* Update LicensesController.php
Should fix#2939. Cannot test at the moment, so please check :)
* Add delete tests. Improve test item generation.
* Add relationship here.
* Fix some issues with seeding.
* Consolidate edit form elements into reusable partials.
This is a large code change that doesn't do much immediately. It
refactors all of the various edit.blade.php files to reference
standardized partials, so that they all reference the same base html
layout. This has the side effect of moving everything to the new fancy
"required" indicators, and making things look consistent.
In addition, I've gone ahead and renamed a few database fields. We had
Assetmodel::modelno and Consumable::model_no, I've renamed both to
model_number. We had items using ::note and ::notes, I've standardized
on ::notes. Component used total_qty where consumables and accessories
used qty, so I've moved everything to qty (And fixed a few bugs in the
helper file in the process.
TODO includes looking at how/where to place the modal javascripts to
allow for on the fly creation from all places, rather than just the
asset page.
Rename assetmodel::modelno to model_number for clarity and consistency
Rename consumable::model_no to model_number for clarity and consistency
Rename assetmodel::note to notes for clarity and consistency
Port asset and assetmodel to new partials layout. Adapt all code to the renamed model_number and notes database changes. Fix some stying.
* Share a settings variable with all views.
* Allow editing the per_page setting. We showed the value, but we never showed it on the edit page..
* use snipeSettings in all views instead of the long ugly path.
* War on partials. Centralize all bootstrap table javascript
* Use model_number instead of modelno in importer
* Codacy fix.
* More unification/deduplication. Create an edit form template layout that we use as the base for all edit forms. This gives the same interface for editing everything and makes the edit.blade.* files much easier to read.
* Use a ViewComposer instead of sharing the variable directly. Fixes artisan optimize trying to hit the db--which ruins new installs
* Fix DB seeder.
* Base sql dump and csv's to import data from for tests.
* Start some functional tests for creating items.
* Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things
* Improvements to functional tests.
Use the built in DB seeding mechanism instead of doing it ourselves.
Break the tests into multiple units, rather than testing everything in
each function.
* Some improvements to acceptance tests.
Make sure we're only looking at the "trs" within the bootstrap table.
Creation of assets is now tested at the functional level (and is faster)
so ignore it here.
I'm testing acceptance tests with the
IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder
imported.
* A few things to make acceptance tests work. Add a name to the companies table, and make the locations table have the correct name
* Use a .env.tests file for testing functional and unit to allow a separate database.
* Add functional tests for compoents, groups, and licenses.
* Now that the config is in the functional.yml, this just confuses things.
* Start some functional tests for creating items.
* Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things
* Improvements to functional tests.
Use the built in DB seeding mechanism instead of doing it ourselves.
Break the tests into multiple units, rather than testing everything in
each function.
* Some improvements to acceptance tests.
Make sure we're only looking at the "trs" within the bootstrap table.
Creation of assets is now tested at the functional level (and is faster)
so ignore it here.
I'm testing acceptance tests with the
IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder
imported.
* update db dump
* Update tests to new reality
* env for the test setup
* only load the database at beginning of tests, not between each Functional test.
* Fix a miss from renaming note to notes.
* Set Termination date when creating an asset. It was only set on edit.
* Rename serial_number to serial in components for consistency.
* Update validation rules to match limits in database. Currently we just accepted the values and they were truncated when adding to DB.
* Much more detailed functional testing of creating items. This checks to make sure all values on form have been successfully persisted to database.
This fixes the issue where the filename wasn't migrated when people who upgraded from 3.4 to 3.5.
This only updates the new log's "filename" field where it's missing a value, so no danger of overwriting anything.
Commit 140bac2 already fixed it for new upgraders (see pull #2854) but didn't help anyone who had already upgraded.
* Adds digital signature to asset acceptance
This is still a little broken - the history is displaying “Deleted user”, since there is no item type listed. Saving the item_type as App\Models\User tries to update accepted on the users table, which obviously doesn’t exist.
