mirror of
https://github.com/n8n-io/n8n.git
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refactor to simplify
This commit is contained in:
parent
6a080a1ac5
commit
2db0ed504c
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@ -1,9 +1,90 @@
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(function () {
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"use strict";
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var root = this, _jp = root.jsPlumb, _ju = root.jsPlumbUtil, _jg = root.Biltong;
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var STRAIGHT = "Straight";
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var ARC = "Arc";
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const root = this, _jp = root.jsPlumb, _ju = root.jsPlumbUtil, _jg = root.Biltong;
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const STRAIGHT = "Straight";
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const ARC = "Arc";
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const _prepareCompute = function (params, overrideTargetEndpoint) {
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let { targetPos, targetEndpoint, getEndpointOffset } = params;
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const gap = params.gap || 0;
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const sourceGap = _ju.isArray(gap) ? gap[0] : gap;
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const targetGap = _ju.isArray(gap) ? gap[1] : gap;
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const stub = params.stub || 0;
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const sourceStub = _ju.isArray(stub) ? stub[0] : stub;
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const targetStub = _ju.isArray(stub) ? stub[1] : stub;
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// if has override, use override
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if (
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overrideTargetEndpoint
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) {
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const target = overrideTargetEndpoint.anchor.lastReturnValue;
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targetPos = [target[0], target[1]];
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targetEndpoint = overrideTargetEndpoint;
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}
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// this.strokeWidth = params.strokeWidth;
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var segment = _jg.quadrant(params.sourcePos, targetPos),
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swapX = targetPos[0] < params.sourcePos[0],
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swapY = targetPos[1] < params.sourcePos[1],
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lw = params.strokeWidth || 1,
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so = params.sourceEndpoint.anchor.getOrientation(params.sourceEndpoint), // source orientation
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to = targetEndpoint.anchor.getOrientation(targetEndpoint), // target orientation
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x = swapX ? targetPos[0] : params.sourcePos[0],
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y = swapY ? targetPos[1] : params.sourcePos[1],
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w = Math.abs(targetPos[0] - params.sourcePos[0]),
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h = Math.abs(targetPos[1] - params.sourcePos[1]);
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// if either anchor does not have an orientation set, we derive one from their relative
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// positions. we fix the axis to be the one in which the two elements are further apart, and
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// point each anchor at the other element. this is also used when dragging a new connection.
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if (so[0] === 0 && so[1] === 0 || to[0] === 0 && to[1] === 0) {
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var index = w > h ? 0 : 1, oIndex = [1, 0][index];
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so = [];
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to = [];
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so[index] = params.sourcePos[index] > targetPos[index] ? -1 : 1;
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to[index] = params.sourcePos[index] > targetPos[index] ? 1 : -1;
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so[oIndex] = 0;
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to[oIndex] = 0;
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}
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const sx = swapX ? w + (sourceGap * so[0]) : sourceGap * so[0],
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sy = swapY ? h + (sourceGap * so[1]) : sourceGap * so[1],
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tx = swapX ? targetGap * to[0] : w + (targetGap * to[0]),
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ty = swapY ? targetGap * to[1] : h + (targetGap * to[1]),
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oProduct = ((so[0] * to[0]) + (so[1] * to[1]));
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const sourceStubWithOffset = sourceStub + (getEndpointOffset && params.sourceEndpoint ? getEndpointOffset(params.sourceEndpoint) : 0);
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const targetStubWithOffset = targetStub + (getEndpointOffset && targetEndpoint ? getEndpointOffset(targetEndpoint) : 0);
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var result = {
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sx: sx, sy: sy, tx: tx, ty: ty, lw: lw,
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xSpan: Math.abs(tx - sx),
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ySpan: Math.abs(ty - sy),
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mx: (sx + tx) / 2,
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my: (sy + ty) / 2,
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so: so, to: to, x: x, y: y, w: w, h: h,
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segment: segment,
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startStubX: sx + (so[0] * sourceStubWithOffset),
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startStubY: sy + (so[1] * sourceStubWithOffset),
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endStubX: tx + (to[0] * targetStubWithOffset),
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endStubY: ty + (to[1] * targetStubWithOffset),
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isXGreaterThanStubTimes2: Math.abs(sx - tx) > (sourceStubWithOffset + targetStubWithOffset),
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isYGreaterThanStubTimes2: Math.abs(sy - ty) > (sourceStubWithOffset + targetStubWithOffset),
