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more renaming
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@ -34,13 +34,13 @@ The [firmware](https://github.com/meshtastic/firmware) is where all of the firmw
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## Device Support
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The [Meshtastic-python](https://github.com/meshtastic/Meshtastic-python) is typically where the first device interaction takes place, but that is not a requirement. This repo has a command line utility that allows you to interact with most functionality with the devices. This python library can also be consumed for other applications.
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The [meshtastic/Meshtastic-python](https://github.com/meshtastic/Meshtastic-python) repository is typically where the first device interaction takes place, but that is not a requirement. This repo has a command line utility that allows you to interact with most functionality with the devices. This python library can also be consumed for other applications.
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## Web Application
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The [Meshtastic-web](https://github.com/meshtastic/meshtastic-web) is where the hosted web server on the ESP32 devices in Typescript is developed. See the [Web interface overview](/docs/software/web) for more details.
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The [meshtastic/web](https://github.com/meshtastic/web) repository is where the hosted web server on the ESP32 devices in Typescript is developed. See the [Web interface overview](/docs/software/web) for more details.
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The [meshtastic.js](https://github.com/meshtastic/meshtastic.js) is a JavaScript library that provides an interface for Meshtastic devices.
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The [meshtastic/meshtastic.js](https://github.com/meshtastic/meshtastic.js) repository is a JavaScript library that provides an interface for Meshtastic devices.
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@sachaw has been making tons of progress on the web app and would love help with:
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@ -53,7 +53,7 @@ The [meshtastic.js](https://github.com/meshtastic/meshtastic.js) is a JavaScript
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There are two phone apps that interact with the Meshtastic devices:
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- The [Meshtastic-Android](https://github.com/meshtastic/Meshtastic-Android) repo contains the Kotlin code for Android based interactions with Meshtastic devices. See [here](/docs/developers/android/build-app) for how to build/create a development environment for the Meshtastic Android App.
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- The [meshtastic/Meshtastic-Android](https://github.com/meshtastic/Meshtastic-Android) repository repo contains the Kotlin code for Android based interactions with Meshtastic devices. See [here](/docs/developers/android/build-app) for how to build/create a development environment for the Meshtastic Android App.
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- The iOS app is in the process of a complete re-write in Swift and will have the new repo published soon. Note: There are a couple of earlier implementations.
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## Documentation
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@ -104,7 +104,7 @@ You need permissions in the GitHub project to make a build
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## Web
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Releases are automatically generated for every commit as per out [CI](https://github.com/meshtastic/meshtastic-web/blob/master/.github/workflows/main.yml). This performs two actions:
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Releases are automatically generated for every commit as per out [CI](https://github.com/meshtastic/web/blob/master/.github/workflows/main.yml). This performs two actions:
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1. Generates a perpetually updated [GitHub release](https://github.com/meshtastic/meshtastic-web/releases/tag/latest) with an accompanying `build.tar` that a automatically get's pulled by the firmware CI at build time.
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1. Generates a perpetually updated [GitHub release](https://github.com/meshtastic/web/releases/tag/latest) with an accompanying `build.tar` that a automatically get's pulled by the firmware CI at build time.
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2. A hosted version is deployed to [client.meshtastic.org](https://client.meshtastic.org).
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@ -63,6 +63,6 @@ Requires: [Visual Studio Code](https://code.visualstudio.com), [PlatformIO](http
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## How do I know it's worked?
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Once it has been successfully erased and re-flashed, visiting https://192.168.42.1/static should leave you with free space on the order of 300,000 bytes, rather than the ~48,000 bytes you currently have. You can then upload the files from the meshtastic-web release.
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Once it has been successfully erased and re-flashed, visiting https://192.168.42.1/static should leave you with free space on the order of 300,000 bytes, rather than the ~48,000 bytes you currently have. You can then upload the files from the meshtastic web release.
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Occasionally, this may glitch may appear when uploading the larger app.js.gz file, but a further erase and flash typically solves this.
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