mirror of
https://github.com/n8n-io/n8n.git
synced 2024-12-24 04:04:06 -08:00
refactor to simplify
This commit is contained in:
parent
6a080a1ac5
commit
2db0ed504c
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@ -1,277 +1,29 @@
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(function () {
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"use strict";
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var root = this, _jp = root.jsPlumb, _ju = root.jsPlumbUtil, _jg = root.Biltong;
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var STRAIGHT = "Straight";
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var ARC = "Arc";
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const root = this, _jp = root.jsPlumb, _ju = root.jsPlumbUtil, _jg = root.Biltong;
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const STRAIGHT = "Straight";
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const ARC = "Arc";
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const _findControlPoint = function (point, sourceAnchorPosition, targetAnchorPosition, sourceEndpoint, targetEndpoint, soo, too, majorAnchor, minorAnchor) {
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// determine if the two anchors are perpendicular to each other in their orientation. we swap the control
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// points around if so (code could be tightened up)
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var perpendicular = soo[0] !== too[0] || soo[1] === too[1],
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p = [];
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if (!perpendicular) {
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if (soo[0] === 0) {
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p.push(sourceAnchorPosition[0] < targetAnchorPosition[0] ? point[0] + minorAnchor : point[0] - minorAnchor);
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}
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else {
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p.push(point[0] - (majorAnchor * soo[0]));
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}
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if (soo[1] === 0) {
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p.push(sourceAnchorPosition[1] < targetAnchorPosition[1] ? point[1] + minorAnchor : point[1] - minorAnchor);
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}
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else {
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p.push(point[1] + (majorAnchor * too[1]));
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}
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}
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else {
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if (too[0] === 0) {
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p.push(targetAnchorPosition[0] < sourceAnchorPosition[0] ? point[0] + minorAnchor : point[0] - minorAnchor);
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}
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else {
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p.push(point[0] + (majorAnchor * too[0]));
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}
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if (too[1] === 0) {
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p.push(targetAnchorPosition[1] < sourceAnchorPosition[1] ? point[1] + minorAnchor : point[1] - minorAnchor);
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}
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else {
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p.push(point[1] + (majorAnchor * soo[1]));
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}
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}
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return p;
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};
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/*
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Class: UIComponent
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Superclass for Connector and AbstractEndpoint.
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*/
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const AbstractComponent = function () {
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this.resetBounds = function () {
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this.bounds = { minX: Infinity, minY: Infinity, maxX: -Infinity, maxY: -Infinity };
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};
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this.resetBounds();
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};
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/*
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* Class: Connector
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* Superclass for all Connectors; here is where Segments are managed. This is exposed on jsPlumb just so it
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* can be accessed from other files. You should not try to instantiate one of these directly.
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*
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* When this class is asked for a pointOnPath, or gradient etc, it must first figure out which segment to dispatch
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* that request to. This is done by keeping track of the total connector length as segments are added, and also
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* their cumulative ratios to the total length. Then when the right segment is found it is a simple case of dispatching
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* the request to it (and adjusting 'location' so that it is relative to the beginning of that segment.)
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*/
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_jp.Connectors.N8nAbstractConnector = function (params) {
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AbstractComponent.apply(this, arguments);
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var segments = [],
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totalLength = 0,
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segmentProportions = [],
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segmentProportionalLengths = [],
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getEndpointOffset = params.getEndpointOffset,
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stub = params.stub || 0,
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sourceStub = _ju.isArray(stub) ? stub[0] : stub,
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targetStub = _ju.isArray(stub) ? stub[1] : stub,
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gap = params.gap || 0,
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sourceGap = _ju.isArray(gap) ? gap[0] : gap,
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targetGap = _ju.isArray(gap) ? gap[1] : gap,
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userProvidedSegments = null,
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paintInfo = null;
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this.getPathData = function() {
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var p = "";
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for (var i = 0; i < segments.length; i++) {
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p += _jp.SegmentRenderer.getPath(segments[i], i === 0);
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p += " ";
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}
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return p;
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};
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/**
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* Function: findSegmentForPoint
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* Returns the segment that is closest to the given [x,y],
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* null if nothing found. This function returns a JS
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* object with:
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*
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* d - distance from segment
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* l - proportional location in segment
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* x - x point on the segment
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* y - y point on the segment
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* s - the segment itself.
