* Add laravel routes to javascript
This will clean up a lot of passing of urls. Adds a route() helper and
everything...
This commit also moves the customfield fetching to only be fetched once
and shared with each file, rather than once for each file.
* Try to fix travis unit test things.
* Downgrade doctrine/inflector for php5
* Attempt to occasional seeder issues on travis if the asset does not generate validatable data.
* Update sql dump for functional tests.
* Try to fix api tests.
* There is no notes field on accessories. Fixes Importer Test.
* Fix notification test. We should see a checkout not allowed exception when trying to check out to a location if the asset requires acceptance.
* Fix Custom field import.
Add a test for custom field import, and fix a few issues related to
importing custom fields. This will restore v3 functionality.
* Add UI support for mapping custom fields.
This still requires the field mappings to be created/assigned in
advance, but will fetch all custom field names and allow them to be
selected when setting up custom field mappings.
This commit also updates laravel-mix to v1.4.3 and other node
dependencies to fix some build issues.
* Fix some requestable asset page/assetloc issues. I'd love to know why laravel expections relationships to be in lower case... but thats a question for another day.
Working mail from notification. Still requires testing/cleaning
Add tests around checkout notification.
This also removes the ability to check out an asset to a location|asset
that requires acceptance/a Eula. For 4.1 we may think about how to
support such a thing, but at present it seems to make sense to only alow
such assets to be checked out to users, who can be responsible for the
items.
* Improvemenets to unit tests.
* Break up modelfactory into multiple files, populate many states.
* Begin testing validation at the unit test level, test relationships.
* Add tests for Asset::availableForCheckout.
* Model factories now generate all needed relationships on demand,
which allows us to unit test with a empty database.
* To faciliate the empty database, we move to using sqlite in memory as
the unit testing database.
* Fix bug with logs of checkouts to non users.
* Fix location finding for assets. Also Fix location show page to show users associated with location. Still need some work to show assets.
* More test and generator improvements
* More unit test fixes. PermissionsTest is borked still.
* More Updates
* Rewrite permissionstest. Check that we have access on the model level rather than via web requests. Also test delete permissions.
* Fix seeders.
* Make the default asset model factory generate assets that are rtd for testing.
* Save progress.
* Rebase tests, fix department unit test, update database for functional tests.
* Update functional and api tests to use new modelfactory signatures.
* Make delete routes work. We put a little form in the modal that spoofs the delete field.
* Fix route on creating a user.
* Fix redundant id parameter.
* Port acceptance tests to new urls.
* Initial work on migrating to model based policies instead of global gates. Will allow for much more detailed permissions bits in the future.
* This needs to stay for the dashboard checks.
* Add user states for permissions to build tests.
* Build up unit tests for gates/permissions. Move accessories/consumables/assets to policies instead of in authserviceprovider
* Migrate various locations to new syntax. Update test to be more specific
* Fix functional tests.
Add an artisan command for installing a settings setup on travis-ci
* Try a different id... Need to come up with a better way of passing the id for tests that need an existing one.
* Try to fix travis
* Update urls to use routes and not hardcode old paths. Also fix some migration errors found along the way.:
* Add a environment for travis functional tests.
* Adjust config file to make travis use it.
* Use redirect()->route instead of redirect()-to
* Dump all failures in the output directory if travis fails.
* Cleanups and minor fixes.
* Adjust the supplier modelfactory to comply with new validation restrictions.
* Some test fixes.
* Locales can be longer than 5 characters according to faker... fex gez_ET. Increase lenght in mysql and add a validation
* Update test database dump to latest migrations.
* Update LicensesController.php
Should fix#2939. Cannot test at the moment, so please check :)
* Add delete tests. Improve test item generation.
* Add relationship here.
* Fix some issues with seeding.
* Consolidate edit form elements into reusable partials.
This is a large code change that doesn't do much immediately. It
refactors all of the various edit.blade.php files to reference
standardized partials, so that they all reference the same base html
layout. This has the side effect of moving everything to the new fancy
"required" indicators, and making things look consistent.
