TC2-BBS-mesh/command_handlers.py

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41 KiB
Python
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import configparser
import logging
import random
import time
import os
from meshtastic import BROADCAST_NUM
from db_operations import (
add_bulletin, add_mail, delete_mail,
get_bulletin_content, get_bulletins,
get_mail, get_mail_content,
add_channel, get_channels, get_sender_id_by_mail_id
)
from utils import (
get_node_id_from_num, get_node_info,
get_node_short_name, send_message,
update_user_state
)
# Read the configuration for menu options
config = configparser.ConfigParser()
config.read('config.ini')
main_menu_items = config['menu']['main_menu_items'].split(',')
bbs_menu_items = config['menu']['bbs_menu_items'].split(',')
utilities_menu_items = config['menu']['utilities_menu_items'].split(',')
def build_menu(items, menu_name):
menu_str = f"{menu_name}\n"
for item in items:
if item.strip() == 'Q':
menu_str += "[Q]uick Commands\n"
elif item.strip() == 'B':
menu_str += "[B]BS\n"
elif item.strip() == 'U':
menu_str += "[U]tilities\n"
elif item.strip() == 'X':
menu_str += "E[X]IT\n"
elif item.strip() == 'M':
menu_str += "[M]ail\n"
elif item.strip() == 'C':
menu_str += "[C]hannel Dir\n"
elif item.strip() == 'J':
menu_str += "[J]S8CALL\n"
elif item.strip() == 'G':
menu_str += "[G]ames\n"
elif item.strip() == 'S':
menu_str += "[S]tats\n"
elif item.strip() == 'F':
menu_str += "[F]ortune\n"
elif item.strip() == 'W':
menu_str += "[W]all of Shame\n"
return menu_str
def handle_help_command(sender_id, interface, menu_name=None):
if menu_name:
update_user_state(sender_id, {'command': 'MENU', 'menu': menu_name, 'step': 1})
if menu_name == 'bbs':
response = build_menu(bbs_menu_items, "📰BBS Menu📰")
elif menu_name == 'utilities':
response = build_menu(utilities_menu_items, "🛠Utilities Menu🛠")
else:
update_user_state(sender_id, {'command': 'MAIN_MENU', 'step': 1}) # Reset to main menu state
mail = get_mail(get_node_id_from_num(sender_id, interface))
response = build_menu(main_menu_items, f"💾TC² BBS💾 (✉️:{len(mail)})")
send_message(response, sender_id, interface)
def get_node_name(node_id, interface):
node_info = interface.nodes.get(node_id)
if node_info:
return node_info['user']['longName']
return f"Node {node_id}"
def handle_mail_command(sender_id, interface):
response = "Mail Menu✉\nWhat would you like to do with mail?\n[R]ead [S]end E[X]IT"
send_message(response, sender_id, interface)
update_user_state(sender_id, {'command': 'MAIL', 'step': 1})
def handle_bulletin_command(sender_id, interface):
response = f"📰Bulletin Menu📰\nWhich board would you like to enter?\n[G]eneral [I]nfo [N]ews [U]rgent"
send_message(response, sender_id, interface)
update_user_state(sender_id, {'command': 'BULLETIN_MENU', 'step': 1})
def handle_exit_command(sender_id, interface):
send_message("Type 'HELP' for a list of commands.", sender_id, interface)
update_user_state(sender_id, None)
def handle_stats_command(sender_id, interface):
response = "📊Stats Menu📊\nWhat stats would you like to view?\n[N]odes [H]ardware [R]oles E[X]IT"
send_message(response, sender_id, interface)
update_user_state(sender_id, {'command': 'STATS', 'step': 1})
def handle_fortune_command(sender_id, interface):
try:
with open('fortunes.txt', 'r') as file:
fortunes = file.readlines()
if not fortunes:
send_message("No fortunes available.", sender_id, interface)
return
fortune = random.choice(fortunes).strip()
decorated_fortune = f"🔮 {fortune} 🔮"
send_message(decorated_fortune, sender_id, interface)
except Exception as e:
send_message(f"Error generating fortune: {e}", sender_id, interface)
def handle_stats_steps(sender_id, message, step, interface):
message = message.lower().strip()
if len(message) == 2 and message[1] == 'x':
message = message[0]
if step == 1:
choice = message
if choice == 'x':
handle_help_command(sender_id, interface)
return
elif choice == 'n':
current_time = int(time.time())
timeframes = {
"All time": None,
"Last 24 hours": 86400,
"Last 8 hours": 28800,
"Last hour": 3600
}
total_nodes_summary = []
for period, seconds in timeframes.items():
if seconds is None:
total_nodes = len(interface.nodes)
else:
time_limit = current_time - seconds
total_nodes = sum(1 for node in interface.nodes.values() if node.get('lastHeard') is not None and node['lastHeard'] >= time_limit)
total_nodes_summary.append(f"- {period}: {total_nodes}")
