make acceptance tests work. Add a name to the companies table, and make the locations table have the correct name
* Use a .env.tests file for testing functional and unit to allow a separate database.
* Add functional tests for compoents, groups, and licenses.
* Now that the config is in the functional.yml, this just confuses things.
* Start some functional tests for creating items.
* Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things
* Improvements to functional tests.
Use the built in DB seeding mechanism instead of doing it ourselves.
Break the tests into multiple units, rather than testing everything in
each function.
* Some improvements to acceptance tests.
Make sure we're only looking at the "trs" within the bootstrap table.
Creation of assets is now tested at the functional level (and is faster)
so ignore it here.
I'm testing acceptance tests with the
IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder
imported.
* update db dump
* Update tests to new reality
* env for the test setup
* only load the database at beginning of tests, not between each Functional test.
* Fix a miss from renaming note to notes.
* Set Termination date when creating an asset. It was only set on edit.
* Rename serial_number to serial in components for consistency.
* Update validation rules to match limits in database. Currently we just accepted the values and they were truncated when adding to DB.
* Much more detailed functional testing of creating items. This checks to make sure all values on form have been successfully persisted to database.
* Adds digital signature to asset acceptance
This is still a little broken - the history is displaying “Deleted user”, since there is no item type listed. Saving the item_type as App\Models\User tries to update accepted on the users table, which obviously doesn’t exist.
* Use asset facade for folks in subdirs
* Possible fix for weird accepted/declined display
* Display signature in modal popup if sigs are required
* Wrap that display file in auth middleware, just to be sure.
It shoudl fail if you’re not authorized since you’re not logged in, but better safe than sorry
* Fixed header section of layout
* Removed extra drop from migration rollback
* refactor to clean up LDAP login, and make the login method easier to handle.
* Login refactor cleanup
* Google 2FA package
* Adds Google Authenticator two-factor
* Removed unused blade
* Added optin setting in profile
* Removed dumb comments
* Made lock_passwords check more consistent
* Additional two factor strings
* Lock passwords check
* Display feature disabled text if in demo mode
* Two factor admin reset options
* Translation strings