prometheus/discovery/dns/dns.go

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// Copyright 2016 The Prometheus Authors
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package dns
import (
"context"
"errors"
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"fmt"
"net"
"strings"
"sync"
"time"
"github.com/go-kit/log"
"github.com/go-kit/log/level"
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"github.com/miekg/dns"
"github.com/prometheus/client_golang/prometheus"
"github.com/prometheus/common/model"
"github.com/prometheus/prometheus/discovery"
"github.com/prometheus/prometheus/discovery/refresh"
Refactor SD configuration to remove `config` dependency (#3629) * refactor: move targetGroup struct and CheckOverflow() to their own package * refactor: move auth and security related structs to a utility package, fix import error in utility package * refactor: Azure SD, remove SD struct from config * refactor: DNS SD, remove SD struct from config into dns package * refactor: ec2 SD, move SD struct from config into the ec2 package * refactor: file SD, move SD struct from config to file discovery package * refactor: gce, move SD struct from config to gce discovery package * refactor: move HTTPClientConfig and URL into util/config, fix import error in httputil * refactor: consul, move SD struct from config into consul discovery package * refactor: marathon, move SD struct from config into marathon discovery package * refactor: triton, move SD struct from config to triton discovery package, fix test * refactor: zookeeper, move SD structs from config to zookeeper discovery package * refactor: openstack, remove SD struct from config, move into openstack discovery package * refactor: kubernetes, move SD struct from config into kubernetes discovery package * refactor: notifier, use targetgroup package instead of config * refactor: tests for file, marathon, triton SD - use targetgroup package instead of config.TargetGroup * refactor: retrieval, use targetgroup package instead of config.TargetGroup * refactor: storage, use config util package * refactor: discovery manager, use targetgroup package instead of config.TargetGroup * refactor: use HTTPClient and TLS config from configUtil instead of config * refactor: tests, use targetgroup package instead of config.TargetGroup * refactor: fix tagetgroup.Group pointers that were removed by mistake * refactor: openstack, kubernetes: drop prefixes * refactor: remove import aliases forced due to vscode bug * refactor: move main SD struct out of config into discovery/config * refactor: rename configUtil to config_util * refactor: rename yamlUtil to yaml_config * refactor: kubernetes, remove prefixes * refactor: move the TargetGroup package to discovery/ * refactor: fix order of imports
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"github.com/prometheus/prometheus/discovery/targetgroup"
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)
const (
resolvConf = "/etc/resolv.conf"
dnsNameLabel = model.MetaLabelPrefix + "dns_name"
dnsSrvRecordPrefix = model.MetaLabelPrefix + "dns_srv_record_"
dnsSrvRecordTargetLabel = dnsSrvRecordPrefix + "target"
dnsSrvRecordPortLabel = dnsSrvRecordPrefix + "port"
dnsMxRecordPrefix = model.MetaLabelPrefix + "dns_mx_record_"
dnsMxRecordTargetLabel = dnsMxRecordPrefix + "target"
dnsNsRecordPrefix = model.MetaLabelPrefix + "dns_ns_record_"
dnsNsRecordTargetLabel = dnsNsRecordPrefix + "target"
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// Constants for instrumentation.
namespace = "prometheus"
)
// DefaultSDConfig is the default DNS SD configuration.