response = "Total nodes seen:\n" + "\n".join(total_nodes_summary)
send_message(response, sender_id, interface)
handle_stats_command(sender_id, interface)
elif choice == 'h':
hw_models = {}
for node in interface.nodes.values():
hw_model = node['user'].get('hwModel', 'Unknown')
hw_models[hw_model] = hw_models.get(hw_model, 0) + 1
response = "Hardware Models:\n" + "\n".join([f"{model}: {count}" for model, count in hw_models.items()])
send_message(response, sender_id, interface)
handle_stats_command(sender_id, interface)
elif choice == 'r':
roles = {}
for node in interface.nodes.values():
role = node['user'].get('role', 'Unknown')
roles[role] = roles.get(role, 0) + 1
response = "Roles:\n" + "\n".join([f"{role}: {count}" for role, count in roles.items()])
send_message(response, sender_id, interface)
handle_stats_command(sender_id, interface)
def handle_bb_steps(sender_id, message, step, state, interface, bbs_nodes):
boards = {0: "General", 1: "Info", 2: "News", 3: "Urgent"}
if step == 1:
if message.lower() == 'e':
handle_help_command(sender_id, interface, 'bbs')
return
board_name = boards[int(message)]
bulletins = get_bulletins(board_name)
response = f"{board_name} has {len(bulletins)} messages.\n[R]ead [P]ost"
send_message(response, sender_id, interface)
update_user_state(sender_id, {'command': 'BULLETIN_ACTION', 'step': 2, 'board': board_name})
elif step == 2:
board_name = state['board']
if message.lower() == 'r':
bulletins = get_bulletins(board_name)
if bulletins:
send_message(f"Select a bulletin number to view from {board_name}:", sender_id, interface)
for bulletin in bulletins:
send_message(f"[{bulletin[0]}] {bulletin[1]}", sender_id, interface)
update_user_state(sender_id, {'command': 'BULLETIN_READ', 'step': 3, 'board': board_name})
else:
send_message(f"No bulletins in {board_name}.", sender_id, interface)
handle_bb_steps(sender_id, 'e', 1, state, interface, bbs_nodes)
elif message.lower() == 'p':
if board_name.lower() == 'urgent':
node_id = get_node_id_from_num(sender_id, interface)
allowed_nodes = interface.allowed_nodes
logging.info(f"Checking permissions for node_id: {node_id} with allowed_nodes: {allowed_nodes}") # Debug statement
if allowed_nodes and node_id not in allowed_nodes:
send_message("You don't have permission to post to this board.", sender_id, interface)
handle_bb_steps(sender_id, 'e', 1, state, interface, bbs_nodes)
return
send_message("What is the subject of your bulletin? Keep it short.", sender_id, interface)
update_user_state(sender_id, {'command': 'BULLETIN_POST', 'step': 4, 'board': board_name})
elif step == 3:
bulletin_id = int(message)
sender_short_name, date, subject, content, unique_id = get_bulletin_content(bulletin_id)
send_message(f"From: {sender_short_name}\nDate: {date}\nSubject: {subject}\n- - - - - - -\n{content}", sender_id, interface)
board_name = state['board']
handle_bb_steps(sender_id, 'e', 1, state, interface, bbs_nodes)
elif step == 4:
subject = message
send_message("Send the contents of your bulletin. Send a message with END when finished.", sender_id, interface)
update_user_state(sender_id, {'command': 'BULLETIN_POST_CONTENT', 'step': 5, 'board': state['board'], 'subject': subject, 'content': ''})
elif step == 5:
if message.lower() == "end":
board = state['board']
subject = state['subject']
content = state['content']
node_id = get_node_id_from_num(sender_id, interface)
node_info = interface.nodes.get(node_id)
if node_info is None:
send_message("Error: Unable to retrieve your node information.", sender_id, interface)
update_user_state(sender_id, None)
return
sender_short_name = node_info['user'].get('shortName', f"Node {sender_id}")
unique_id = add_bulletin(board, sender_short_name, subject, content, bbs_nodes, interface)
send_message(f"Your bulletin '{subject}' has been posted to {board}.\n(╯°□°)╯📄📌[{board}]", sender_id, interface)
handle_bb_steps(sender_id, 'e', 1, state, interface, bbs_nodes)
else:
state['content'] += message + "\n"
update_user_state(sender_id, state)
def handle_mail_steps(sender_id, message, step, state, interface, bbs_nodes):
message = message.strip()
if len(message) == 2 and message[1] == 'x':
message = message[0]
if step == 1:
choice = message.lower()
if choice == 'r':
sender_node_id = get_node_id_from_num(sender_id, interface)
mail = get_mail(sender_node_id)
if mail:
send_message(f"You have {len(mail)} mail messages. Select a message number to read:", sender_id, interface)