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opposite: oProduct === -1,
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perpendicular: oProduct === 0,
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orthogonal: oProduct === 1,
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sourceAxis: so[0] === 0 ? "y" : "x",
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points: [x, y, w, h, sx, sy, tx, ty ],
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stubs:[sourceStubWithOffset, targetStubWithOffset],
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sourceEndpoint: params.sourceEndpoint,
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targetEndpoint: targetEndpoint,
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sourcePos: params.sourcePos,
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targetPos: targetEndpoint.anchor.getCurrentLocation(),
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};
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result.anchorOrientation = result.opposite ? "opposite" : result.orthogonal ? "orthogonal" : "perpendicular";
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return result;
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};
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const _findControlPoint = function (point, sourceAnchorPosition, targetAnchorPosition, sourceEndpoint, targetEndpoint, soo, too, majorAnchor, minorAnchor) {
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// determine if the two anchors are perpendicular to each other in their orientation. we swap the control
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@ -45,210 +126,20 @@
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return p;
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};
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/*
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Class: UIComponent
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Superclass for Connector and AbstractEndpoint.
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*/
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const AbstractComponent = function () {
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this.resetBounds = function () {
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this.bounds = { minX: Infinity, minY: Infinity, maxX: -Infinity, maxY: -Infinity };
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};
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this.resetBounds();
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};
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const N8nCustom = function (params) {
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params = params || {};
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this.type = "N8nCustom";
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/*
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* Class: Connector
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* Superclass for all Connectors; here is where Segments are managed. This is exposed on jsPlumb just so it
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* can be accessed from other files. You should not try to instantiate one of these directly.
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*
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* When this class is asked for a pointOnPath, or gradient etc, it must first figure out which segment to dispatch
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* that request to. This is done by keeping track of the total connector length as segments are added, and also
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* their cumulative ratios to the total length. Then when the right segment is found it is a simple case of dispatching
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* the request to it (and adjusting 'location' so that it is relative to the beginning of that segment.)
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*/
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_jp.Connectors.N8nAbstractConnector = function (params) {
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AbstractComponent.apply(this, arguments);
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var segments = [],
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totalLength = 0,
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segmentProportions = [],
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segmentProportionalLengths = [],
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getEndpointOffset = params.getEndpointOffset,
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stub = params.stub || 0,
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sourceStub = _ju.isArray(stub) ? stub[0] : stub,
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targetStub = _ju.isArray(stub) ? stub[1] : stub,
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gap = params.gap || 0,
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sourceGap = _ju.isArray(gap) ? gap[0] : gap,
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targetGap = _ju.isArray(gap) ? gap[1] : gap,
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userProvidedSegments = null,
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paintInfo = null;
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this.getPathData = function() {
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var p = "";
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for (var i = 0; i < segments.length; i++) {
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p += _jp.SegmentRenderer.getPath(segments[i], i === 0);
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p += " ";
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}
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return p;
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};
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/**
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* Function: findSegmentForPoint
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* Returns the segment that is closest to the given [x,y],
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* null if nothing found. This function returns a JS
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* object with:
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*
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* d - distance from segment
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* l - proportional location in segment
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* x - x point on the segment
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* y - y point on the segment
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* s - the segment itself.
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* connectorLocation - the location on the connector of the point, expressed as a decimal between 0 and 1 inclusive.