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* connectorLocation - the location on the connector of the point, expressed as a decimal between 0 and 1 inclusive.
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*/
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this.findSegmentForPoint = function (x, y) {
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var out = { d: Infinity, s: null, x: null, y: null, l: null };
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for (var i = 0; i < segments.length; i++) {
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var _s = segments[i].findClosestPointOnPath(x, y);
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if (_s.d < out.d) {
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out.d = _s.d;
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out.l = _s.l;
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out.x = _s.x;
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out.y = _s.y;
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out.s = segments[i];
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out.x1 = _s.x1;
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out.x2 = _s.x2;
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out.y1 = _s.y1;
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out.y2 = _s.y2;
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out.index = i;
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out.connectorLocation = segmentProportions[i][0] + (_s.l * (segmentProportions[i][1] - segmentProportions[i][0]));
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}
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}
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return out;
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};
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this.lineIntersection = function(x1, y1, x2, y2) {
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var out = [];
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for (var i = 0; i < segments.length; i++) {
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out.push.apply(out, segments[i].lineIntersection(x1, y1, x2, y2));
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}
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return out;
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};
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this.boxIntersection = function(x, y, w, h) {
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var out = [];
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for (var i = 0; i < segments.length; i++) {
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out.push.apply(out, segments[i].boxIntersection(x, y, w, h));
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}
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return out;
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};
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this.boundingBoxIntersection = function(box) {
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var out = [];
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for (var i = 0; i < segments.length; i++) {
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out.push.apply(out, segments[i].boundingBoxIntersection(box));
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}
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return out;
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};
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var _updateSegmentProportions = function () {
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var curLoc = 0;
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for (var i = 0; i < segments.length; i++) {
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var sl = segments[i].getLength();
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segmentProportionalLengths[i] = sl / totalLength;
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segmentProportions[i] = [curLoc, (curLoc += (sl / totalLength)) ];
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}
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},
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/**
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* returns [segment, proportion of travel in segment, segment index] for the segment
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* that contains the point which is 'location' distance along the entire path, where
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* 'location' is a decimal between 0 and 1 inclusive. in this connector type, paths
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* are made up of a list of segments, each of which contributes some fraction to
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* the total length.
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* From 1.3.10 this also supports the 'absolute' property, which lets us specify a location
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* as the absolute distance in pixels, rather than a proportion of the total path.
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*/
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_findSegmentForLocation = function (location, absolute) {
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var idx, i, inSegmentProportion;
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if (absolute) {
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location = location > 0 ? location / totalLength : (totalLength + location) / totalLength;
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}
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// if location 1 we know its the last segment
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if (location === 1) {
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idx = segments.length - 1;
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inSegmentProportion = 1;
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} else if (location === 0) {
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// if location 0 we know its the first segment
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inSegmentProportion = 0;
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idx = 0;
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} else {
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// if location >= 0.5, traverse backwards (of course not exact, who knows the segment proportions. but
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// an educated guess at least)
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if (location >= 0.5) {
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idx = 0;
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inSegmentProportion = 0;
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for (i = segmentProportions.length - 1; i > -1; i--) {
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if (segmentProportions[i][1] >= location && segmentProportions[i][0] <= location) {
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idx = i;
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inSegmentProportion = (location - segmentProportions[i][0]) / segmentProportionalLengths[i];
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break;
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}
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}
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} else {
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idx = segmentProportions.length - 1;
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inSegmentProportion = 1;
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for (i = 0; i < segmentProportions.length; i++) {
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if (segmentProportions[i][1] >= location) {
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idx = i;
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inSegmentProportion = (location - segmentProportions[i][0]) / segmentProportionalLengths[i];
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break;
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}
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}