for msg in mail:
send_message(f"-{msg[0]}-\nDate: {msg[3]}\nFrom: {msg[1]}\nSubject: {msg[2]}", sender_id, interface)
update_user_state(sender_id, {'command': 'MAIL', 'step': 2})
else:
send_message("There are no messages in your mailbox.📭", sender_id, interface)
update_user_state(sender_id, None)
elif choice == 's':
send_message("What is the Short Name of the node you want to leave a message for?", sender_id, interface)
update_user_state(sender_id, {'command': 'MAIL', 'step': 3})
elif choice == 'x':
handle_help_command(sender_id, interface)
elif step == 2:
mail_id = int(message)
try:
sender_node_id = get_node_id_from_num(sender_id, interface)
sender, date, subject, content, unique_id = get_mail_content(mail_id, sender_node_id)
send_message(f"Date: {date}\nFrom: {sender}\nSubject: {subject}\n{content}", sender_id, interface)
send_message("What would you like to do with this message?\n[K]eep [D]elete [R]eply", sender_id, interface)
update_user_state(sender_id, {'command': 'MAIL', 'step': 4, 'mail_id': mail_id, 'unique_id': unique_id, 'sender': sender, 'subject': subject, 'content': content})
except TypeError:
logging.info(f"Node {sender_id} tried to access non-existent message")
send_message("Mail not found", sender_id, interface)
update_user_state(sender_id, None)
elif step == 3:
short_name = message.lower()
nodes = get_node_info(interface, short_name)
if not nodes:
send_message("I'm unable to find that node in my database.", sender_id, interface)
handle_mail_command(sender_id, interface)
elif len(nodes) == 1:
recipient_id = nodes[0]['num']
recipient_name = get_node_name(recipient_id, interface)
send_message(f"What is the subject of your message to {recipient_name}?\nKeep it short.", sender_id, interface)
update_user_state(sender_id, {'command': 'MAIL', 'step': 5, 'recipient_id': recipient_id})
else:
send_message("There are multiple nodes with that short name. Which one would you like to leave a message for?", sender_id, interface)
for i, node in enumerate(nodes):
send_message(f"[{i}] {node['longName']}", sender_id, interface)
update_user_state(sender_id, {'command': 'MAIL', 'step': 6, 'nodes': nodes})
elif step == 4:
if message.lower() == "d":
unique_id = state['unique_id']
sender_node_id = get_node_id_from_num(sender_id, interface)
delete_mail(unique_id, sender_node_id, bbs_nodes, interface)
send_message("The message has been deleted 🗑️", sender_id, interface)
update_user_state(sender_id, None)
elif message.lower() == "r":
sender = state['sender']
send_message(f"Send your reply to {sender} now, followed by a message with END", sender_id, interface)
update_user_state(sender_id, {'command': 'MAIL', 'step': 7, 'reply_to_mail_id': state['mail_id'], 'subject': f"Re: {state['subject']}", 'content': ''})
else:
send_message("The message has been kept in your inbox.✉️", sender_id, interface)
update_user_state(sender_id, None)
elif step == 5:
subject = message
send_message("Send your message. You can send it in multiple messages if it's too long for one.\nSend a single message with END when you're done", sender_id, interface)
update_user_state(sender_id, {'command': 'MAIL', 'step': 7, 'recipient_id': state['recipient_id'], 'subject': subject, 'content': ''})
elif step == 6:
selected_node_index = int(message)
selected_node = state['nodes'][selected_node_index]
recipient_id = selected_node['num']
recipient_name = get_node_name(recipient_id, interface)
send_message(f"What is the subject of your message to {recipient_name}?\nKeep it short.", sender_id, interface)
update_user_state(sender_id, {'command': 'MAIL', 'step': 5, 'recipient_id': recipient_id})
elif step == 7:
if message.lower() == "end":
if 'reply_to_mail_id' in state:
recipient_id = get_sender_id_by_mail_id(state['reply_to_mail_id']) # Get the sender ID from the mail ID
else:
recipient_id = state.get('recipient_id')
subject = state['subject']
content = state['content']
recipient_name = get_node_name(recipient_id, interface)
sender_short_name = get_node_short_name(get_node_id_from_num(sender_id, interface), interface)
unique_id = add_mail(get_node_id_from_num(sender_id, interface), sender_short_name, recipient_id, subject, content, bbs_nodes, interface)
send_message(f"Mail has been posted to the mailbox of {recipient_name}.\n(╯°□°)╯📨📬", sender_id, interface)
notification_message = f"You have a new mail message from {sender_short_name}. Check your mailbox by responding to this message with CM."