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*/
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this.findSegmentForPoint = function (x, y) {
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var out = { d: Infinity, s: null, x: null, y: null, l: null };
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for (var i = 0; i < segments.length; i++) {
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var _s = segments[i].findClosestPointOnPath(x, y);
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if (_s.d < out.d) {
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out.d = _s.d;
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out.l = _s.l;
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out.x = _s.x;
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out.y = _s.y;
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out.s = segments[i];
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out.x1 = _s.x1;
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out.x2 = _s.x2;
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out.y1 = _s.y1;
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out.y2 = _s.y2;
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out.index = i;
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out.connectorLocation = segmentProportions[i][0] + (_s.l * (segmentProportions[i][1] - segmentProportions[i][0]));
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}
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}
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return out;
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};
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this.lineIntersection = function(x1, y1, x2, y2) {
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var out = [];
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for (var i = 0; i < segments.length; i++) {
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out.push.apply(out, segments[i].lineIntersection(x1, y1, x2, y2));
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}
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return out;
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};
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this.boxIntersection = function(x, y, w, h) {
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var out = [];
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for (var i = 0; i < segments.length; i++) {
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out.push.apply(out, segments[i].boxIntersection(x, y, w, h));
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}
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return out;
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};
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this.boundingBoxIntersection = function(box) {
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var out = [];
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for (var i = 0; i < segments.length; i++) {
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out.push.apply(out, segments[i].boundingBoxIntersection(box));
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}
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return out;
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};
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var _updateSegmentProportions = function () {
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var curLoc = 0;
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for (var i = 0; i < segments.length; i++) {
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var sl = segments[i].getLength();
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segmentProportionalLengths[i] = sl / totalLength;
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segmentProportions[i] = [curLoc, (curLoc += (sl / totalLength)) ];
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}
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},
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/**
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* returns [segment, proportion of travel in segment, segment index] for the segment
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* that contains the point which is 'location' distance along the entire path, where
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* 'location' is a decimal between 0 and 1 inclusive. in this connector type, paths
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* are made up of a list of segments, each of which contributes some fraction to
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* the total length.
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* From 1.3.10 this also supports the 'absolute' property, which lets us specify a location
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* as the absolute distance in pixels, rather than a proportion of the total path.
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*/
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_findSegmentForLocation = function (location, absolute) {
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var idx, i, inSegmentProportion;
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if (absolute) {
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location = location > 0 ? location / totalLength : (totalLength + location) / totalLength;
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}
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// if location 1 we know its the last segment
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if (location === 1) {
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idx = segments.length - 1;
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inSegmentProportion = 1;
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} else if (location === 0) {
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// if location 0 we know its the first segment
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inSegmentProportion = 0;
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idx = 0;
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} else {
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// if location >= 0.5, traverse backwards (of course not exact, who knows the segment proportions. but
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// an educated guess at least)
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if (location >= 0.5) {
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idx = 0;
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inSegmentProportion = 0;
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for (i = segmentProportions.length - 1; i > -1; i--) {
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if (segmentProportions[i][1] >= location && segmentProportions[i][0] <= location) {
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idx = i;
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inSegmentProportion = (location - segmentProportions[i][0]) / segmentProportionalLengths[i];
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break;
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}
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}
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} else {
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idx = segmentProportions.length - 1;
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inSegmentProportion = 1;
