snipe-it/bower_components/blueimp-load-image/js/load-image.js
2017-01-11 03:05:06 -08:00

365 lines
10 KiB
JavaScript

/*
* JavaScript Load Image
* https://github.com/blueimp/JavaScript-Load-Image
*
* Copyright 2011, Sebastian Tschan
* https://blueimp.net
*
* Licensed under the MIT license:
* http://www.opensource.org/licenses/MIT
*/
/* global define, URL, webkitURL, FileReader */
;(function ($) {
'use strict'
// Loads an image for a given File object.
// Invokes the callback with an img or optional canvas
// element (if supported by the browser) as parameter:
function loadImage (file, callback, options) {
var img = document.createElement('img')
var url
img.onerror = function (event) {
return loadImage.onerror(img, event, file, callback, options)
}
img.onload = function (event) {
return loadImage.onload(img, event, file, callback, options)
}
if (loadImage.isInstanceOf('Blob', file) ||
// Files are also Blob instances, but some browsers
// (Firefox 3.6) support the File API but not Blobs:
loadImage.isInstanceOf('File', file)) {
url = img._objectURL = loadImage.createObjectURL(file)
} else if (typeof file === 'string') {
url = file
if (options && options.crossOrigin) {
img.crossOrigin = options.crossOrigin
}
} else {
return false
}
if (url) {
img.src = url
return img
}
return loadImage.readFile(file, function (e) {
var target = e.target
if (target && target.result) {
img.src = target.result
} else if (callback) {
callback(e)
}
})
}
// The check for URL.revokeObjectURL fixes an issue with Opera 12,
// which provides URL.createObjectURL but doesn't properly implement it:
var urlAPI = (window.createObjectURL && window) ||
(window.URL && URL.revokeObjectURL && URL) ||
(window.webkitURL && webkitURL)
function revokeHelper (img, options) {
if (img._objectURL && !(options && options.noRevoke)) {
loadImage.revokeObjectURL(img._objectURL)
delete img._objectURL
}
}
loadImage.isInstanceOf = function (type, obj) {
// Cross-frame instanceof check
return Object.prototype.toString.call(obj) === '[object ' + type + ']'
}
loadImage.transform = function (img, options, callback, file, data) {
callback(loadImage.scale(img, options, data), data)
}
loadImage.onerror = function (img, event, file, callback, options) {
revokeHelper(img, options)
if (callback) {
callback.call(img, event)
}
}
loadImage.onload = function (img, event, file, callback, options) {
revokeHelper(img, options)
if (callback) {
loadImage.transform(img, options, callback, file, {})
}
}
// Transform image coordinates, allows to override e.g.
// the canvas orientation based on the orientation option,
// gets canvas, options passed as arguments:
loadImage.transformCoordinates = function () {
return
}
// Returns transformed options, allows to override e.g.
// maxWidth, maxHeight and crop options based on the aspectRatio.
// gets img, options passed as arguments:
loadImage.getTransformedOptions = function (img, options) {
var aspectRatio = options.aspectRatio
var newOptions
var i
var width
var height
if (!aspectRatio) {
return options
}
newOptions = {}
for (i in options) {
if (options.hasOwnProperty(i)) {
newOptions[i] = options[i]
}
}
newOptions.crop = true
width = img.naturalWidth || img.width
height = img.naturalHeight || img.height
if (width / height > aspectRatio) {
newOptions.maxWidth = height * aspectRatio
newOptions.maxHeight = height
} else {
newOptions.maxWidth = width
newOptions.maxHeight = width / aspectRatio
}
return newOptions
}
// Canvas render method, allows to implement a different rendering algorithm:
loadImage.renderImageToCanvas = function (
canvas,
img,
sourceX,
sourceY,
sourceWidth,
sourceHeight,
destX,
destY,
destWidth,
destHeight
) {
canvas.getContext('2d').drawImage(
img,
sourceX,
sourceY,
sourceWidth,
sourceHeight,
destX,
destY,
destWidth,
destHeight
)
return canvas
}
// Determines if the target image should be a canvas element:
loadImage.hasCanvasOption = function (options) {
return options.canvas || options.crop || !!options.aspectRatio
}
// Scales and/or crops the given image (img or canvas HTML element)
// using the given options.
