d722ed3823
* Consolidate edit form elements into reusable partials. This is a large code change that doesn't do much immediately. It refactors all of the various edit.blade.php files to reference standardized partials, so that they all reference the same base html layout. This has the side effect of moving everything to the new fancy "required" indicators, and making things look consistent. In addition, I've gone ahead and renamed a few database fields. We had Assetmodel::modelno and Consumable::model_no, I've renamed both to model_number. We had items using ::note and ::notes, I've standardized on ::notes. Component used total_qty where consumables and accessories used qty, so I've moved everything to qty (And fixed a few bugs in the helper file in the process. TODO includes looking at how/where to place the modal javascripts to allow for on the fly creation from all places, rather than just the asset page. Rename assetmodel::modelno to model_number for clarity and consistency Rename consumable::model_no to model_number for clarity and consistency Rename assetmodel::note to notes for clarity and consistency Port asset and assetmodel to new partials layout. Adapt all code to the renamed model_number and notes database changes. Fix some stying. * Share a settings variable with all views. * Allow editing the per_page setting. We showed the value, but we never showed it on the edit page.. * use snipeSettings in all views instead of the long ugly path. * War on partials. Centralize all bootstrap table javascript * Use model_number instead of modelno in importer * Codacy fix. * More unification/deduplication. Create an edit form template layout that we use as the base for all edit forms. This gives the same interface for editing everything and makes the edit.blade.* files much easier to read. * Use a ViewComposer instead of sharing the variable directly. Fixes artisan optimize trying to hit the db--which ruins new installs * Fix DB seeder. * Base sql dump and csv's to import data from for tests. * Start some functional tests for creating items. * Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things * Improvements to functional tests. Use the built in DB seeding mechanism instead of doing it ourselves. Break the tests into multiple units, rather than testing everything in each function. * Some improvements to acceptance tests. Make sure we're only looking at the "trs" within the bootstrap table. Creation of assets is now tested at the functional level (and is faster) so ignore it here. I'm testing acceptance tests with the IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder imported. * A few things to make acceptance tests work. Add a name to the companies table, and make the locations table have the correct name * Use a .env.tests file for testing functional and unit to allow a separate database. * Add functional tests for compoents, groups, and licenses. * Now that the config is in the functional.yml, this just confuses things. * Start some functional tests for creating items. * Add functional tests for all create methods. Still need to do tests for edits, deletes, and lots of other things * Improvements to functional tests. Use the built in DB seeding mechanism instead of doing it ourselves. Break the tests into multiple units, rather than testing everything in each function. * Some improvements to acceptance tests. Make sure we're only looking at the "trs" within the bootstrap table. Creation of assets is now tested at the functional level (and is faster) so ignore it here. I'm testing acceptance tests with the IMPORT_{ASSETS,ACCESSORIES,CONSUMABLES}.csv in the tests/_data folder imported. * update db dump * Update tests to new reality * env for the test setup * only load the database at beginning of tests, not between each Functional test. * Fix a miss from renaming note to notes. * Set Termination date when creating an asset. It was only set on edit. * Rename serial_number to serial in components for consistency. * Update validation rules to match limits in database. Currently we just accepted the values and they were truncated when adding to DB. * Much more detailed functional testing of creating items. This checks to make sure all values on form have been successfully persisted to database. |
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.github | ||
app | ||
bootstrap | ||
config | ||
database | ||
docker | ||
public | ||
resources | ||
storage | ||
tests | ||
.dockerignore | ||
.env.example | ||
.env.testing | ||
.env.testing-ci | ||
.env.tests | ||
.gitattributes | ||
.gitignore | ||
.htaccess | ||
.travis.yml | ||
artisan | ||
c3.php | ||
circle.yml | ||
codeception.yml | ||
composer.json | ||
composer.lock | ||
docker.env | ||
Dockerfile | ||
gh-changelog.php | ||
gulpfile.js | ||
index.html | ||
install.sh | ||
LICENSE | ||
phpunit.xml | ||
README.md | ||
server.php | ||
snipeit.sh |
Snipe-IT - Open Source Asset Management System
This is a FOSS project for asset management in IT Operations. Knowing who has which laptop, when it was purchased in order to depreciate it correctly, handling software licenses, etc.
It is built on Laravel 5.2.
Snipe-IT is actively developed and we're releasing quite frequently. (Check out the live demo here.)
This is web-based software. This means there there is no executable file (aka no .exe files), and it must be run on a web server and accessed through a web browser. It runs on any Mac OSX, flavor of Linux, as well as Windows, and we have a Docker image available if that's what you're into.
Installation
For instructions on installing and configuring Snipe-IT on your server, check out the installation manual. (Please see the requirements documentation for full requirements.)
If you're having trouble with the installation, please check the Common Issues and Getting Help documentation, and search this repository's open and closed issues for help.
User's Manual
For help using Snipe-IT, check out the user's manual.
Bug Reports & Feature Requests
Feel free to check out the GitHub Issues for this project to open a bug report or see what open issues you can help with. Please search through existing issues (open and closed) to see if your question hasn't already been answered before opening a new issue.
Upgrading
Please see the upgrading documentation for instructions on upgrading Snipe-IT.
Announcement List
To be notified of important news (such as new releases, security advisories, etc), sign up for our list. We'll never sell or give away your info, and we'll only email you when it's important.
Translations!
Please see the translations documentation for information about available languages and how to add translations to Snipe-IT.
Contributing
Please see the documentation on contributing and developing for Snipe-IT.
Please note that this project is released with a Contributor Code of Conduct. By participating in this project you agree to abide by its terms.