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https://github.com/JanDeDobbeleer/oh-my-posh.git
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3a1cbb904c
relates to #1137
224 lines
6.3 KiB
Go
224 lines
6.3 KiB
Go
package main
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import (
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"errors"
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"fmt"
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"strings"
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"github.com/gookit/color"
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)
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var (
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// Map for color names and their respective foreground [0] or background [1] color codes
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colorMap = map[string][2]string{
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"black": {"30", "40"},
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"red": {"31", "41"},
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"green": {"32", "42"},
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"yellow": {"33", "43"},
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"blue": {"34", "44"},
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"magenta": {"35", "45"},
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"cyan": {"36", "46"},
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"white": {"37", "47"},
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"default": {"39", "49"},
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"darkGray": {"90", "100"},
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"lightRed": {"91", "101"},
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"lightGreen": {"92", "102"},
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"lightYellow": {"93", "103"},
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"lightBlue": {"94", "104"},
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"lightMagenta": {"95", "105"},
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"lightCyan": {"96", "106"},
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"lightWhite": {"97", "107"},
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}
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)
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// Returns the color code for a given color name
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func getColorFromName(colorName string, isBackground bool) (string, error) {
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colorMapOffset := 0
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if isBackground {
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colorMapOffset = 1
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}
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if colorCodes, found := colorMap[colorName]; found {
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return colorCodes[colorMapOffset], nil
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}
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return "", errors.New("color name does not exist")
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}
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type colorWriter interface {
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write(background, foreground, text string)
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string() string
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reset()
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setColors(background, foreground string)
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setParentColors(background, foreground string)
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clearParentColors()
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}
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// AnsiColor writes colorized strings
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type AnsiColor struct {
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builder strings.Builder
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ansi *ansiUtils
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terminalBackground string
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Colors *Color
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ParentColors *Color
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}
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type Color struct {
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Background string
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Foreground string
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}
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const (
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// Transparent implies a transparent color
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Transparent = "transparent"
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// Inherit takes the previous segment's color
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Inherit = "inherit"
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// Background takes the current segment's background color
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Background = "background"
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// Foreground takes the current segment's foreground color
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Foreground = "foreground"
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)
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func (a *AnsiColor) setColors(background, foreground string) {
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a.Colors = &Color{
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Background: background,
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Foreground: foreground,
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}
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}
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func (a *AnsiColor) setParentColors(background, foreground string) {
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a.ParentColors = &Color{
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Background: background,
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Foreground: foreground,
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}
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}
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func (a *AnsiColor) clearParentColors() {
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a.ParentColors = nil
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}
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// Gets the ANSI color code for a given color string.
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// This can include a valid hex color in the format `#FFFFFF`,
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// but also a name of one of the first 16 ANSI colors like `lightBlue`.
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func (a *AnsiColor) getAnsiFromColorString(colorString string, isBackground bool) string {
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if colorString == Transparent || len(colorString) == 0 {
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return colorString
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}
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colorFromName, err := getColorFromName(colorString, isBackground)
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if err == nil {
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return colorFromName
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}
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style := color.HEX(colorString, isBackground)
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if style.IsEmpty() {
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return ""
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}
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return style.String()
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}
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func (a *AnsiColor) writeColoredText(background, foreground, text string) {
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// Avoid emitting empty strings with color codes
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if text == "" || (foreground == Transparent && background == Transparent) {
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return
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}
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// default to white fg if empty, empty backgrond is supported
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if len(foreground) == 0 {
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foreground = a.getAnsiFromColorString("white", false)
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}
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if foreground == Transparent && len(background) != 0 && len(a.terminalBackground) != 0 {
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fgAnsiColor := a.getAnsiFromColorString(a.terminalBackground, false)
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coloredText := fmt.Sprintf(a.ansi.colorFull, background, fgAnsiColor, text)
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a.builder.WriteString(coloredText)
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return
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}
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if foreground == Transparent && len(background) != 0 {
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coloredText := fmt.Sprintf(a.ansi.colorTransparent, background, text)
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a.builder.WriteString(coloredText)
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return
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} else if len(background) == 0 || background == Transparent {
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coloredText := fmt.Sprintf(a.ansi.colorSingle, foreground, text)
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a.builder.WriteString(coloredText)
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return
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}
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coloredText := fmt.Sprintf(a.ansi.colorFull, background, foreground, text)
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a.builder.WriteString(coloredText)
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}
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func (a *AnsiColor) writeAndRemoveText(background, foreground, text, textToRemove, parentText string) string {
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a.writeColoredText(background, foreground, text)
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return strings.Replace(parentText, textToRemove, "", 1)
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}
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func (a *AnsiColor) write(background, foreground, text string) {
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if len(text) == 0 {
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return
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}
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getAnsiColors := func(background, foreground string) (string, string) {
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if background == Background {
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background = a.Colors.Background
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}
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if background == Foreground {
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background = a.Colors.Foreground
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}
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if foreground == Foreground {
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foreground = a.Colors.Foreground
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}
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if foreground == Background {
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foreground = a.Colors.Background
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}
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if background == Inherit && a.ParentColors != nil {
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background = a.ParentColors.Background
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}
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if background == Inherit && a.ParentColors == nil {
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background = Transparent
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}
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if foreground == Inherit && a.ParentColors != nil {
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foreground = a.ParentColors.Foreground
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}
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if foreground == Inherit && a.ParentColors == nil {
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foreground = Transparent
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}
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inverted := foreground == Transparent && len(background) != 0
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background = a.getAnsiFromColorString(background, !inverted)
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foreground = a.getAnsiFromColorString(foreground, false)
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return background, foreground
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}
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bgAnsi, fgAnsi := getAnsiColors(background, foreground)
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text = a.ansi.escapeText(text)
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text = a.ansi.formatText(text)
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text = a.ansi.generateHyperlink(text)
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// first we match for any potentially valid colors enclosed in <>
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match := findAllNamedRegexMatch(`<(?P<foreground>[^,>]+)?,?(?P<background>[^>]+)?>(?P<content>[^<]*)<\/>`, text)
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for i := range match {
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fg := match[i]["foreground"]
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bg := match[i]["background"]
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if fg == Transparent && len(bg) == 0 {
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bg = background
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}
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bg, fg = getAnsiColors(bg, fg)
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// set colors if they are empty
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if len(bg) == 0 {
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bg = bgAnsi
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}
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if len(fg) == 0 {
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fg = fgAnsi
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}
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escapedTextSegment := match[i]["text"]
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innerText := match[i]["content"]
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textBeforeColorOverride := strings.Split(text, escapedTextSegment)[0]
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text = a.writeAndRemoveText(bgAnsi, fgAnsi, textBeforeColorOverride, textBeforeColorOverride, text)
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text = a.writeAndRemoveText(bg, fg, innerText, escapedTextSegment, text)
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}
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// color the remaining part of text with background and foreground
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a.writeColoredText(bgAnsi, fgAnsi, text)
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}
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func (a *AnsiColor) string() string {
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return a.builder.String()
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}
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func (a *AnsiColor) reset() {
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a.builder.Reset()
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}
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