var DefaultSDConfig = SDConfig{
RefreshInterval: model.Duration(30 * time.Second),
Type: "SRV",
}
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func init() {
discovery.RegisterConfig(&SDConfig{})
}
Refactor SD configuration to remove `config` dependency (#3629) * refactor: move targetGroup struct and CheckOverflow() to their own package * refactor: move auth and security related structs to a utility package, fix import error in utility package * refactor: Azure SD, remove SD struct from config * refactor: DNS SD, remove SD struct from config into dns package * refactor: ec2 SD, move SD struct from config into the ec2 package * refactor: file SD, move SD struct from config to file discovery package * refactor: gce, move SD struct from config to gce discovery package * refactor: move HTTPClientConfig and URL into util/config, fix import error in httputil * refactor: consul, move SD struct from config into consul discovery package * refactor: marathon, move SD struct from config into marathon discovery package * refactor: triton, move SD struct from config to triton discovery package, fix test * refactor: zookeeper, move SD structs from config to zookeeper discovery package * refactor: openstack, remove SD struct from config, move into openstack discovery package * refactor: kubernetes, move SD struct from config into kubernetes discovery package * refactor: notifier, use targetgroup package instead of config * refactor: tests for file, marathon, triton SD - use targetgroup package instead of config.TargetGroup * refactor: retrieval, use targetgroup package instead of config.TargetGroup * refactor: storage, use config util package * refactor: discovery manager, use targetgroup package instead of config.TargetGroup * refactor: use HTTPClient and TLS config from configUtil instead of config * refactor: tests, use targetgroup package instead of config.TargetGroup * refactor: fix tagetgroup.Group pointers that were removed by mistake * refactor: openstack, kubernetes: drop prefixes * refactor: remove import aliases forced due to vscode bug * refactor: move main SD struct out of config into discovery/config * refactor: rename configUtil to config_util * refactor: rename yamlUtil to yaml_config * refactor: kubernetes, remove prefixes * refactor: move the TargetGroup package to discovery/ * refactor: fix order of imports
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// SDConfig is the configuration for DNS based service discovery.
type SDConfig struct {
Names []string `yaml:"names"`
RefreshInterval model.Duration `yaml:"refresh_interval,omitempty"`
Type string `yaml:"type"`
Port int `yaml:"port"` // Ignored for SRV records
}
// NewDiscovererMetrics implements discovery.Config.
func (*SDConfig) NewDiscovererMetrics(reg prometheus.Registerer, rmi discovery.RefreshMetricsInstantiator) discovery.DiscovererMetrics {
return newDiscovererMetrics(reg, rmi)
}
// Name returns the name of the Config.
func (*SDConfig) Name() string { return "dns" }
// NewDiscoverer returns a Discoverer for the Config.
func (c *SDConfig) NewDiscoverer(opts discovery.DiscovererOptions) (discovery.Discoverer, error) {
return NewDiscovery(*c, opts.Logger, opts.Metrics)
}
Refactor SD configuration to remove `config` dependency (#3629) * refactor: move targetGroup struct and CheckOverflow() to their own package * refactor: move auth and security related structs to a utility package, fix import error in utility package * refactor: Azure SD, remove SD struct from config * refactor: DNS SD, remove SD struct from config into dns package * refactor: ec2 SD, move SD struct from config into the ec2 package * refactor: file SD, move SD struct from config to file discovery package * refactor: gce, move SD struct from config to gce discovery package * refactor: move HTTPClientConfig and URL into util/config, fix import error in httputil * refactor: consul, move SD struct from config into consul discovery package * refactor: marathon, move SD struct from config into marathon discovery package * refactor: triton, move SD struct from config to triton discovery package, fix test * refactor: zookeeper, move SD structs from config to zookeeper discovery package * refactor: openstack, remove SD struct from config, move into openstack discovery package * refactor: kubernetes, move SD struct from config into kubernetes discovery package * refactor: notifier, use targetgroup package instead of config * refactor: tests for file, marathon, triton SD - use targetgroup package instead of config.TargetGroup * refactor: retrieval, use targetgroup package instead of config.TargetGroup * refactor: storage, use config util package * refactor: discovery manager, use targetgroup package instead of config.TargetGroup * refactor: use HTTPClient and TLS config from configUtil instead of config * refactor: tests, use targetgroup package instead of config.TargetGroup * refactor: fix tagetgroup.Group pointers that were removed by mistake * refactor: openstack, kubernetes: drop prefixes * refactor: remove import aliases forced due to vscode bug * refactor: move main SD struct out of config into discovery/config * refactor: rename configUtil to config_util * refactor: rename yamlUtil to yaml_config * refactor: kubernetes, remove prefixes * refactor: move the TargetGroup package to discovery/ * refactor: fix order of imports
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// UnmarshalYAML implements the yaml.Unmarshaler interface.
