package segments import ( "math" "oh-my-posh/environment" "oh-my-posh/properties" "github.com/distatus/battery" ) type Battery struct { props properties.Properties env environment.Environment battery.Battery Percentage int Error string Icon string } const ( // ChargingIcon to display when charging ChargingIcon properties.Property = "charging_icon" // DischargingIcon o display when discharging DischargingIcon properties.Property = "discharging_icon" // ChargedIcon to display when fully charged ChargedIcon properties.Property = "charged_icon" ) func (b *Battery) Template() string { return "{{ if not .Error }}{{ .Icon }}{{ .Percentage }}{{ end }}{{ .Error }}" } func (b *Battery) Enabled() bool { batteries, err := b.env.BatteryInfo() if !b.enabledWhileError(err) { return false } // case on computer without batteries(no error, empty array) if err == nil && len(batteries) == 0 { return false } for _, bt := range batteries { b.Battery.Current += bt.Current b.Battery.Full += bt.Full b.Battery.State = b.mapMostLogicalState(b.Battery.State, bt.State) } batteryPercentage := b.Battery.Current / b.Battery.Full * 100 b.Percentage = int(math.Min(100, batteryPercentage)) switch b.Battery.State { case battery.Discharging, battery.NotCharging: b.Icon = b.props.GetString(DischargingIcon, "") case battery.Charging: b.Icon = b.props.GetString(ChargingIcon, "") case battery.Full: b.Icon = b.props.GetString(ChargedIcon, "") case battery.Empty, battery.Unknown: return true } return true } func (b *Battery) enabledWhileError(err error) bool { if err == nil { return true } if _, ok := err.(*environment.NoBatteryError); ok { return false } displayError := b.props.GetBool(properties.DisplayError, false) if !displayError { return false } b.Error = err.Error() // On Windows, it sometimes errors when the battery is full. // This hack ensures we display a fully charged battery, even if // that state can be incorrect. It's better to "ignore" the error // than to not display the segment at all as that will confuse users. b.Battery.Current = 100 b.Battery.Full = 10 b.Battery.State = battery.Full return true } func (b *Battery) mapMostLogicalState(currentState, newState battery.State) battery.State { switch currentState { case battery.Discharging, battery.NotCharging: return battery.Discharging case battery.Empty: return newState case battery.Charging: if newState == battery.Discharging { return battery.Discharging } return battery.Charging case battery.Unknown: return newState case battery.Full: return newState } return newState } func (b *Battery) Init(props properties.Properties, env environment.Environment) { b.props = props b.env = env }