package netlink import ( "errors" "os" "sync/atomic" ) // Error messages which can be returned by Validate. var ( errMismatchedSequence = errors.New("mismatched sequence in netlink reply") errMismatchedPID = errors.New("mismatched PID in netlink reply") errShortErrorMessage = errors.New("not enough data for netlink error code") ) // A Conn is a connection to netlink. A Conn can be used to send and // receives messages to and from netlink. type Conn struct { // osConn is the operating system-specific implementation of // a netlink sockets connection. c osConn // seq is an atomically incremented integer used to provide sequence // numbers when Conn.Send is called. seq *uint32 } // An osConn is an operating-system specific implementation of netlink // sockets used by Conn. type osConn interface { Close() error Send(m Message) error Receive() ([]Message, error) JoinGroup(group uint32) error LeaveGroup(group uint32) error } // Dial dials a connection to netlink, using the specified protocol number. // Config specifies optional configuration for Conn. If config is nil, a default // configuration will be used. func Dial(proto int, config *Config) (*Conn, error) { // Use OS-specific dial() to create osConn c, err := dial(proto, config) if err != nil { return nil, err } return newConn(c), nil } // newConn is the internal constructor for Conn, used in tests. func newConn(c osConn) *Conn { return &Conn{ c: c, seq: new(uint32), } } // Close closes the connection. func (c *Conn) Close() error { return c.c.Close() } // Execute sends a single Message to netlink using Conn.Send, receives one or more // replies using Conn.Receive, and then checks the validity of the replies against // the request using Validate. // // See the documentation of Conn.Send, Conn.Receive, and Validate for details about // each function. func (c *Conn) Execute(m Message) ([]Message, error) { req, err := c.Send(m) if err != nil { return nil, err } replies, err := c.Receive() if err != nil { return nil, err } if err := Validate(req, replies); err != nil { return nil, err } return replies, nil } // Send sends a single Message to netlink. In most cases, m.Header's Length, // Sequence, and PID fields should be set to 0, so they can be populated // automatically before the Message is sent. On success, Send returns a copy // of the Message with all parameters populated, for later validation. // // If m.Header.Length is 0, it will be automatically populated using the // correct length for the Message, including its payload. // // If m.Header.Sequence is 0, it will be automatically populated using the // next sequence number for this connection. // // If m.Header.PID is 0, it will be automatically populated using the // process ID (PID) of this process. func (c *Conn) Send(m Message) (Message, error) { ml := nlmsgLength(len(m.Data)) // TODO(mdlayher): fine-tune this limit. if ml > (1024 * 32) { return Message{}, errors.New("netlink message data too large") } if m.Header.Length == 0 { m.Header.Length = uint32(nlmsgAlign(ml)) } if m.Header.Sequence == 0 { m.Header.Sequence = c.nextSequence() } if m.Header.PID == 0 { m.Header.PID = uint32(os.Getpid()) } if err := c.c.Send(m); err != nil { return Message{}, err } return m, nil } // Receive receives one or more messages from netlink. Multi-part messages are // handled transparently and returned as a single slice of Messages, with the // final empty "multi-part done" message removed. If any of the messages // indicate a netlink error, that error will be returned. func (c *Conn) Receive() ([]Message, error) { msgs, err := c.receive() if err != nil { return nil, err } // Trim the final message with multi-part done indicator if // present if m := msgs[len(msgs)-1]; m.Header.Flags&HeaderFlagsMulti != 0 && m.Header.Type == HeaderTypeDone { return msgs[:len(msgs)-1], nil } return msgs, nil } // receive is the internal implementation of Conn.Receive, which can be called // recursively to handle multi-part messages. func (c *Conn) receive() ([]Message, error) { msgs, err := c.c.Receive() if err != nil { return nil, err } // If this message is multi-part, we will need to perform an recursive call // to continue draining the socket var multi bool for _, m := range msgs { // Is this a multi-part message and is it not done yet? if m.Header.Flags&HeaderFlagsMulti != 0 && m.Header.Type != HeaderTypeDone { multi = true } if err := checkMessage(m); err != nil { return nil, err } } if !multi { return msgs, nil } // More messages waiting mmsgs, err := c.receive() if err != nil { return nil, err } return append(msgs, mmsgs...), nil } // JoinGroup joins a netlink multicast group by its ID. func (c *Conn) JoinGroup(group uint32) error { return c.c.JoinGroup(group) } // LeaveGroup leaves a netlink multicast group by its ID. func (c *Conn) LeaveGroup(group uint32) error { return c.c.LeaveGroup(group) } // nextSequence atomically increments Conn's sequence number and returns // the incremented value. func (c *Conn) nextSequence() uint32 { return atomic.AddUint32(c.seq, 1) } // Validate validates one or more reply Messages against a request Message, // ensuring that they contain matching sequence numbers and PIDs. func Validate(request Message, replies []Message) error { for _, m := range replies { if m.Header.Sequence != request.Header.Sequence { return errMismatchedSequence } if m.Header.PID != request.Header.PID { return errMismatchedPID } } return nil } // Config contains options for a Conn. type Config struct { // Groups is a bitmask which specifies multicast groups. If set to 0, // no multicast group subscriptions will be made. Groups uint32 }