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https://github.com/brianshea2/meshmap.net.git
synced 2025-03-05 21:00:01 -08:00
better visibility check for map draw loop
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parent
9d888328b2
commit
980822d8d0
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@ -312,15 +312,15 @@
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}
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}
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})
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})
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// fetches node data, updates map, repeats
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// fetches node data, updates map, repeats
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const fetchNodes = async () => {
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const drawMap = async shouldDraw => {
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if (document.visibilityState === 'visible') {
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if (shouldDraw) {
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try {
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try {
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await fetch('/nodes.json').then(r => r.json()).then(updateNodes)
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await fetch('/nodes.json').then(r => r.json()).then(updateNodes)
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} catch (e) {
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} catch (e) {
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console.error('Failed to update nodes:', e)
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console.error('Failed to update nodes:', e)
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}
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}
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}
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}
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setTimeout(() => fetchNodes(), updateInterval)
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setTimeout(() => drawMap(document.visibilityState === 'visible'), updateInterval)
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}
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}
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// centers map to node and opens popup
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// centers map to node and opens popup
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const showNode = nodeNum => {
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const showNode = nodeNum => {
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@ -346,7 +346,7 @@
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}
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}
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})
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})
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// let's go!!!
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// let's go!!!
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fetchNodes().then(() => {
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drawMap(true).then(() => {
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if (window.location.hash && !showNode(window.location.hash.slice(1))) {
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if (window.location.hash && !showNode(window.location.hash.slice(1))) {
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history.replaceState(null, '', window.location.pathname)
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history.replaceState(null, '', window.location.pathname)
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}
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}
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