package main import ( "bytes" "fmt" "regexp" "strings" "github.com/gookit/color" "golang.org/x/text/unicode/norm" ) type formats struct { single string full string transparent string linebreak string linechange string left string right string rANSI string } //Shell indicates the shell we're currently in type Shell string //Renderer writes colorized strings type Renderer struct { Buffer *bytes.Buffer formats *formats shell Shell } const ( //Transparent implies a transparent color Transparent string = "transparent" zsh Shell = "zsh" universal Shell = "any" ) func (r *Renderer) init(shell string) { r.formats = &formats{ rANSI: "[\u001B\u009B][[\\]()#;?]*(?:(?:(?:[a-zA-Z\\d]*(?:;[a-zA-Z\\d]*)*)?\u0007)|(?:(?:\\d{1,4}(?:;\\d{0,4})*)?[\\dA-PRZcf-ntqry=><~]))", } switch shell { case "zsh": r.formats.single = "%%{\x1b[%sm%%}%s%%{\x1b[0m%%}" r.formats.full = "%%{\x1b[%sm\x1b[%sm%%}%s%%{\x1b[0m%%}" r.formats.transparent = "%%{\x1b[%s;49m\x1b[7m%%}%s%%{\x1b[m\x1b[0m%%}" r.formats.linebreak = "\n" r.formats.linechange = "%%{\x1b[%d%s%%}" r.formats.left = "%%{\x1b[%d%%}" r.formats.right = "%%{\x1b[%dD%%}" r.shell = zsh default: r.formats.single = "\x1b[%sm%s\x1b[0m" r.formats.full = "\x1b[%sm\x1b[%sm%s\x1b[0m" r.formats.transparent = "\x1b[%s;49m\x1b[7m%s\x1b[m\x1b[0m" r.formats.linebreak = "\x1b[1000C " r.formats.linechange = "\x1b[%d%s" r.formats.left = "\x1b[%dC" r.formats.right = "\x1b[%dD" r.shell = universal } } func (r *Renderer) getAnsiFromHex(hexColor string, isBackground bool) string { style := color.HEX(hexColor, isBackground) return style.Code() } func (r *Renderer) writeColoredText(background string, foreground string, text string) { var coloredText string if foreground == Transparent && background != "" { ansiColor := r.getAnsiFromHex(background, false) coloredText = fmt.Sprintf(r.formats.transparent, ansiColor, text) } else if background == "" || background == Transparent { ansiColor := r.getAnsiFromHex(foreground, false) coloredText = fmt.Sprintf(r.formats.single, ansiColor, text) } else if foreground != "" && background != "" { bgAnsiColor := r.getAnsiFromHex(background, true) fgAnsiColor := r.getAnsiFromHex(foreground, false) coloredText = fmt.Sprintf(r.formats.full, bgAnsiColor, fgAnsiColor, text) } r.Buffer.WriteString(coloredText) } func (r *Renderer) writeAndRemoveText(background string, foreground string, text string, textToRemove string, parentText string) string { r.writeColoredText(background, foreground, text) return strings.Replace(parentText, textToRemove, "", 1) } func (r *Renderer) write(background string, foreground string, text string) { rex := regexp.MustCompile(`<\s*(?P#[A-Fa-f0-9]{6}|[A-Fa-f0-9]{3})>(?P.*?)<\s*/\s*>`) match := rex.FindAllStringSubmatch(text, -1) for i := range match { // get the text before the color override and write that first textBeforeColorOverride := strings.Split(text, match[i][0])[0] text = r.writeAndRemoveText(background, foreground, textBeforeColorOverride, textBeforeColorOverride, text) text = r.writeAndRemoveText(background, match[i][1], match[i][2], match[i][0], text) } // color the remaining part of text with background and foreground r.writeColoredText(background, foreground, text) } func (r *Renderer) lenWithoutANSI(str string) int { re := regexp.MustCompile(r.formats.rANSI) stripped := re.ReplaceAllString(str, "") if r.shell == zsh { stripped = strings.Replace(stripped, "%{", "", -1) stripped = strings.Replace(stripped, "%}", "", -1) } var i norm.Iter i.InitString(norm.NFD, stripped) var count int for !i.Done() { i.Next() count++ } return count } func (r *Renderer) lineBreak() string { return r.formats.linebreak } func (r *Renderer) carriageForward() string { return fmt.Sprintf(r.formats.left, 1000) } func (r *Renderer) setCursorForRightWrite(text string, offset int) string { strippedLen := r.lenWithoutANSI(text) + -offset return fmt.Sprintf(r.formats.right, strippedLen) } func (r *Renderer) changeLine(numberOfLines int) string { position := "B" if numberOfLines < 0 { position = "F" numberOfLines = -numberOfLines } return fmt.Sprintf(r.formats.linechange, numberOfLines, position) } func (r *Renderer) string() string { return r.Buffer.String() } func (r *Renderer) reset() { r.Buffer.Reset() }