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42 lines
1.6 KiB
Plaintext
42 lines
1.6 KiB
Plaintext
---
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id: oled-l10n-guide
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title: OLED localization guide
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sidebar_label: OLED localization
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---
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# OLED localization guide
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## 1. Create an extended ASCII custom font
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Use a glyph editor to create a new font file. The easiest way is to use the online [glyph editor][glyphEditor] from the OLED library. [Glyph editor source code][glyphEditorSource]. Copy and paste the existing font, modify it according desired codepage and save the new font file in `graphics/font` folder.
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Please note that the used font file format differs from common Adafruit GFX.
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## 2. Update the `customFontTableLookup` function in `Screen.h`
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To map the double-byte UTF-8 code to the corresponding extended ASCII character of the desired codepage update the `customFontTableLookup` function in the `Screen.h` file. You need to modify the `switch (last)` statement: use left byte from UTF-8 code in the `case` label to map charachter's right byte to its extended ASCII code by specifying an offset.
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## 3. Define language and font in `Screen.cpp`
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```
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#ifdef OLED_{LANG_NAME}
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#include "fonts/OLEDDisplayFonts{LANG_NAME}.h"
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#endif
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...
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#ifdef OLED_{LANG_NAME}
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#define FONT_SMALL ArialMT_Plain_10_{LANG_NAME}
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#else
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#define FONT_SMALL ArialMT_Plain_10
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#endif
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```
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## 4. Define language in `variant/*/platformio.ini`
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```
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build_flags =
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${esp32_base.build_flags}
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-D xxxxx
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-D OLED_{LANG_NAME}
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-I variants/xxxxx
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```
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[glyphEditor]: <https://rawgit.com/ThingPulse/esp8266-oled-ssd1306/master/resources/glyphEditor.html>
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[glyphEditorSource]: <https://github.com/ThingPulse/esp8266-oled-ssd1306/tree/master/resources> |