--- id: oled-l10n-guide title: OLED localization guide sidebar_label: OLED localization --- # OLED localization guide ## 1. Create an extended ASCII custom font Use a glyph editor to create a new font file. The easiest way is to use the online [glyph editor][glyphEditor] from the OLED library. [Glyph editor source code][glyphEditorSource]. Copy and paste the existing font, modify it according desired codepage and save the new font file in `graphics/font` folder. Please note that the used font file format differs from common Adafruit GFX. ## 2. Update the `customFontTableLookup` function in `Screen.h` To map the double-byte UTF-8 code to the corresponding extended ASCII character of the desired codepage update the `customFontTableLookup` function in the `Screen.h` file. You need to modify the `switch (last)` statement: use left byte from UTF-8 code in the `case` label to map charachter's right byte to its extended ASCII code by specifying an offset. ## 3. Define language and font in `Screen.cpp` ``` #ifdef OLED_{LANG_NAME} #include "fonts/OLEDDisplayFonts{LANG_NAME}.h" #endif ... #ifdef OLED_{LANG_NAME} #define FONT_SMALL ArialMT_Plain_10_{LANG_NAME} #else #define FONT_SMALL ArialMT_Plain_10 #endif ``` ## 4. Define language in `variant/*/platformio.ini` ``` build_flags = ${esp32_base.build_flags} -D xxxxx -D OLED_{LANG_NAME} -I variants/xxxxx ``` [glyphEditor]: [glyphEditorSource]: