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78 lines
2.7 KiB
Go
78 lines
2.7 KiB
Go
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// Copyright 2023 The Prometheus Authors
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// Package zeropool provides a zero-allocation type-safe alternative for sync.Pool, used to workaround staticheck SA6002.
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// The contents of this package are brought from https://github.com/colega/zeropool because "little copying is better than little dependency".
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package zeropool
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import "sync"
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// Pool is a type-safe pool of items that does not allocate pointers to items.
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// That is not entirely true, it does allocate sometimes, but not most of the time,
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// just like the usual sync.Pool pools items most of the time, except when they're evicted.
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// It does that by storing the allocated pointers in a secondary pool instead of letting them go,
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// so they can be used later to store the items again.
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//
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// Zero value of Pool[T] is valid, and it will return zero values of T if nothing is pooled.
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type Pool[T any] struct {
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// items holds pointers to the pooled items, which are valid to be used.
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items sync.Pool
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// pointers holds just pointers to the pooled item types.
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// The values referenced by pointers are not valid to be used (as they're used by some other caller)
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// and it is safe to overwrite these pointers.
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pointers sync.Pool
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}
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// New creates a new Pool[T] with the given function to create new items.
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// A Pool must not be copied after first use.
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func New[T any](item func() T) Pool[T] {
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return Pool[T]{
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items: sync.Pool{
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New: func() interface{} {
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val := item()
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return &val
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},
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},
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}
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}
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// Get returns an item from the pool, creating a new one if necessary.
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// Get may be called concurrently from multiple goroutines.
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func (p *Pool[T]) Get() T {
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pooled := p.items.Get()
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if pooled == nil {
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// The only way this can happen is when someone is using the zero-value of zeropool.Pool, and items pool is empty.
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// We don't have a pointer to store in p.pointers, so just return the empty value.
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var zero T
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return zero
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}
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ptr := pooled.(*T)
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item := *ptr // ptr still holds a reference to a copy of item, but nobody will use it.
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p.pointers.Put(ptr)
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return item
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}
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// Put adds an item to the pool.
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func (p *Pool[T]) Put(item T) {
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var ptr *T
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if pooled := p.pointers.Get(); pooled != nil {
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ptr = pooled.(*T)
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} else {
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ptr = new(T)
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}
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*ptr = item
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p.items.Put(ptr)
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}
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