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Update on the delayed meshpacket type.
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@ -129,6 +129,43 @@ Story: The Store & Forward Router sends a periodic message onto the network. Thi
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* * * StoreAndForward.heartbeat.Period = 120 // Expect a heartbeat every 2 minutes
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* * * StoreAndForward.heartbeat.Period = 120 // Expect a heartbeat every 2 minutes
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* * * StoreAndForward.heartbeat.Secondary = false // If true, this is a secondary "backup" S&F node. Will be (eventually) used for router election in the event there are multiple S&F Routers.
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* * * StoreAndForward.heartbeat.Secondary = false // If true, this is a secondary "backup" S&F node. Will be (eventually) used for router election in the event there are multiple S&F Routers.
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## Meshpacket
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To support functionality of Store and Forward, a new enum has been added to the MeshPacket.
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```
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typedef enum _MeshPacket_Delayed {
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MeshPacket_Delayed_NO_DELAY = 0,
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MeshPacket_Delayed_DELAYED_BROADCAST = 1,
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MeshPacket_Delayed_DELAYED_DIRECT = 2
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} MeshPacket_Delayed;
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```
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* NO_DELAY - The packet was set in real time. Store and Forward had no hand in this message. This is the default case.
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* DELAYED_BROADCAST - This is a delayed message. The 'to' of the packet has been directed at a named user but was previously a broadcast packet.
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* DELAYED_DIRECT - This is a delayed message. The 'to' of the packet has been directed at a named user but was previously a direct packet.
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As a reminder, broadcast messages are messages where the "to" of a payload is directed at NODENUM_BROADCAST or (0xFFFFFFFF).
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Example Cases:
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* Real time :: BROADCAST
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* * Delayed = MeshPacket_Delayed_NO_DELAY
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* * From: Ann
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* * To: BROADCAST
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* Real time :: Direct
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* * Delayed = MeshPacket_Delayed_NO_DELAY
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* * From: Ann
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* * To: Bob
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* Delayed :: BROADCAST
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* * Delayed = MeshPacket_Delayed_DELAYED_BROADCAST
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* * From: Ann
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* * To: Bob
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* Delayed :: Direct
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* * Delayed = MeshPacket_Delayed_DELAYED_DIRECT
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* * From: Ann
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* * To: Bob
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## Developer TODO
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## Developer TODO
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Not necessarily in this order:
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Not necessarily in this order:
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