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142 lines
4 KiB
Go
142 lines
4 KiB
Go
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// Copyright 2022 The Prometheus Authors
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package chunks
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import "sync"
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// writeJobQueue is similar to buffered channel of chunkWriteJob, but manages its own buffers
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// to avoid using a lot of memory when it's empty. It does that by storing elements into segments
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// of equal size (segmentSize). When segment is not used anymore, reference to it are removed,
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// so it can be treated as a garbage.
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type writeJobQueue struct {
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maxSize int
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segmentSize int
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mtx sync.Mutex // protects all following variables
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pushed, popped *sync.Cond // signalled when something is pushed into the queue or popped from it
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first, last *writeJobQueueSegment // pointer to first and last segment, if any
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size int // total size of the queue
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closed bool // after closing the queue, nothing can be pushed to it
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}
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type writeJobQueueSegment struct {
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segment []chunkWriteJob
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nextRead, nextWrite int // index of next read and next write in this segment.
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nextSegment *writeJobQueueSegment // next segment, if any
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}
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func newWriteJobQueue(maxSize, segmentSize int) *writeJobQueue {
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if maxSize <= 0 || segmentSize <= 0 {
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panic("invalid queue")
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}
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q := &writeJobQueue{
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maxSize: maxSize,
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segmentSize: segmentSize,
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}
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q.pushed = sync.NewCond(&q.mtx)
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q.popped = sync.NewCond(&q.mtx)
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return q
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}
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func (q *writeJobQueue) close() {
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q.mtx.Lock()
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defer q.mtx.Unlock()
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q.closed = true
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// Unblock all blocked goroutines.
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q.pushed.Broadcast()
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q.popped.Broadcast()
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}
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// push blocks until there is space available in the queue, and then adds job to the queue.
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// If queue is closed or gets closed while waiting for space, push returns false.
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func (q *writeJobQueue) push(job chunkWriteJob) bool {
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q.mtx.Lock()
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defer q.mtx.Unlock()
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// Wait until queue has more space or is closed.
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for !q.closed && q.size >= q.maxSize {
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q.popped.Wait()
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}
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if q.closed {
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return false
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}
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// Check if this segment has more space for writing, and create new one if not.
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if q.last == nil || q.last.nextWrite >= q.segmentSize {
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prevLast := q.last
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q.last = &writeJobQueueSegment{
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segment: make([]chunkWriteJob, q.segmentSize),
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}
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if prevLast != nil {
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prevLast.nextSegment = q.last
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}
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if q.first == nil {
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q.first = q.last
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}
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}
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q.last.segment[q.last.nextWrite] = job
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q.last.nextWrite++
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q.size++
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q.pushed.Signal()
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return true
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}
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// pop returns first job from the queue, and true.
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// If queue is empty, pop blocks until there is a job (returns true), or until queue is closed (returns false).
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// If queue was already closed, pop first returns all remaining elements from the queue (with true value), and only then returns false.
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func (q *writeJobQueue) pop() (chunkWriteJob, bool) {
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q.mtx.Lock()
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defer q.mtx.Unlock()
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// wait until something is pushed to the queue, or queue is closed.
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for q.size == 0 {
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if q.closed {
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return chunkWriteJob{}, false
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}
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q.pushed.Wait()
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}
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res := q.first.segment[q.first.nextRead]
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q.first.segment[q.first.nextRead] = chunkWriteJob{} // clear just-read element
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q.first.nextRead++
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q.size--
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// If we have read all possible elements from first segment, we can drop it.
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if q.first.nextRead >= q.segmentSize {
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q.first = q.first.nextSegment
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if q.first == nil {
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q.last = nil
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}
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}
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q.popped.Signal()
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return res, true
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}
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// length returns number of all jobs in the queue.
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func (q *writeJobQueue) length() int {
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q.mtx.Lock()
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defer q.mtx.Unlock()
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return q.size
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}
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