send_message(notification_message, recipient_id, interface)
update_user_state(sender_id, None)
update_user_state(sender_id, {'command': 'MAIL', 'step': 8})
else:
state['content'] += message + "\n"
update_user_state(sender_id, state)
elif step == 8:
if message.lower() == "y":
handle_mail_command(sender_id, interface)
else:
send_message("Okay, feel free to send another command.", sender_id, interface)
update_user_state(sender_id, None)
def handle_wall_of_shame_command(sender_id, interface):
response = "Devices with battery levels below 20%:\n"
for node_id, node in interface.nodes.items():
metrics = node.get('deviceMetrics', {})
battery_level = metrics.get('batteryLevel', 101)
if battery_level < 20:
long_name = node['user']['longName']
response += f"{long_name} - Battery {battery_level}%\n"
if response == "Devices with battery levels below 20%:\n":
response = "No devices with battery levels below 20% found."
send_message(response, sender_id, interface)
def handle_channel_directory_command(sender_id, interface):
response = "📚CHANNEL DIRECTORY📚\nWhat would you like to do?\n[V]iew [P]ost E[X]IT"
send_message(response, sender_id, interface)
update_user_state(sender_id, {'command': 'CHANNEL_DIRECTORY', 'step': 1})
def handle_channel_directory_steps(sender_id, message, step, state, interface):
message = message.strip()
if len(message) == 2 and message[1] == 'x':
message = message[0]
if step == 1:
choice = message
if choice.lower() == 'x':
handle_help_command(sender_id, interface)
return
elif choice.lower() == 'v':
channels = get_channels()
if channels:
response = "Select a channel number to view:\n" + "\n".join(
[f"[{i}] {channel[0]}" for i, channel in enumerate(channels)])
send_message(response, sender_id, interface)
update_user_state(sender_id, {'command': 'CHANNEL_DIRECTORY', 'step': 2})
else:
send_message("No channels available in the directory.", sender_id, interface)
handle_channel_directory_command(sender_id, interface)
elif choice.lower == 'p':
send_message("Name your channel for the directory:", sender_id, interface)
update_user_state(sender_id, {'command': 'CHANNEL_DIRECTORY', 'step': 3})
elif step == 2:
channel_index = int(message)
channels = get_channels()
if 0 <= channel_index < len(channels):
channel_name, channel_url = channels[channel_index]
send_message(f"Channel Name: {channel_name}\nChannel URL:\n{channel_url}", sender_id, interface)
handle_channel_directory_command(sender_id, interface)
elif step == 3:
channel_name = message
send_message("Send a message with your channel URL or PSK:", sender_id, interface)
update_user_state(sender_id, {'command': 'CHANNEL_DIRECTORY', 'step': 4, 'channel_name': channel_name})
elif step == 4:
channel_url = message
channel_name = state['channel_name']
add_channel(channel_name, channel_url)
send_message(f"Your channel '{channel_name}' has been added to the directory.", sender_id, interface)
handle_channel_directory_command(sender_id, interface)
def handle_send_mail_command(sender_id, message, interface, bbs_nodes):
try:
parts = message.split(",,", 3)
if len(parts) != 4:
send_message("Send Mail Quick Command format:\nSM,,{short_name},,{subject},,{message}", sender_id, interface)
return
_, short_name, subject, content = parts
nodes = get_node_info(interface, short_name.lower())
if not nodes:
send_message(f"Node with short name '{short_name}' not found.", sender_id, interface)
return
if len(nodes) > 1:
send_message(f"Multiple nodes with short name '{short_name}' found. Please be more specific.", sender_id,
interface)
return
recipient_id = nodes[0]['num']
recipient_name = get_node_name(recipient_id, interface)
sender_short_name = get_node_short_name(get_node_id_from_num(sender_id, interface), interface)
unique_id = add_mail(get_node_id_from_num(sender_id, interface), sender_short_name, recipient_id, subject,
content, bbs_nodes, interface)
send_message(f"Mail has been sent to {recipient_name}.", sender_id, interface)
notification_message = f"You have a new mail message from {sender_short_name}. Check your mailbox by responding to this message with CM."