func (c *SDConfig) UnmarshalYAML(unmarshal func(interface{}) error) error {
*c = DefaultSDConfig
type plain SDConfig
err := unmarshal((*plain)(c))
if err != nil {
return err
}
if len(c.Names) == 0 {
return errors.New("DNS-SD config must contain at least one SRV record name")
Refactor SD configuration to remove `config` dependency (#3629) * refactor: move targetGroup struct and CheckOverflow() to their own package * refactor: move auth and security related structs to a utility package, fix import error in utility package * refactor: Azure SD, remove SD struct from config * refactor: DNS SD, remove SD struct from config into dns package * refactor: ec2 SD, move SD struct from config into the ec2 package * refactor: file SD, move SD struct from config to file discovery package * refactor: gce, move SD struct from config to gce discovery package * refactor: move HTTPClientConfig and URL into util/config, fix import error in httputil * refactor: consul, move SD struct from config into consul discovery package * refactor: marathon, move SD struct from config into marathon discovery package * refactor: triton, move SD struct from config to triton discovery package, fix test * refactor: zookeeper, move SD structs from config to zookeeper discovery package * refactor: openstack, remove SD struct from config, move into openstack discovery package * refactor: kubernetes, move SD struct from config into kubernetes discovery package * refactor: notifier, use targetgroup package instead of config * refactor: tests for file, marathon, triton SD - use targetgroup package instead of config.TargetGroup * refactor: retrieval, use targetgroup package instead of config.TargetGroup * refactor: storage, use config util package * refactor: discovery manager, use targetgroup package instead of config.TargetGroup * refactor: use HTTPClient and TLS config from configUtil instead of config * refactor: tests, use targetgroup package instead of config.TargetGroup * refactor: fix tagetgroup.Group pointers that were removed by mistake * refactor: openstack, kubernetes: drop prefixes * refactor: remove import aliases forced due to vscode bug * refactor: move main SD struct out of config into discovery/config * refactor: rename configUtil to config_util * refactor: rename yamlUtil to yaml_config * refactor: kubernetes, remove prefixes * refactor: move the TargetGroup package to discovery/ * refactor: fix order of imports
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}
switch strings.ToUpper(c.Type) {
case "SRV":
case "A", "AAAA", "MX", "NS":
Refactor SD configuration to remove `config` dependency (#3629) * refactor: move targetGroup struct and CheckOverflow() to their own package * refactor: move auth and security related structs to a utility package, fix import error in utility package * refactor: Azure SD, remove SD struct from config * refactor: DNS SD, remove SD struct from config into dns package * refactor: ec2 SD, move SD struct from config into the ec2 package * refactor: file SD, move SD struct from config to file discovery package * refactor: gce, move SD struct from config to gce discovery package * refactor: move HTTPClientConfig and URL into util/config, fix import error in httputil * refactor: consul, move SD struct from config into consul discovery package * refactor: marathon, move SD struct from config into marathon discovery package * refactor: triton, move SD struct from config to triton discovery package, fix test * refactor: zookeeper, move SD structs from config to zookeeper discovery package * refactor: openstack, remove SD struct from config, move into openstack discovery package * refactor: kubernetes, move SD struct from config into kubernetes discovery package * refactor: notifier, use targetgroup package instead of config * refactor: tests for file, marathon, triton SD - use targetgroup package instead of config.TargetGroup * refactor: retrieval, use targetgroup package instead of config.TargetGroup * refactor: storage, use config util package * refactor: discovery manager, use targetgroup package instead of config.TargetGroup * refactor: use HTTPClient and TLS config from configUtil instead of config * refactor: tests, use targetgroup package instead of config.TargetGroup * refactor: fix tagetgroup.Group pointers that were removed by mistake * refactor: openstack, kubernetes: drop prefixes * refactor: remove import aliases forced due to vscode bug * refactor: move main SD struct out of config into discovery/config * refactor: rename configUtil to config_util * refactor: rename yamlUtil to yaml_config * refactor: kubernetes, remove prefixes * refactor: move the TargetGroup package to discovery/ * refactor: fix order of imports
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if c.Port == 0 {
return errors.New("a port is required in DNS-SD configs for all record types except SRV")