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}
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}
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return { segment: segments[idx], proportion: inSegmentProportion, index: idx };
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},
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_addSegment = function (conn, type, params) {
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if (params.x1 === params.x2 && params.y1 === params.y2) {
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return;
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}
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var s = new _jp.Segments[type](params);
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segments.push(s);
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totalLength += s.getLength();
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conn.updateBounds(s);
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},
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_clearSegments = function () {
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totalLength = segments.length = segmentProportions.length = segmentProportionalLengths.length = 0;
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};
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this.setSegments = function (_segs) {
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userProvidedSegments = [];
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totalLength = 0;
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for (var i = 0; i < _segs.length; i++) {
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userProvidedSegments.push(_segs[i]);
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totalLength += _segs[i].getLength();
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}
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};
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this.getLength = function() {
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return totalLength;
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};
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/**
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* Set target endpoint
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* (to override default behavior tracking mouse when dragging mouse)
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* @param {Endpoint} endpoint
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*/
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this.setTargetEndpoint = function (endpoint) {
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this.overrideTargetEndpoint = endpoint;
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};
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/**
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* reset target endpoint overriding default behavior
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*/
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this.resetTargetEndpoint = function () {
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this.overrideTargetEndpoint = null;
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};
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var _prepareCompute = function (params) {
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let { targetPos, targetEndpoint } = params;
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const _prepareCompute = function (params, overrideTargetEndpoint) {
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let { targetPos, targetEndpoint, getEndpointOffset } = params;
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const gap = params.gap || 0;
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const sourceGap = _ju.isArray(gap) ? gap[0] : gap;
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const targetGap = _ju.isArray(gap) ? gap[1] : gap;
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const stub = params.stub || 0;
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const sourceStub = _ju.isArray(stub) ? stub[0] : stub;
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const targetStub = _ju.isArray(stub) ? stub[1] : stub;
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// if has override, use override
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if (
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this.overrideTargetEndpoint
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overrideTargetEndpoint
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) {
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const target = this.overrideTargetEndpoint.anchor.lastReturnValue;
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const target = overrideTargetEndpoint.anchor.lastReturnValue;
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targetPos = [target[0], target[1]];
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targetEndpoint = this.overrideTargetEndpoint;
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targetEndpoint = overrideTargetEndpoint;
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}
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this.strokeWidth = params.strokeWidth;
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// this.strokeWidth = params.strokeWidth;
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var segment = _jg.quadrant(params.sourcePos, targetPos),
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swapX = targetPos[0] < params.sourcePos[0],
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swapY = targetPos[1] < params.sourcePos[1],
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@ -334,76 +86,72 @@
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return result;
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};
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this.getSegments = function () {
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return segments;
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const _findControlPoint = function (point, sourceAnchorPosition, targetAnchorPosition, sourceEndpoint, targetEndpoint, soo, too, majorAnchor, minorAnchor) {
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// determine if the two anchors are perpendicular to each other in their orientation. we swap the control
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// points around if so (code could be tightened up)
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var perpendicular = soo[0] !== too[0] || soo[1] === too[1],
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p = [];
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if (!perpendicular) {
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if (soo[0] === 0) {
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p.push(sourceAnchorPosition[0] < targetAnchorPosition[0] ? point[0] + minorAnchor : point[0] - minorAnchor);
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}
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else {
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p.push(point[0] - (majorAnchor * soo[0]));
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}
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if (soo[1] === 0) {
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p.push(sourceAnchorPosition[1] < targetAnchorPosition[1] ? point[1] + minorAnchor : point[1] - minorAnchor);
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}
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else {
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p.push(point[1] + (majorAnchor * too[1]));
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}
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}
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else {
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if (too[0] === 0) {
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p.push(targetAnchorPosition[0] < sourceAnchorPosition[0] ? point[0] + minorAnchor : point[0] - minorAnchor);
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}
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else {
