A free open source IT asset/license management system
Find a file
Daniel Meltzer a418dece80 Better checking for empty values when updating. (#2811)
* Better checking for empty values when updating.  There's a lot of conditionals in here that we may want to look at cleaning up over time

* Fix typo.  No manfacturers here.

* Fix model update/import.  Also hardcode the status id of unset assets to the first existing one instead of an id that may not exist... Still not ideal, but better.

* Let requests to .env through the middleware.  We check to see if this is readable during setup as a warning, and as it stands it triggers an infinite loop trying to hit the file.
2016-10-25 19:51:13 -07:00
.github
app Better checking for empty values when updating. (#2811) 2016-10-25 19:51:13 -07:00
bootstrap
config Bumped version 2016-10-25 12:38:18 -07:00
database Merge branch 'hotfixes/order_number_numeric' into develop 2016-10-19 15:03:05 -07:00
docker Merge remote-tracking branch 'origin/develop' 2016-09-06 10:35:33 -07:00
public Set the public path for users who can’t use public as a directory (shared hosting) 2016-09-01 12:53:38 -07:00
resources Updated language strings 2016-10-25 12:30:52 -07:00
storage
tests Functional config for laravel 5 2016-09-27 18:47:00 -07:00
.dockerignore
.env.example Add reply-to config setting 2016-09-20 07:20:10 -07:00
.env.testing
.env.testing-ci
.gitattributes
.gitignore
.htaccess
.travis.yml
artisan
c3.php
circle.yml
codeception.yml
composer.json Fix UTF-8 issues in imports 2016-08-29 22:57:48 -07:00
composer.lock Fix UTF-8 issues in imports 2016-08-29 22:57:48 -07:00
docker.env Add reply-to config setting 2016-09-20 07:20:10 -07:00
Dockerfile Patches PR#2526 to develop 2016-08-30 12:13:29 -07:00
gh-changelog.php
gulpfile.js Fixes #2363 and #1097 2016-08-02 00:54:38 -07:00
index.html
install.sh
LICENSE
phpunit.xml
README.md
server.php
snipeit.sh Apologies. Still learning Git, and CentOS isn't a big strength for me. (#2701) 2016-09-29 22:37:05 -07:00

Build Status Stories in Ready Maintenance Crowdin Gitter Docker Pulls Twitter Follow Zenhub Codacy Badge

Snipe-IT - Open Source Asset Management System

This is a FOSS project for asset management in IT Operations. Knowing who has which laptop, when it was purchased in order to depreciate it correctly, handling software licenses, etc.

It is built on Laravel 5.2.

Snipe-IT is actively developed and we're releasing quite frequently. (Check out the live demo here.)

This is web-based software. This means there there is no executable file (aka no .exe files), and it must be run on a web server and accessed through a web browser. It runs on any Mac OSX, flavor of Linux, as well as Windows, and we have a Docker image available if that's what you're into.


Installation

For instructions on installing and configuring Snipe-IT on your server, check out the installation manual. (Please see the requirements documentation for full requirements.)

If you're having trouble with the installation, please check the Common Issues and Getting Help documentation, and search this repository's open and closed issues for help.


User's Manual

For help using Snipe-IT, check out the user's manual.


Bug Reports & Feature Requests

Feel free to check out the GitHub Issues for this project to open a bug report or see what open issues you can help with. Please search through existing issues (open and closed) to see if your question hasn't already been answered before opening a new issue.


Upgrading

Please see the upgrading documentation for instructions on upgrading Snipe-IT.


Announcement List

To be notified of important news (such as new releases, security advisories, etc), sign up for our list. We'll never sell or give away your info, and we'll only email you when it's important.


Translations!

Please see the translations documentation for information about available languages and how to add translations to Snipe-IT.


Contributing

Please see the documentation on contributing and developing for Snipe-IT.

Please note that this project is released with a Contributor Code of Conduct. By participating in this project you agree to abide by its terms.