oh-my-posh/src/segments/battery.go

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package segments
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import (
"oh-my-posh/environment"
"oh-my-posh/properties"
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"github.com/distatus/battery"
)
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type Battery struct {
props properties.Properties
env environment.Environment
*environment.BatteryInfo
Error string
Icon string
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}
const (
// ChargingIcon to display when charging
ChargingIcon properties.Property = "charging_icon"
// DischargingIcon o display when discharging
DischargingIcon properties.Property = "discharging_icon"
// ChargedIcon to display when fully charged
ChargedIcon properties.Property = "charged_icon"
// NotChargingIcon to display when on AC power
NotChargingIcon properties.Property = "not_charging_icon"
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)
func (b *Battery) Template() string {
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return " {{ if not .Error }}{{ .Icon }}{{ .Percentage }}{{ end }}{{ .Error }} "
}
func (b *Battery) Enabled() bool {
// disable in WSL1
if b.env.IsWsl() && !b.env.IsWsl2() {
return false
}
var err error
b.BatteryInfo, err = b.env.BatteryState()
if !b.enabledWhileError(err) {
return false
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}
// case on computer without batteries(no error, empty array)
if err == nil && b.BatteryInfo == nil {
return false
}
switch b.BatteryInfo.State {
case battery.Discharging:
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b.Icon = b.props.GetString(DischargingIcon, "")
case battery.NotCharging:
b.Icon = b.props.GetString(NotChargingIcon, "")
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case battery.Charging:
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b.Icon = b.props.GetString(ChargingIcon, "")
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case battery.Full:
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b.Icon = b.props.GetString(ChargedIcon, "")
case battery.Empty, battery.Unknown:
return true
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}
return true
}
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func (b *Battery) enabledWhileError(err error) bool {
if err == nil {
return true
}
if _, ok := err.(*environment.NoBatteryError); ok {
return false
}
displayError := b.props.GetBool(properties.DisplayError, false)
if !displayError {
return false
}
b.Error = err.Error()
// On Windows, it sometimes errors when the battery is full.
// This hack ensures we display a fully charged battery, even if
// that state can be incorrect. It's better to "ignore" the error
// than to not display the segment at all as that will confuse users.
b.Percentage = 100
b.State = battery.Full
return true
}
func (b *Battery) Init(props properties.Properties, env environment.Environment) {
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b.props = props
b.env = env
}