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p.push(point[0] + (majorAnchor * too[0]));
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}
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if (too[1] === 0) {
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p.push(targetAnchorPosition[1] < sourceAnchorPosition[1] ? point[1] + minorAnchor : point[1] - minorAnchor);
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}
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else {
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p.push(point[1] + (majorAnchor * soo[1]));
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}
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}
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return p;
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};
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this.updateBounds = function (segment) {
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var segBounds = segment.getBounds();
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this.bounds.minX = Math.min(this.bounds.minX, segBounds.minX);
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this.bounds.maxX = Math.max(this.bounds.maxX, segBounds.maxX);
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this.bounds.minY = Math.min(this.bounds.minY, segBounds.minY);
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this.bounds.maxY = Math.max(this.bounds.maxY, segBounds.maxY);
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};
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// var dumpSegmentsToConsole = function () {
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// console.log("SEGMENTS:");
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// for (var i = 0; i < segments.length; i++) {
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// console.log(segments[i].type, segments[i].getLength(), segmentProportions[i]);
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// }
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// };
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this.pointOnPath = function (location, absolute) {
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var seg = _findSegmentForLocation(location, absolute);
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return seg.segment && seg.segment.pointOnPath(seg.proportion, false) || [0, 0];
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};
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this.gradientAtPoint = function (location, absolute) {
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var seg = _findSegmentForLocation(location, absolute);
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return seg.segment && seg.segment.gradientAtPoint(seg.proportion, false) || 0;
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};
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this.pointAlongPathFrom = function (location, distance, absolute) {
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var seg = _findSegmentForLocation(location, absolute);
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// TODO what happens if this crosses to the next segment?
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return seg.segment && seg.segment.pointAlongPathFrom(seg.proportion, distance, false) || [0, 0];
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};
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this.compute = function (params) {
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paintInfo = _prepareCompute.call(this, params);
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_clearSegments();
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this._compute(paintInfo);
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this.x = paintInfo.points[0];
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this.y = paintInfo.points[1];
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this.w = paintInfo.points[2];
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this.h = paintInfo.points[3];
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this.segment = paintInfo.segment;
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_updateSegmentProportions();
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};
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return {
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addSegment: _addSegment,
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prepareCompute: _prepareCompute,
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sourceStub: sourceStub,
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targetStub: targetStub,
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maxStub: Math.max(sourceStub, targetStub),
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sourceGap: sourceGap,
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targetGap: targetGap,
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maxGap: Math.max(sourceGap, targetGap),
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};
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};
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_ju.extend(_jp.Connectors.N8nAbstractConnector, AbstractComponent);
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var N8nCustom = function (params) {
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const N8nCustom = function (params) {
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params = params || {};
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this.type = "N8nCustom";
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var _super = _jp.Connectors.N8nAbstractConnector.apply(this, arguments),
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var _super = _jp.Connectors.AbstractConnector.apply(this, arguments),
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majorAnchor = params.curviness || 150,
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minorAnchor = 10;
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this._compute = function (paintInfo) {
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/**
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* Set target endpoint
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* (to override default behavior tracking mouse when dragging mouse)
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* @param {Endpoint} endpoint
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*/
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this.setTargetEndpoint = function (endpoint) {
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this.overrideTargetEndpoint = endpoint;
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};
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/**
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* reset target endpoint overriding default behavior
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*/
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this.resetTargetEndpoint = function () {
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this.overrideTargetEndpoint = null;
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};
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this._compute = function (_, params) {
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const paintInfo = _prepareCompute(params, this.overrideTargetEndpoint);
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var sp = paintInfo.sourcePos,
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tp = paintInfo.targetPos,
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_w = Math.abs(sp[0] - tp[0]),
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@ -430,7 +178,7 @@
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};
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_jp.Connectors.N8nCustom = N8nCustom;
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_ju.extend(_jp.Connectors.N8nCustom, _jp.Connectors.N8nAbstractConnector);
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_ju.extend(_jp.Connectors.N8nCustom, _jp.Connectors.AbstractConnector);
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}).call(typeof window !== 'undefined' ? window : this);
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