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for (i = 0; i < segmentProportions.length; i++) {
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if (segmentProportions[i][1] >= location) {
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idx = i;
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inSegmentProportion = (location - segmentProportions[i][0]) / segmentProportionalLengths[i];
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break;
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}
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}
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}
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}
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return { segment: segments[idx], proportion: inSegmentProportion, index: idx };
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},
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_addSegment = function (conn, type, params) {
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if (params.x1 === params.x2 && params.y1 === params.y2) {
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return;
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}
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var s = new _jp.Segments[type](params);
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segments.push(s);
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totalLength += s.getLength();
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conn.updateBounds(s);
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},
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_clearSegments = function () {
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totalLength = segments.length = segmentProportions.length = segmentProportionalLengths.length = 0;
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};
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this.setSegments = function (_segs) {
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userProvidedSegments = [];
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totalLength = 0;
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for (var i = 0; i < _segs.length; i++) {
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userProvidedSegments.push(_segs[i]);
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totalLength += _segs[i].getLength();
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}
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};
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this.getLength = function() {
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return totalLength;
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};
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var _super = _jp.Connectors.AbstractConnector.apply(this, arguments),
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majorAnchor = params.curviness || 150,
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minorAnchor = 10;
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/**
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* Set target endpoint
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* (to override default behavior tracking mouse when dragging mouse)
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* @param {Endpoint} endpoint
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*/
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this.setTargetEndpoint = function (endpoint) {
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this.setTargetEndpoint = function (endpoint) {
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this.overrideTargetEndpoint = endpoint;
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};
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@ -259,151 +150,8 @@
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this.overrideTargetEndpoint = null;
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};
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var _prepareCompute = function (params) {
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let { targetPos, targetEndpoint } = params;
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// if has override, use override
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if (
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this.overrideTargetEndpoint
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) {
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const target = this.overrideTargetEndpoint.anchor.lastReturnValue;
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targetPos = [target[0], target[1]];
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targetEndpoint = this.overrideTargetEndpoint;
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}
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this.strokeWidth = params.strokeWidth;
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var segment = _jg.quadrant(params.sourcePos, targetPos),
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swapX = targetPos[0] < params.sourcePos[0],
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swapY = targetPos[1] < params.sourcePos[1],
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lw = params.strokeWidth || 1,
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so = params.sourceEndpoint.anchor.getOrientation(params.sourceEndpoint), // source orientation
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to = targetEndpoint.anchor.getOrientation(targetEndpoint), // target orientation
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x = swapX ? targetPos[0] : params.sourcePos[0],
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y = swapY ? targetPos[1] : params.sourcePos[1],
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w = Math.abs(targetPos[0] - params.sourcePos[0]),
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h = Math.abs(targetPos[1] - params.sourcePos[1]);
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// if either anchor does not have an orientation set, we derive one from their relative
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// positions. we fix the axis to be the one in which the two elements are further apart, and
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// point each anchor at the other element. this is also used when dragging a new connection.
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if (so[0] === 0 && so[1] === 0 || to[0] === 0 && to[1] === 0) {
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var index = w > h ? 0 : 1, oIndex = [1, 0][index];
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so = [];
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to = [];
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so[index] = params.sourcePos[index] > targetPos[index] ? -1 : 1;
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to[index] = params.sourcePos[index] > targetPos[index] ? 1 : -1;
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so[oIndex] = 0;
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to[oIndex] = 0;
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}
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const sx = swapX ? w + (sourceGap * so[0]) : sourceGap * so[0],
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sy = swapY ? h + (sourceGap * so[1]) : sourceGap * so[1],
