* Extract a handlesimages trait to centralize logic for parsing/storing images on upload in create/edit methods.
* Use same image upload/layout in accessories as consum+components.
* Monster: Cleanup/Refactor http controllers.
This cleans up docblocks, pulls most non-crudy actions into their own
controllers, and does general cleanup/logic refactoring. There /should/
be no functional changes, but we all know how should works..
Extract checkin/checkout functions to a separate controller for accessories.
Move controllers to subdirectory.
Cleanup AssetModelsController
Extract component checkin/checkout
Assorted cleanups/doc/formatting in controllers.
Refactor LicenseController.
Refactor UsersController
Update viewassetscontroller.
* Codacy cleanups
* More codacy cleanups. Extract a LicenseCheckout Form request as well.
* A bit more refactor/cleaning of the license checkout method.
* Review Related Cleanups
* Fix most of the item_not_found translations. In many cases, the
string being generated did not even use the id parameter. Where it
does, pass it as id instead of as a different value.
* Remove some old $data arrays from when we manually sent emails from
the controllers. This has been superseeded by the notification system
(yay!)
* Bugfix: Only log the checkin of an accessory if the checkin completes sucessfully.
* Ignore accesories uploads
* API: Allow searching accessories by supplier id
* Adds suppliers and image upload to accessories
* Allow sorting by counts for suppliers
* Validate supplier image uploads
* Remove purchase_date from protected accessory array, it was converting it to datetime in datepicker
* Consolidate edit form elements into reusable partials.
This is a large code change that doesn't do much immediately. It
refactors all of the various edit.blade.php files to reference
standardized partials, so that they all reference the same base html
layout. This has the side effect of moving everything to the new fancy
"required" indicators, and making things look consistent.
In addition, I've gone ahead and renamed a few database fields. We had
Assetmodel::modelno and Consumable::model_no, I've renamed both to
model_number. We had items using ::note and ::notes, I've standardized
on ::notes. Component used total_qty where consumables and accessories
used qty, so I've moved everything to qty (And fixed a few bugs in the
helper file in the process.
TODO includes looking at how/where to place the modal javascripts to
allow for on the fly creation from all places, rather than just the
asset page.
Rename assetmodel::modelno to model_number for clarity and consistency
Rename consumable::model_no to model_number for clarity and consistency
Rename assetmodel::note to notes for clarity and consistency
Port asset and assetmodel to new partials layout. Adapt all code to the renamed model_number and notes database changes. Fix some stying.
* Share a settings variable with all views.
* Allow editing the per_page setting. We showed the value, but we never showed it on the edit page..
* use snipeSettings in all views instead of the long ugly path.
* War on partials. Centralize all bootstrap table javascript
* Use model_number instead of modelno in importer
* Codacy fix.
* More unification/deduplication. Create an edit form template layout that we use as the base for all edit forms. This gives the same interface for editing everything and makes the edit.blade.* files much easier to read.
* Use a ViewComposer instead of sharing the variable directly. Fixes artisan optimize trying to hit the db--which ruins new installs
* Fix DB seeder.
* Base sql dump and csv's to import data from for tests.
* Start some functional tests for creating items.
* Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things
* Improvements to functional tests.
Use the built in DB seeding mechanism instead of doing it ourselves.
Break the tests into multiple units, rather than testing everything in
each function.
* Some improvements to acceptance tests.
Make sure we're only looking at the "trs" within the bootstrap table.
Creation of assets is now tested at the functional level (and is faster)
so ignore it here.
I'm testing acceptance tests with the
IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder
imported.
* A few things to make acceptance tests work. Add a name to the companies table, and make the locations table have the correct name
* Use a .env.tests file for testing functional and unit to allow a separate database.
* Add functional tests for compoents, groups, and licenses.
* Now that the config is in the functional.yml, this just confuses things.
* Start some functional tests for creating items.
* Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things
* Improvements to functional tests.
Use the built in DB seeding mechanism instead of doing it ourselves.
Break the tests into multiple units, rather than testing everything in
each function.
* Some improvements to acceptance tests.
Make sure we're only looking at the "trs" within the bootstrap table.
Creation of assets is now tested at the functional level (and is faster)
so ignore it here.
I'm testing acceptance tests with the
IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder
imported.
* update db dump
* Update tests to new reality
* env for the test setup
* only load the database at beginning of tests, not between each Functional test.
* Fix a miss from renaming note to notes.
* Set Termination date when creating an asset. It was only set on edit.
* Rename serial_number to serial in components for consistency.
* Update validation rules to match limits in database. Currently we just accepted the values and they were truncated when adding to DB.
* Much more detailed functional testing of creating items. This checks to make sure all values on form have been successfully persisted to database.
* Add manufacturer to licenses. Shows in table and edit. Need to improve manufacturer view to show lists beyond assets still.
* Remove extra closing tags, formatting
* Work on making the manufacturer view show more options. Need to figure out how to change the table dynamically.
* Cleanup formatting and fix a few weirdities in hardware/view.blade.php
* Standardize on two-space tabs in this file, as it seems the most
* common.
* Fix a few places where we call number_format without guaranteeing the
* item is a number and not a string.
* Show a "No Results" message on components page if there are no
* components.
* Show table of licenses on manufacturer view page.
This reworks the ManufacturersController::getDataView method to delegate
the view to a sub method (currently assets or licenses, but plan to
extend to consumables/accessories/components as well). We then put tabs
at the top of the view to show multiple tables. This just duplicates
the table layout from licenses/index.blade, but I wonder if theres a way
to centralize that code, maybe through partials, over time..
The only known missing part of manufacturers for licenses would be adding it
to the importer, but the license importer should probably migrate to
object importer before doing too much more...
* Add manufacturer to accessory.
* Add consumables to the manufacturer view page.
This does two main things:
1) The importer now imports as numbers, not parsed strings. This allows
is to format values on output instead of input, which is what was
happening in most places.
2) Add a Helper::parseCurrencyString method and port everything to use
this. This checks to see if the value is numeric or empty, and returns
the appropriate value in all cases. Should fix all known occurances of
number_format expections.