* Use asset facade for folks in subdirs
* Possible fix for weird accepted/declined display
* Display signature in modal popup if sigs are required
* Wrap that display file in auth middleware, just to be sure.
It shoudl fail if you’re not authorized since you’re not logged in, but better safe than sorry
* Fixed header section of layout
* Removed extra drop from migration rollback
* refactor to clean up LDAP login, and make the login method easier to handle.
* Login refactor cleanup
* Google 2FA package
* Adds Google Authenticator two-factor
* Removed unused blade
* Added optin setting in profile
* Removed dumb comments
* Made lock_passwords check more consistent
* Additional two factor strings
* Lock passwords check
* Display feature disabled text if in demo mode
* Two factor admin reset options
* Translation strings
* Fix the actionlog/companyables problem by adding a company_id to all actionlogs and scoping directly on that. Works around bugs in laravel where trying to hunt down the polymorphic relationship would lead to an infinite loop
* Scope companyables in getactivityreport. Also eager load.
* Improve reportscontroller, work on seeder to test this.
* Only show company users in checkout dialogs
* If no admin associated with log, it might be a request. Leave blank instead of saying deleted admin
* When injecting company_id, use target instead of user if user is a superadmin
* Build up the seeder to generate users, companies, and logs.
* Eager load the log, don't scope the users log because the log should already include things only related to the user.
* Create a new action_log table to replace asset_log. Use Polymorphism to generalize class and targets. Port everything I can find to use it. Add a migration to port the asset_logs table to action_logs.
* Initial work on requestable asset models
* Backend work for polymorphic requests table to store checkout requests.
* Add missing files
* Add a record to the db when requesting items. Build up a testing route for interfacing with this.
* Users can now toggle requests of items on the request page. Reformat page to use the same tab layout we use elsewhere
* Polymorphic request function. Implement requesting of asset models. Need to port mail/slack to notifications still.
* Implement requesting of asset models. Build up emails and notifications to support it. Allow specifying a quantity of model to request.
* Add view to show currently requested assets. Needs some work and cleanup, but it isn't accessible from anywhere yet.
* Save progress
* Create a new action_log table to replace asset_log. Use Polymorphism to generalize class and targets. Port everything I can find to use it. Add a migration to port the asset_logs table to action_logs.
* Allow accepted_id to be nullable.
* Comment out the thread_id migration, because it b0rks on a new database with the move. I'm unsure if the thread_id does anything...It doesn't seem to be used
* Clean up all old methods from Actionlog model. Port everything to use new cleaner interface.
* Port the actionlog factory to fix travis.
* Adjust code to work on php5. Also fix lurking adminlog call.
* Remove weird code
* Port the pave command. Also fix dangling adminlog
* Add manufacturer to licenses. Shows in table and edit. Need to improve manufacturer view to show lists beyond assets still.
* Remove extra closing tags, formatting
* Work on making the manufacturer view show more options. Need to figure out how to change the table dynamically.
* Cleanup formatting and fix a few weirdities in hardware/view.blade.php
* Standardize on two-space tabs in this file, as it seems the most
* common.
* Fix a few places where we call number_format without guaranteeing the
* item is a number and not a string.
* Show a "No Results" message on components page if there are no
* components.
* Show table of licenses on manufacturer view page.
This reworks the ManufacturersController::getDataView method to delegate
the view to a sub method (currently assets or licenses, but plan to
extend to consumables/accessories/components as well). We then put tabs
at the top of the view to show multiple tables. This just duplicates
the table layout from licenses/index.blade, but I wonder if theres a way
to centralize that code, maybe through partials, over time..
The only known missing part of manufacturers for licenses would be adding it
to the importer, but the license importer should probably migrate to
object importer before doing too much more...
* Add manufacturer to accessory.
* Add consumables to the manufacturer view page.