send_message(notification_message, recipient_id, interface)
except Exception as e:
logging.error(f"Error processing send mail command: {e}")
send_message("Error processing send mail command.", sender_id, interface)
def handle_check_mail_command(sender_id, interface):
try:
sender_node_id = get_node_id_from_num(sender_id, interface)
mail = get_mail(sender_node_id)
if not mail:
send_message("You have no new messages.", sender_id, interface)
return
response = "📬 You have the following messages:\n"
for i, msg in enumerate(mail):
response += f"{i + 1:02d}. From: {msg[1]}, Subject: {msg[2]}\n"
response += "\nPlease reply with the number of the message you want to read."
send_message(response, sender_id, interface)
update_user_state(sender_id, {'command': 'CHECK_MAIL', 'step': 1, 'mail': mail})
except Exception as e:
logging.error(f"Error processing check mail command: {e}")
send_message("Error processing check mail command.", sender_id, interface)
def handle_read_mail_command(sender_id, message, state, interface):
try:
mail = state.get('mail', [])
message_number = int(message) - 1
if message_number < 0 or message_number >= len(mail):
send_message("Invalid message number. Please try again.", sender_id, interface)
return
mail_id = mail[message_number][0]
sender_node_id = get_node_id_from_num(sender_id, interface)
sender, date, subject, content, unique_id = get_mail_content(mail_id, sender_node_id)
response = f"Date: {date}\nFrom: {sender}\nSubject: {subject}\n\n{content}"
send_message(response, sender_id, interface)
send_message("What would you like to do with this message?\n[K]eep [D]elete [R]eply", sender_id, interface)
update_user_state(sender_id, {'command': 'CHECK_MAIL', 'step': 2, 'mail_id': mail_id, 'unique_id': unique_id, 'sender': sender, 'subject': subject, 'content': content})
except ValueError:
send_message("Invalid input. Please enter a valid message number.", sender_id, interface)
except Exception as e:
logging.error(f"Error processing read mail command: {e}")
send_message("Error processing read mail command.", sender_id, interface)
def handle_delete_mail_confirmation(sender_id, message, state, interface, bbs_nodes):
try:
choice = message.lower().strip()
if len(choice) == 2 and choice[1] == 'x':
choice = choice[0]
if choice == 'd':
unique_id = state['unique_id']
sender_node_id = get_node_id_from_num(sender_id, interface)
delete_mail(unique_id, sender_node_id, bbs_nodes, interface)
send_message("The message has been deleted 🗑️", sender_id, interface)
update_user_state(sender_id, None)
elif choice == 'r':
sender = state['sender']
send_message(f"Send your reply to {sender} now, followed by a message with END", sender_id, interface)
update_user_state(sender_id, {'command': 'MAIL', 'step': 7, 'reply_to_mail_id': state['mail_id'], 'subject': f"Re: {state['subject']}", 'content': ''})
else:
send_message("The message has been kept in your inbox.✉️", sender_id, interface)
update_user_state(sender_id, None)
except Exception as e:
logging.error(f"Error processing delete mail confirmation: {e}")
send_message("Error processing delete mail confirmation.", sender_id, interface)
def handle_post_bulletin_command(sender_id, message, interface, bbs_nodes):
try:
parts = message.split(",,", 3)
if len(parts) != 4:
send_message("Post Bulletin Quick Command format:\nPB,,{board_name},,{subject},,{content}", sender_id, interface)
return
_, board_name, subject, content = parts
sender_short_name = get_node_short_name(get_node_id_from_num(sender_id, interface), interface)
unique_id = add_bulletin(board_name, sender_short_name, subject, content, bbs_nodes, interface)
send_message(f"Your bulletin '{subject}' has been posted to {board_name}.", sender_id, interface)
if board_name.lower() == "urgent":
notification_message = f"💥NEW URGENT BULLETIN💥\nFrom: {sender_short_name}\nTitle: {subject}"
send_message(notification_message, BROADCAST_NUM, interface)
except Exception as e:
logging.error(f"Error processing post bulletin command: {e}")
send_message("Error processing post bulletin command.", sender_id, interface)
def handle_check_bulletin_command(sender_id, message, interface):
try:
# Split the message only once
parts = message.split(",,", 1)
if len(parts) != 2 or not parts[1].strip():
send_message("Check Bulletins Quick Command format:\nCB,,board_name", sender_id, interface)
return
boards = {0: "General", 1: "Info", 2: "News", 3: "Urgent"} #list of boards
board_name = parts[1].strip().capitalize() #get board name from quick command and capitalize it
board_name = boards[next(key for key, value in boards.items() if value == board_name)] #search for board name in list
bulletins = get_bulletins(board_name)
if not bulletins:
send_message(f"No bulletins available on {board_name} board.", sender_id, interface)
return
response = f"📰 Bulletins on {board_name} board:\n"
for i, bulletin in enumerate(bulletins):
response += f"[{i+1:02d}] Subject: {bulletin[1]}, From: {bulletin[2]}, Date: {bulletin[3]}\n"
response += "\nPlease reply with the number of the bulletin you want to read."