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tx = swapX ? targetGap * to[0] : w + (targetGap * to[0]),
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ty = swapY ? targetGap * to[1] : h + (targetGap * to[1]),
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oProduct = ((so[0] * to[0]) + (so[1] * to[1]));
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const sourceStubWithOffset = sourceStub + (getEndpointOffset && params.sourceEndpoint ? getEndpointOffset(params.sourceEndpoint) : 0);
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const targetStubWithOffset = targetStub + (getEndpointOffset && targetEndpoint ? getEndpointOffset(targetEndpoint) : 0);
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var result = {
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sx: sx, sy: sy, tx: tx, ty: ty, lw: lw,
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xSpan: Math.abs(tx - sx),
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ySpan: Math.abs(ty - sy),
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mx: (sx + tx) / 2,
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my: (sy + ty) / 2,
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so: so, to: to, x: x, y: y, w: w, h: h,
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segment: segment,
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startStubX: sx + (so[0] * sourceStubWithOffset),
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startStubY: sy + (so[1] * sourceStubWithOffset),
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endStubX: tx + (to[0] * targetStubWithOffset),
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endStubY: ty + (to[1] * targetStubWithOffset),
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isXGreaterThanStubTimes2: Math.abs(sx - tx) > (sourceStubWithOffset + targetStubWithOffset),
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isYGreaterThanStubTimes2: Math.abs(sy - ty) > (sourceStubWithOffset + targetStubWithOffset),
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opposite: oProduct === -1,
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perpendicular: oProduct === 0,
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orthogonal: oProduct === 1,
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sourceAxis: so[0] === 0 ? "y" : "x",
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points: [x, y, w, h, sx, sy, tx, ty ],
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stubs:[sourceStubWithOffset, targetStubWithOffset],
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sourceEndpoint: params.sourceEndpoint,
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targetEndpoint: targetEndpoint,
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sourcePos: params.sourcePos,
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targetPos: targetEndpoint.anchor.getCurrentLocation(),
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};
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result.anchorOrientation = result.opposite ? "opposite" : result.orthogonal ? "orthogonal" : "perpendicular";
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return result;
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};
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this.getSegments = function () {
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return segments;
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};
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this.updateBounds = function (segment) {
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var segBounds = segment.getBounds();
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this.bounds.minX = Math.min(this.bounds.minX, segBounds.minX);
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this.bounds.maxX = Math.max(this.bounds.maxX, segBounds.maxX);
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this.bounds.minY = Math.min(this.bounds.minY, segBounds.minY);
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this.bounds.maxY = Math.max(this.bounds.maxY, segBounds.maxY);
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};
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// var dumpSegmentsToConsole = function () {
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// console.log("SEGMENTS:");
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// for (var i = 0; i < segments.length; i++) {
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// console.log(segments[i].type, segments[i].getLength(), segmentProportions[i]);
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// }
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// };
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this.pointOnPath = function (location, absolute) {
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var seg = _findSegmentForLocation(location, absolute);
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return seg.segment && seg.segment.pointOnPath(seg.proportion, false) || [0, 0];
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};
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this.gradientAtPoint = function (location, absolute) {
|
||||
var seg = _findSegmentForLocation(location, absolute);
|
||||
return seg.segment && seg.segment.gradientAtPoint(seg.proportion, false) || 0;
|
||||
};
|
||||
|
||||
this.pointAlongPathFrom = function (location, distance, absolute) {
|
||||
var seg = _findSegmentForLocation(location, absolute);
|
||||
// TODO what happens if this crosses to the next segment?
|
||||
return seg.segment && seg.segment.pointAlongPathFrom(seg.proportion, distance, false) || [0, 0];
|
||||
};
|
||||
|
||||
this.compute = function (params) {
|
||||
paintInfo = _prepareCompute.call(this, params);
|
||||
|
||||
_clearSegments();
|
||||
this._compute(paintInfo);
|
||||
this.x = paintInfo.points[0];
|
||||
this.y = paintInfo.points[1];
|
||||
this.w = paintInfo.points[2];
|
||||
this.h = paintInfo.points[3];
|
||||
this.segment = paintInfo.segment;
|
||||
_updateSegmentProportions();
|
||||
};
|
||||
|
||||
return {
|
||||
addSegment: _addSegment,
|
||||
prepareCompute: _prepareCompute,
|
||||
sourceStub: sourceStub,
|
||||
targetStub: targetStub,
|
||||
maxStub: Math.max(sourceStub, targetStub),
|
||||
sourceGap: sourceGap,
|
||||
targetGap: targetGap,
|
||||
maxGap: Math.max(sourceGap, targetGap),
|
||||
};
|
||||
};
|
||||
_ju.extend(_jp.Connectors.N8nAbstractConnector, AbstractComponent);
|
||||
|
||||
var N8nCustom = function (params) {
|
||||
params = params || {};
|
||||
this.type = "N8nCustom";
|
||||
|
||||
var _super = _jp.Connectors.N8nAbstractConnector.apply(this, arguments),
|
||||
majorAnchor = params.curviness || 150,
|
||||
minorAnchor = 10;
|
||||
|
||||
this._compute = function (paintInfo) {
|
||||
this._compute = function (_, params) {
|
||||
const paintInfo = _prepareCompute(params, this.overrideTargetEndpoint);
|
||||
var sp = paintInfo.sourcePos,
|
||||
tp = paintInfo.targetPos,
|
||||
_w = Math.abs(sp[0] - tp[0]),
|
||||
|
@ -429,8 +177,8 @@
|
|||
};
|
||||
};
|
||||
|
||||
_jp.Connectors.N8nCustom= N8nCustom;
|
||||
_ju.extend(_jp.Connectors.N8nCustom, _jp.Connectors.N8nAbstractConnector);
|
||||
_jp.Connectors.N8nCustom = N8nCustom;
|
||||
_ju.extend(_jp.Connectors.N8nCustom, _jp.Connectors.AbstractConnector);
|
||||
|
||||
}).call(typeof window !== 'undefined' ? window : this);
|
||||
|
||||
|
|
Loading…
Reference in a new issue