In addition, I've gone ahead and renamed a few database fields. We had
Assetmodel::modelno and Consumable::model_no, I've renamed both to
model_number. We had items using ::note and ::notes, I've standardized
on ::notes. Component used total_qty where consumables and accessories
used qty, so I've moved everything to qty (And fixed a few bugs in the
helper file in the process.
TODO includes looking at how/where to place the modal javascripts to
allow for on the fly creation from all places, rather than just the
asset page.
Rename assetmodel::modelno to model_number for clarity and consistency
Rename consumable::model_no to model_number for clarity and consistency
Rename assetmodel::note to notes for clarity and consistency
Port asset and assetmodel to new partials layout. Adapt all code to the renamed model_number and notes database changes. Fix some stying.
* Share a settings variable with all views.
* Allow editing the per_page setting. We showed the value, but we never showed it on the edit page..
* use snipeSettings in all views instead of the long ugly path.
* War on partials. Centralize all bootstrap table javascript
* Use model_number instead of modelno in importer
* Codacy fix.
* More unification/deduplication. Create an edit form template layout that we use as the base for all edit forms. This gives the same interface for editing everything and makes the edit.blade.* files much easier to read.
* Use a ViewComposer instead of sharing the variable directly. Fixes artisan optimize trying to hit the db--which ruins new installs
* Fix DB seeder.
* Base sql dump and csv's to import data from for tests.
* Start some functional tests for creating items.
* Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things
* Improvements to functional tests.
Use the built in DB seeding mechanism instead of doing it ourselves.
Break the tests into multiple units, rather than testing everything in
each function.
* Some improvements to acceptance tests.
Make sure we're only looking at the "trs" within the bootstrap table.
Creation of assets is now tested at the functional level (and is faster)
so ignore it here.
I'm testing acceptance tests with the
IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder
imported.
* A few things to make acceptance tests work. Add a name to the companies table, and make the locations table have the correct name
* Use a .env.tests file for testing functional and unit to allow a separate database.
* Add functional tests for compoents, groups, and licenses.
* Now that the config is in the functional.yml, this just confuses things.
* Start some functional tests for creating items.
* Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things
* Improvements to functional tests.
Use the built in DB seeding mechanism instead of doing it ourselves.
Break the tests into multiple units, rather than testing everything in
each function.
* Some improvements to acceptance tests.
Make sure we're only looking at the "trs" within the bootstrap table.
Creation of assets is now tested at the functional level (and is faster)
so ignore it here.
I'm testing acceptance tests with the
IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder
imported.
* update db dump
* Update tests to new reality
* env for the test setup
* only load the database at beginning of tests, not between each Functional test.
* Fix a miss from renaming note to notes.
* Set Termination date when creating an asset. It was only set on edit.
* Rename serial_number to serial in components for consistency.
* Update validation rules to match limits in database. Currently we just accepted the values and they were truncated when adding to DB.
* Much more detailed functional testing of creating items. This checks to make sure all values on form have been successfully persisted to database.
* Fix the actionlog/companyables problem by adding a company_id to all actionlogs and scoping directly on that. Works around bugs in laravel where trying to hunt down the polymorphic relationship would lead to an infinite loop
* Scope companyables in getactivityreport. Also eager load.
* Improve reportscontroller, work on seeder to test this.
* Only show company users in checkout dialogs
* If no admin associated with log, it might be a request. Leave blank instead of saying deleted admin
* When injecting company_id, use target instead of user if user is a superadmin
* Build up the seeder to generate users, companies, and logs.
* Eager load the log, don't scope the users log because the log should already include things only related to the user.
* Save progress
* Create a new action_log table to replace asset_log. Use Polymorphism to generalize class and targets. Port everything I can find to use it. Add a migration to port the asset_logs table to action_logs.
* Allow accepted_id to be nullable.
* Comment out the thread_id migration, because it b0rks on a new database with the move. I'm unsure if the thread_id does anything...It doesn't seem to be used
* Clean up all old methods from Actionlog model. Port everything to use new cleaner interface.
* Port the actionlog factory to fix travis.
* Adjust code to work on php5. Also fix lurking adminlog call.
* Remove weird code
* Port the pave command. Also fix dangling adminlog