send_message(response, sender_id, interface)
update_user_state(sender_id, {'command': 'CHECK_BULLETIN', 'step': 1, 'board_name': board_name, 'bulletins': bulletins})
except Exception as e:
logging.error(f"Error processing check bulletin command: {e}")
send_message("Error processing check bulletin command.", sender_id, interface)
def handle_read_bulletin_command(sender_id, message, state, interface):
try:
bulletins = state.get('bulletins', [])
message_number = int(message) - 1
if message_number < 0 or message_number >= len(bulletins):
send_message("Invalid bulletin number. Please try again.", sender_id, interface)
return
bulletin_id = bulletins[message_number][0]
sender, date, subject, content, unique_id = get_bulletin_content(bulletin_id)
response = f"Date: {date}\nFrom: {sender}\nSubject: {subject}\n\n{content}"
send_message(response, sender_id, interface)
update_user_state(sender_id, None)
except ValueError:
send_message("Invalid input. Please enter a valid bulletin number.", sender_id, interface)
except Exception as e:
logging.error(f"Error processing read bulletin command: {e}")
send_message("Error processing read bulletin command.", sender_id, interface)
def handle_post_channel_command(sender_id, message, interface):
try:
parts = message.split("|", 3)
if len(parts) != 3:
send_message("Post Channel Quick Command format:\nCHP,,{channel_name},,{channel_url}", sender_id, interface)
return
_, channel_name, channel_url = parts
bbs_nodes = interface.bbs_nodes
add_channel(channel_name, channel_url, bbs_nodes, interface)
send_message(f"Channel '{channel_name}' has been added to the directory.", sender_id, interface)
except Exception as e:
logging.error(f"Error processing post channel command: {e}")
send_message("Error processing post channel command.", sender_id, interface)
def handle_check_channel_command(sender_id, interface):
try:
channels = get_channels()
if not channels:
send_message("No channels available in the directory.", sender_id, interface)
return
response = "Available Channels:\n"
for i, channel in enumerate(channels):
response += f"{i + 1:02d}. Name: {channel[0]}\n"
response += "\nPlease reply with the number of the channel you want to view."
send_message(response, sender_id, interface)
update_user_state(sender_id, {'command': 'CHECK_CHANNEL', 'step': 1, 'channels': channels})
except Exception as e:
logging.error(f"Error processing check channel command: {e}")
send_message("Error processing check channel command.", sender_id, interface)
def handle_read_channel_command(sender_id, message, state, interface):
try:
channels = state.get('channels', [])
message_number = int(message) - 1
if message_number < 0 or message_number >= len(channels):
send_message("Invalid channel number. Please try again.", sender_id, interface)
return
channel_name, channel_url = channels[message_number]
response = f"Channel Name: {channel_name}\nChannel URL: {channel_url}"
send_message(response, sender_id, interface)
update_user_state(sender_id, None)
except ValueError:
send_message("Invalid input. Please enter a valid channel number.", sender_id, interface)
except Exception as e:
logging.error(f"Error processing read channel command: {e}")
send_message("Error processing read channel command.", sender_id, interface)
def handle_list_channels_command(sender_id, interface):
try:
channels = get_channels()
if not channels:
send_message("No channels available in the directory.", sender_id, interface)
return
response = "Available Channels:\n"
for i, channel in enumerate(channels):
response += f"{i+1:02d}. Name: {channel[0]}\n"
response += "\nPlease reply with the number of the channel you want to view."
send_message(response, sender_id, interface)
update_user_state(sender_id, {'command': 'LIST_CHANNELS', 'step': 1, 'channels': channels})
except Exception as e:
logging.error(f"Error processing list channels command: {e}")
send_message("Error processing list channels command.", sender_id, interface)
def handle_quick_help_command(sender_id, interface):
response = ("QUICK COMMANDS✈\nSend command below for usage info:\nSM,, - Send "
"Mail\nCM - Check Mail\nPB,, - Post Bulletin\nCB,, - Check Bulletins\n")
send_message(response, sender_id, interface)
def get_games_available(game_files):
"""Returns a dictionary of available games with their filenames and titles.
