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https://github.com/JanDeDobbeleer/oh-my-posh.git
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4641146b1e
resolves #259
99 lines
2.8 KiB
Go
99 lines
2.8 KiB
Go
package main
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import (
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"fmt"
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"math"
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"github.com/distatus/battery"
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)
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type batt struct {
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props *properties
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env environmentInfo
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percentageText string
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}
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const (
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// BatteryIcon to display in front of the battery
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BatteryIcon Property = "battery_icon"
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// DisplayError to display when an error occurs or not
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DisplayError Property = "display_error"
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// ChargingIcon to display when charging
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ChargingIcon Property = "charging_icon"
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// DischargingIcon o display when discharging
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DischargingIcon Property = "discharging_icon"
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// ChargedIcon to display when fully charged
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ChargedIcon Property = "charged_icon"
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// ChargedColor to display when fully charged
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ChargedColor Property = "charged_color"
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// ChargingColor to display when charging
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ChargingColor Property = "charging_color"
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// DischargingColor to display when discharging
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DischargingColor Property = "discharging_color"
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// DisplayCharging Hide the battery icon while it's charging
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DisplayCharging Property = "display_charging"
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)
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func (b *batt) enabled() bool {
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bt, err := b.env.getBatteryInfo()
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display := b.props.getBool(DisplayCharging, true)
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if !display && (bt.State == battery.Charging || bt.State == battery.Full) {
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return false
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}
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displayError := b.props.getBool(DisplayError, false)
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if err != nil && displayError {
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b.percentageText = "BATT ERR"
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return true
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}
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if err != nil {
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// On Windows, it sometimes errors when the battery is full.
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// This hack ensures we display a fully charged battery, even if
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// that state can be incorrect. It's better to "ignore" the error
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// than to not display the segment at all as that will confuse users.
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bt = &battery.Battery{
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Current: 100,
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Full: 100,
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State: battery.Full,
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}
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}
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batteryPercentage := bt.Current / bt.Full * 100
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batteryPercentage = math.Min(100, batteryPercentage)
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percentageText := fmt.Sprintf("%.0f", batteryPercentage)
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var icon string
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var colorPorperty Property
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switch bt.State {
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case battery.Discharging:
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colorPorperty = DischargingColor
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icon = b.props.getString(DischargingIcon, "")
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case battery.Charging:
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colorPorperty = ChargingColor
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icon = b.props.getString(ChargingIcon, "")
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case battery.Full:
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colorPorperty = ChargedColor
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icon = b.props.getString(ChargedIcon, "")
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case battery.Empty, battery.Unknown:
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b.percentageText = percentageText
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return true
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}
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colorBackground := b.props.getBool(ColorBackground, false)
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if colorBackground {
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b.props.background = b.props.getColor(colorPorperty, b.props.background)
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} else {
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b.props.foreground = b.props.getColor(colorPorperty, b.props.foreground)
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}
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batteryIcon := b.props.getString(BatteryIcon, "")
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b.percentageText = fmt.Sprintf("%s%s%s", icon, batteryIcon, percentageText)
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return true
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}
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func (b *batt) string() string {
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return b.percentageText
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}
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func (b *batt) init(props *properties, env environmentInfo) {
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b.props = props
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b.env = env
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}
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