* Added “show fields in email” to custom fields
* Added “show images in email” to settings
* Added nicer HTML emails
* Break notifications out into their own, instead of trying to mash them all together
* Remove old notification for accessory checkout
* Janky fix for #5076 - “The asset you have attempted to accept was not checked out to you”
* Add method for image url for accessories
* Added accessory checkout email blade
* Make accessory email notification on checkout screen consistent with assets
* Added native consumables notifications
* Fixes for asset notification
* Updated notification blades with correct-er fields
* Updated notifications
* License checkin notification - does not work yet
Need to figure out whether the license seat is assigned to a person or an asset before we can pass the target
* Added alternate “cc” email for admins
* Only try to trigger notifications if the target is a user
* Fix tests
* Fixed consumable URL
* Removed unused notification
* Pass target type in params
* Show slack status
* Pass additional parameters
There is a logic bug in this :( Will send to slack twice, since the admin CC and the user are both using the same notification. Fuckity fuck fuck fuck.
* Pass a variable to the notification to supress the duplicate slack message
* Slack is broken :( Trying to fix
Will try a git bisect
* Put preview back into checkout
* Pulled old archaic mail
* Removed debugging
* Fixed wrong email title
* Fixed slack endpoint not firing
* Poobot, we hardly knew ye.
* Removed old, manual mail from API
* Typo :-/
* Code cleanup
* Use defined formatted date in JSON
* Use static properties for checkin/checkout notifiers for cleaner code
* Removed debugging
* Use date formatter
* Fixed target_type
* Fixed language in consumable email
Working mail from notification. Still requires testing/cleaning
Add tests around checkout notification.
This also removes the ability to check out an asset to a location|asset
that requires acceptance/a Eula. For 4.1 we may think about how to
support such a thing, but at present it seems to make sense to only alow
such assets to be checked out to users, who can be responsible for the
items.
* Improvemenets to unit tests.
* Break up modelfactory into multiple files, populate many states.
* Begin testing validation at the unit test level, test relationships.
* Add tests for Asset::availableForCheckout.
* Model factories now generate all needed relationships on demand,
which allows us to unit test with a empty database.
* To faciliate the empty database, we move to using sqlite in memory as
the unit testing database.
* Fix bug with logs of checkouts to non users.
* Fix location finding for assets. Also Fix location show page to show users associated with location. Still need some work to show assets.
* More test and generator improvements
* More unit test fixes. PermissionsTest is borked still.
* More Updates
* Rewrite permissionstest. Check that we have access on the model level rather than via web requests. Also test delete permissions.
* Fix seeders.
* Make the default asset model factory generate assets that are rtd for testing.
* Save progress.
* Rebase tests, fix department unit test, update database for functional tests.
* Update functional and api tests to use new modelfactory signatures.
* Move slack integration to laravel5.3 style notifications, part 1.
* Fix consumable tab when active.
* Move the slack notifiable to the settings model. Move all slack notifications into logCheckout/logCheckin. Should think about refactoring this as an event at some point still. Move Asset checkin/checkout to use the general loggable trait rather than it's own solution.
* Fix a logic error where assets with a non deployable status would show checkin instead of no button at all.
* Fix an html formatting error that resulted in us not closing a form. This would cause the checkin page to try to submit a delete request (related to the modal form) rather than the desired checkin request. Also fix formatting in this file.
* Log the user items are checked in from
This restores functionality that was lost in the port to loggable.
I'd still like to figure out a better term for the table, currently it says to, but I wonder if target is a better choice?
* Fix display of remaining seats on license view
* Create a new action_log table to replace asset_log. Use Polymorphism to generalize class and targets. Port everything I can find to use it. Add a migration to port the asset_logs table to action_logs.
* Initial work on requestable asset models
* Backend work for polymorphic requests table to store checkout requests.
* Add missing files
* Add a record to the db when requesting items. Build up a testing route for interfacing with this.
* Users can now toggle requests of items on the request page. Reformat page to use the same tab layout we use elsewhere
* Polymorphic request function. Implement requesting of asset models. Need to port mail/slack to notifications still.
* Implement requesting of asset models. Build up emails and notifications to support it. Allow specifying a quantity of model to request.
* Add view to show currently requested assets. Needs some work and cleanup, but it isn't accessible from anywhere yet.
* Save progress
* Create a new action_log table to replace asset_log. Use Polymorphism to generalize class and targets. Port everything I can find to use it. Add a migration to port the asset_logs table to action_logs.
* Allow accepted_id to be nullable.
* Comment out the thread_id migration, because it b0rks on a new database with the move. I'm unsure if the thread_id does anything...It doesn't seem to be used
* Clean up all old methods from Actionlog model. Port everything to use new cleaner interface.
* Port the actionlog factory to fix travis.
* Adjust code to work on php5. Also fix lurking adminlog call.
* Remove weird code
* Port the pave command. Also fix dangling adminlog