// Returns a canvas object if the browser supports canvas
// and the hasCanvasOption method returns true or a canvas
// object is passed as image, else the scaled image:
loadImage.scale = function (img, options, data) {
options = options || {}
var canvas = document.createElement('canvas')
var useCanvas = img.getContext ||
(loadImage.hasCanvasOption(options) && canvas.getContext)
var width = img.naturalWidth || img.width
var height = img.naturalHeight || img.height
var destWidth = width
var destHeight = height
var maxWidth
var maxHeight
var minWidth
var minHeight
var sourceWidth
var sourceHeight
var sourceX
var sourceY
var pixelRatio
var downsamplingRatio
var tmp
function scaleUp () {
var scale = Math.max(
(minWidth || destWidth) / destWidth,
(minHeight || destHeight) / destHeight
)
if (scale > 1) {
destWidth *= scale
destHeight *= scale
}
}
function scaleDown () {
var scale = Math.min(
(maxWidth || destWidth) / destWidth,
(maxHeight || destHeight) / destHeight
)
if (scale < 1) {
destWidth *= scale
destHeight *= scale
}
}
if (useCanvas) {
options = loadImage.getTransformedOptions(img, options, data)
sourceX = options.left || 0
sourceY = options.top || 0
if (options.sourceWidth) {
sourceWidth = options.sourceWidth
if (options.right !== undefined && options.left === undefined) {
sourceX = width - sourceWidth - options.right
}
} else {
sourceWidth = width - sourceX - (options.right || 0)
}
if (options.sourceHeight) {
sourceHeight = options.sourceHeight
if (options.bottom !== undefined && options.top === undefined) {
sourceY = height - sourceHeight - options.bottom
}
} else {
sourceHeight = height - sourceY - (options.bottom || 0)
}
destWidth = sourceWidth
destHeight = sourceHeight
}
maxWidth = options.maxWidth
maxHeight = options.maxHeight
minWidth = options.minWidth
minHeight = options.minHeight
if (useCanvas && maxWidth && maxHeight && options.crop) {
destWidth = maxWidth
destHeight = maxHeight
tmp = sourceWidth / sourceHeight - maxWidth / maxHeight
if (tmp < 0) {
sourceHeight = maxHeight * sourceWidth / maxWidth
if (options.top === undefined && options.bottom === undefined) {
sourceY = (height - sourceHeight) / 2
}
} else if (tmp > 0) {
sourceWidth = maxWidth * sourceHeight / maxHeight
if (options.left === undefined && options.right === undefined) {
sourceX = (width - sourceWidth) / 2
}
}
} else {
if (options.contain || options.cover) {
minWidth = maxWidth = maxWidth || minWidth
minHeight = maxHeight = maxHeight || minHeight
}
if (options.cover) {
scaleDown()
scaleUp()
} else {
scaleUp()
scaleDown()
}
}
if (useCanvas) {
pixelRatio = options.pixelRatio
if (pixelRatio > 1) {
canvas.style.width = destWidth + 'px'
canvas.style.height = destHeight + 'px'
destWidth *= pixelRatio
destHeight *= pixelRatio
canvas.getContext('2d').scale(pixelRatio, pixelRatio)
}
downsamplingRatio = options.downsamplingRatio
if (downsamplingRatio > 0 && downsamplingRatio < 1 &&
destWidth < sourceWidth && destHeight < sourceHeight) {
while (sourceWidth * downsamplingRatio > destWidth) {
canvas.width = sourceWidth * downsamplingRatio
canvas.height = sourceHeight * downsamplingRatio
loadImage.renderImageToCanvas(
canvas,
img,
sourceX,
sourceY,
sourceWidth,
sourceHeight,
0,
0,
canvas.width,
canvas.height
)
sourceWidth = canvas.width
sourceHeight = canvas.height
img = document.createElement('canvas')
img.width = sourceWidth
img.height = sourceHeight
loadImage.renderImageToCanvas(
img,
canvas,
0,
0,
sourceWidth,
sourceHeight,
0,
0,
sourceWidth,
sourceHeight
)
}
}
canvas.width = destWidth
canvas.height = destHeight
loadImage.transformCoordinates(
canvas,
options
)
return loadImage.renderImageToCanvas(
canvas,
img,
sourceX,
sourceY,
sourceWidth,
sourceHeight,
0,
0,
destWidth,
destHeight
)
}
img.width = destWidth
img.height = destHeight
return img
}
loadImage.createObjectURL = function (file) {
return urlAPI ? urlAPI.createObjectURL(file) : false
}
loadImage.revokeObjectURL = function (url) {
return urlAPI ? urlAPI.revokeObjectURL(url) : false
}
// Loads a given File object via FileReader interface,
// invokes the callback with the event object (load or error).
// The result can be read via event.target.result:
loadImage.readFile = function (file, callback, method) {
if (window.FileReader) {
var fileReader = new FileReader()
fileReader.onload = fileReader.onerror = callback
method = method || 'readAsDataURL'
if (fileReader[method]) {
fileReader[method](file)
return fileReader
}
}
return false
}
if (typeof define === 'function' && define.amd) {
define(function () {
return loadImage
})
} else if (typeof module === 'object' && module.exports) {
module.exports = loadImage
} else {
$.loadImage = loadImage
}
}(window))