- If the first line contains `title="Game Title"`, it uses that as the display name.
- Otherwise, it uses the filename (without extension).
"""
games = {}
for file in game_files:
try:
file_path = os.path.join('./games', file)
with open(file_path, 'r', encoding='utf-8') as fp:
first_line = fp.readline().strip()
# Check if the first line has a title definition
if first_line.lower().startswith("title="):
game_title = first_line.split("=", 1)[1].strip().strip('"')
else:
game_title = file # Use the filename as the title
games[game_title] = file # Store the title with its correct filename
except Exception as e:
print(f"Error loading game {file}: {e}")
return games # Return a dictionary {Title: Filename}
def handle_games_command(sender_id, interface):
"""Handles the Games Menu and lists available text-based games."""
# Find files in ./games that:
# - Have a .txt or .csv extension
# - OR have no extension
game_files = [
f for f in os.listdir('./games')
if os.path.isfile(os.path.join('./games', f)) and (f.endswith('.txt') or f.endswith('.csv') or '.' not in f)
]
games_available = get_games_available(game_files)
if not games_available:
send_message("No games available yet. Come back soon.", sender_id, interface)
update_user_state(sender_id, {'command': 'UTILITIES', 'step': 1})
return None
# Store game filenames in state to avoid title-related issues
game_titles = list(games_available.keys()) # Display titles
game_filenames = list(games_available.values()) # Actual filenames
# Include exit option
numbered_games = "\n".join(f"{i+1}. {title}" for i, title in enumerate(game_titles))
numbered_games += "\n[X] Exit"
response = f"🎮 Games Menu 🎮\nWhich game would you like to play?\n{numbered_games}"
send_message(response, sender_id, interface)
update_user_state(sender_id, {'command': 'GAMES', 'step': 1, 'games': game_filenames, 'titles': game_titles})
return response
def handle_game_menu_selection(sender_id, message, step, interface, state):
"""Handles the user's selection of a game from the Games Menu, allowing exit with 'X' and starting immediately."""
# Allow users to exit with "X" like other menus
if message.lower() == "x":
handle_help_command(sender_id, interface) # Return to main menu
return
games_available = state.get('games', [])
try:
game_index = int(message) - 1 # Convert user input to zero-based index
if 0 <= game_index < len(games_available):
selected_game = games_available[game_index]
# Update state to indicate the user is now in-game
update_user_state(sender_id, {'command': 'IN_GAME', 'step': 3, 'game': selected_game})
# Start the game immediately
start_selected_game(sender_id, interface, {'game': selected_game})
else:
send_message("Invalid selection. Please enter a valid game number or 'X' to exit.", sender_id, interface)
except ValueError:
send_message("Invalid input. Please enter a number corresponding to a game or 'X' to exit.", sender_id, interface)
def start_selected_game(sender_id, interface, state):
"""Starts the game selected by the user and ensures title detection."""
game_name = state.get('game', None)
if not game_name:
send_message("Unexpected error: No game found. Returning to game menu.", sender_id, interface)
update_user_state(sender_id, {'command': 'GAMES', 'step': 1})
return
# Construct the game file path
game_file_path = os.path.join('./games', game_name)
# Final check if the file exists
if not os.path.exists(game_file_path):
send_message(f"Error: The game '{game_name}' could not be loaded.", sender_id, interface)
update_user_state(sender_id, {'command': 'GAMES', 'step': 1})
return
# Load the game map with title handling
try:
game_title, game_map = load_game_map(game_file_path)
except Exception as e:
send_message(f"Error loading game: {e}", sender_id, interface)
update_user_state(sender_id, {'command': 'GAMES', 'step': 1})
return
if not game_map:
send_message(f"Error: The game '{game_name}' could not be loaded.", sender_id, interface)
update_user_state(sender_id, {'command': 'GAMES', 'step': 1})
return
# Set up the user state for playing (ENSURE game_title is included)
new_state = {
'command': 'IN_GAME',
'step': 3,
'game': game_name,
'game_title': game_title, # ✅ Ensure title is stored
'game_map': game_map,
'game_position': 1
}
update_user_state(sender_id, new_state)
# Present the first segment
present_story_segment(sender_id, interface, new_state) # ✅ Pass updated state
def load_game_map(file_path):
"""Loads a game map from a CSV file and returns its structured format."""
