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clean up js file
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@ -1,3 +1,8 @@
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/**
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* Custom flowchart type
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* Based on jsplumb Flowchart type https://github.com/jsplumb/jsplumb/blob/fb5fce52794fa52306825bdaa62bf3855cdfd7e0/src/connectors-flowchart.js
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*/
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(function () {
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"use strict";
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@ -18,10 +23,6 @@
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cornerRadius = params.cornerRadius != null ? params.cornerRadius : 0,
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loopbackMinimum = params.loopbackMinimum || 100,
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// TODO now common between this and AbstractBezierEditor; refactor into superclass?
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loopbackRadius = params.loopbackRadius || 25,
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isLoopbackCurrently = false,
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sgn = function (n) {
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return n < 0 ? -1 : n === 0 ? 0 : 1;
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},
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@ -179,22 +180,6 @@
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// away from the element.
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addSegment(segments, stubs[0], stubs[1], paintInfo);
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// if its a loopback and we should treat it differently.
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// if (false && params.sourcePos[0] === params.targetPos[0] && params.sourcePos[1] === params.targetPos[1]) {
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//
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// // we use loopbackRadius here, as statemachine connectors do.
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// // so we go radius to the left from stubs[0], then upwards by 2*radius, to the right by 2*radius,
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// // down by 2*radius, left by radius.
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// addSegment(segments, stubs[0] - loopbackRadius, stubs[1], paintInfo);
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// addSegment(segments, stubs[0] - loopbackRadius, stubs[1] - (2 * loopbackRadius), paintInfo);
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// addSegment(segments, stubs[0] + loopbackRadius, stubs[1] - (2 * loopbackRadius), paintInfo);
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// addSegment(segments, stubs[0] + loopbackRadius, stubs[1], paintInfo);
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// addSegment(segments, stubs[0], stubs[1], paintInfo);
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//
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// }
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// else {
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const diffX = paintInfo.endStubX - paintInfo.startStubX;
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const diffY = paintInfo.endStubY - paintInfo.startStubY;
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const direction = diffY > 0 ? 1 : -1;
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