oh-my-posh/engine.go

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package main
import (
"fmt"
"regexp"
"golang.org/x/text/unicode/norm"
)
type engine struct {
settings *Settings
env environmentInfo
renderer *ColorWriter
activeBlock *Block
activeSegment *Segment
previousActiveSegment *Segment
}
func (e *engine) getPowerlineColor(foreground bool) string {
if e.previousActiveSegment == nil {
return e.settings.ConsoleBackgroundColor
}
if !foreground && e.activeSegment.Style != Powerline {
return e.settings.ConsoleBackgroundColor
}
if foreground && e.previousActiveSegment.Style != Powerline {
return e.settings.ConsoleBackgroundColor
}
return e.previousActiveSegment.Background
}
func (e *engine) writePowerLineSeparator(background string, foreground string) {
if e.activeBlock.InvertPowerlineSeparatorColor {
e.renderer.write(foreground, background, e.activeBlock.PowerlineSeparator)
return
}
e.renderer.write(background, foreground, e.activeBlock.PowerlineSeparator)
}
func (e *engine) endPowerline() {
if e.activeSegment != nil &&
e.activeSegment.Style != Powerline &&
e.previousActiveSegment != nil &&
e.previousActiveSegment.Style == Powerline {
e.writePowerLineSeparator(e.getPowerlineColor(false), e.previousActiveSegment.Background)
}
}
func (e *engine) renderPowerLineSegment(text string) {
e.writePowerLineSeparator(e.activeSegment.Background, e.getPowerlineColor(true))
e.renderText(text)
}
func (e *engine) renderPlainSegment(text string) {
e.renderText(text)
}
func (e *engine) renderDiamondSegment(text string) {
e.renderer.write(e.settings.ConsoleBackgroundColor, e.activeSegment.Background, e.activeSegment.LeadingDiamond)
e.renderText(text)
e.renderer.write(e.settings.ConsoleBackgroundColor, e.activeSegment.Background, e.activeSegment.TrailingDiamond)
}
func (e *engine) getStringProperty(property Property, defaultValue string) string {
if value, ok := e.activeSegment.Properties[property]; ok {
return parseString(value, defaultValue)
}
return defaultValue
}
func (e *engine) renderText(text string) {
prefix := e.getStringProperty(Prefix, " ")
postfix := e.getStringProperty(Postfix, " ")
e.renderer.write(e.activeSegment.Background, e.activeSegment.Foreground, fmt.Sprintf("%s%s%s", prefix, text, postfix))
}
func (e *engine) renderSegmentText(text string) {
switch e.activeSegment.Style {
case Plain:
e.renderPlainSegment(text)
case Diamond:
e.renderDiamondSegment(text)
default:
e.renderPowerLineSegment(text)
}
e.previousActiveSegment = e.activeSegment
}
func (e *engine) renderBlockSegments(block *Block) string {
defer e.reset()
e.activeBlock = block
for _, segment := range block.Segments {
props := segment.mapSegmentWithWriter(e.env)
if !segment.enabled() {
continue
}
e.activeSegment = segment
e.endPowerline()
text := segment.string()
e.activeSegment.Background = props.background
e.activeSegment.Foreground = props.foreground
e.renderSegmentText(text)
}
if e.previousActiveSegment != nil && e.previousActiveSegment.Style == Powerline {
e.writePowerLineSeparator(e.settings.ConsoleBackgroundColor, e.previousActiveSegment.Background)
}
return e.renderer.string()
}
func (e *engine) lenWithoutANSI(str string) int {
ansi := "[\u001B\u009B][[\\]()#;?]*(?:(?:(?:[a-zA-Z\\d]*(?:;[a-zA-Z\\d]*)*)?\u0007)|(?:(?:\\d{1,4}(?:;\\d{0,4})*)?[\\dA-PRZcf-ntqry=><~]))"
re := regexp.MustCompile(ansi)
stripped := re.ReplaceAllString(str, "")
var i norm.Iter
i.InitString(norm.NFD, stripped)
var count int
for !i.Done() {
i.Next()
count++
}
return count
}
func (e *engine) render() {
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for _, block := range e.settings.Blocks {
// if line break, append a line break
if block.Type == LineBreak {
fmt.Printf("\x1b[%dC ", 1000)
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continue
}
if block.LineOffset < 0 {
fmt.Printf("\x1b[%dF", -block.LineOffset)
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} else if block.LineOffset > 0 {
fmt.Printf("\x1b[%dB", block.LineOffset)
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}
switch block.Alignment {
case Right:
fmt.Printf("\x1b[%dC", 1000)
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blockText := e.renderBlockSegments(block)
fmt.Printf("\x1b[%dD", e.lenWithoutANSI(blockText)+e.settings.RightSegmentOffset)
fmt.Print(blockText)
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default:
fmt.Print(e.renderBlockSegments(block))
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}
}
if e.settings.EndSpaceEnabled {
fmt.Print(" ")
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}
}
func (e *engine) reset() {
e.renderer.reset()
e.previousActiveSegment = nil
e.activeBlock = nil
}