print(f"DEBUG: Inside load_game_map(), trying to open {file_path}")
try:
with open(file_path, "r", encoding="utf-8") as f:
lines = f.readlines()
print(f"DEBUG: Read {len(lines)} lines from file.")
if not lines:
print("❌ ERROR: File is empty!")
return None
# Check if the first line contains a title
first_line = lines[0].strip()
if first_line.lower().startswith("title="):
game_title = first_line.split("=", 1)[1].strip().strip('"')
game_lines = lines[1:] # Skip title
else:
game_title = os.path.splitext(os.path.basename(file_path))[0] # Use filename without path/extension
game_lines = lines
print(f"DEBUG: Game title detected -> {game_title}")
# Parse game map
game_map = {}
for i, line in enumerate(game_lines, start=1):
game_map[i] = line.strip().split(",")
print(f"DEBUG: Successfully loaded game map with {len(game_map)} entries.")
return game_title, game_map
except Exception as e:
print(f"❌ ERROR inside load_game_map(): {e}")
return None
def present_story_segment(sender_id, interface, state):
"""Presents the current segment of the game and available choices."""
game_name = state.get('game')
game_title = state.get('game_title', "Unknown Game") # ✅ Prevent KeyError
game_map = state.get('game_map', {})
game_position = state.get('game_position', 1)
if game_position not in game_map:
send_message("Error: Invalid game state.", sender_id, interface)
update_user_state(sender_id, {'command': 'GAMES', 'step': 1})
return
# Retrieve the current story segment
segment = game_map[game_position]
storyline = segment[0]
choices = segment[1:]
# Build response message
response = f"🎮 {game_title} 🎮\n\n{storyline}\n\n"
for i in range(0, len(choices), 2): # Display numbered choices
response += f"{(i//2)+1}. {choices[i]}\n"
response += "\n[X] Exit"
send_message(response, sender_id, interface)
# Update user state to track the current game progress
update_user_state(sender_id, {
'command': 'IN_GAME',
'step': 3,
'game': game_name,
'game_title': game_title, # ✅ Ensure it stays in state
'game_map': game_map,
'game_position': game_position
})
def process_game_choice(sender_id, message, interface, state):
"""Processes the player's choice and advances the game."""
game_map = state.get('game_map', {})
game_position = state.get('game_position', 1)
if game_position not in game_map:
send_message("Error: Invalid game state.", sender_id, interface)
update_user_state(sender_id, {'command': 'GAMES', 'step': 1})
return
segment = game_map[game_position]
# Extract the storyline and choices
storyline = segment[0] # First element is the story text
choices = segment[1:] # Remaining elements are choices
# Ensure choices are properly formatted (must be in pairs)
if len(choices) % 2 != 0:
send_message("Error: Game data is corrupted.", sender_id, interface)
update_user_state(sender_id, {'command': 'GAMES', 'step': 1})
return
# Handle Exit
if message.lower() == "x":
send_message(f"Exiting '{state['game_title']}'... Returning to Games Menu.", sender_id, interface)
update_user_state(sender_id, {'command': 'GAMES', 'step': 1})
handle_games_command(sender_id, interface) # Immediately display the game menu
return
try:
# Convert user input to index (1-based to 0-based)
choice_index = int(message) - 1
# Validate choice selection
if choice_index < 0 or choice_index * 2 + 1 >= len(choices):
send_message("Invalid selection. Please enter a valid number.", sender_id, interface)
return
# Retrieve the target position for the chosen option
target_position = int(choices[choice_index * 2 + 1])
# Check if the target position exists
if target_position not in game_map:
send_message("💀 Game Over! You fell into an abyss. 💀", sender_id, interface)
update_user_state(sender_id, {'command': 'GAMES', 'step': 1})
handle_games_command(sender_id, interface) # Return to game menu
return
# Update state with the new game position
update_user_state(sender_id, {
'command': 'IN_GAME',
'step': 3,
'game': state['game'],
'game_title': state['game_title'],
'game_map': game_map,
'game_position': target_position
})
# Present the new story segment
present_story_segment(sender_id, interface, {
'command': 'IN_GAME',
'step': 3,
'game': state['game'],
'game_title': state['game_title'],
'game_map': game_map,
'game_position': target_position
})
except (ValueError, IndexError):
send_message("Invalid selection. Please enter a valid number.", sender_id, interface)