Refactor SD configuration to remove `config` dependency (#3629) * refactor: move targetGroup struct and CheckOverflow() to their own package * refactor: move auth and security related structs to a utility package, fix import error in utility package * refactor: Azure SD, remove SD struct from config * refactor: DNS SD, remove SD struct from config into dns package * refactor: ec2 SD, move SD struct from config into the ec2 package * refactor: file SD, move SD struct from config to file discovery package * refactor: gce, move SD struct from config to gce discovery package * refactor: move HTTPClientConfig and URL into util/config, fix import error in httputil * refactor: consul, move SD struct from config into consul discovery package * refactor: marathon, move SD struct from config into marathon discovery package * refactor: triton, move SD struct from config to triton discovery package, fix test * refactor: zookeeper, move SD structs from config to zookeeper discovery package * refactor: openstack, remove SD struct from config, move into openstack discovery package * refactor: kubernetes, move SD struct from config into kubernetes discovery package * refactor: notifier, use targetgroup package instead of config * refactor: tests for file, marathon, triton SD - use targetgroup package instead of config.TargetGroup * refactor: retrieval, use targetgroup package instead of config.TargetGroup * refactor: storage, use config util package * refactor: discovery manager, use targetgroup package instead of config.TargetGroup * refactor: use HTTPClient and TLS config from configUtil instead of config * refactor: tests, use targetgroup package instead of config.TargetGroup * refactor: fix tagetgroup.Group pointers that were removed by mistake * refactor: openstack, kubernetes: drop prefixes * refactor: remove import aliases forced due to vscode bug * refactor: move main SD struct out of config into discovery/config * refactor: rename configUtil to config_util * refactor: rename yamlUtil to yaml_config * refactor: kubernetes, remove prefixes * refactor: move the TargetGroup package to discovery/ * refactor: fix order of imports
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}
default:
return fmt.Errorf("invalid DNS-SD records type %s", c.Type)
Refactor SD configuration to remove `config` dependency (#3629) * refactor: move targetGroup struct and CheckOverflow() to their own package * refactor: move auth and security related structs to a utility package, fix import error in utility package * refactor: Azure SD, remove SD struct from config * refactor: DNS SD, remove SD struct from config into dns package * refactor: ec2 SD, move SD struct from config into the ec2 package * refactor: file SD, move SD struct from config to file discovery package * refactor: gce, move SD struct from config to gce discovery package * refactor: move HTTPClientConfig and URL into util/config, fix import error in httputil * refactor: consul, move SD struct from config into consul discovery package * refactor: marathon, move SD struct from config into marathon discovery package * refactor: triton, move SD struct from config to triton discovery package, fix test * refactor: zookeeper, move SD structs from config to zookeeper discovery package * refactor: openstack, remove SD struct from config, move into openstack discovery package * refactor: kubernetes, move SD struct from config into kubernetes discovery package * refactor: notifier, use targetgroup package instead of config * refactor: tests for file, marathon, triton SD - use targetgroup package instead of config.TargetGroup * refactor: retrieval, use targetgroup package instead of config.TargetGroup * refactor: storage, use config util package * refactor: discovery manager, use targetgroup package instead of config.TargetGroup * refactor: use HTTPClient and TLS config from configUtil instead of config * refactor: tests, use targetgroup package instead of config.TargetGroup * refactor: fix tagetgroup.Group pointers that were removed by mistake * refactor: openstack, kubernetes: drop prefixes * refactor: remove import aliases forced due to vscode bug * refactor: move main SD struct out of config into discovery/config * refactor: rename configUtil to config_util * refactor: rename yamlUtil to yaml_config * refactor: kubernetes, remove prefixes * refactor: move the TargetGroup package to discovery/ * refactor: fix order of imports
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}
return nil
}
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// Discovery periodically performs DNS-SD requests. It implements
// the Discoverer interface.
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type Discovery struct {
*refresh.Discovery
names []string
port int
qtype uint16
logger log.Logger
metrics *dnsMetrics
lookupFn func(name string, qtype uint16, logger log.Logger) (*dns.Msg, error)
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}
// NewDiscovery returns a new Discovery which periodically refreshes its targets.
func NewDiscovery(conf SDConfig, logger log.Logger, metrics discovery.DiscovererMetrics) (*Discovery, error) {
m, ok := metrics.(*dnsMetrics)
if !ok {
return nil, fmt.Errorf("invalid discovery metrics type")
}
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if logger == nil {
logger = log.NewNopLogger()
}
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qtype := dns.TypeSRV
switch strings.ToUpper(conf.Type) {
case "A":
qtype = dns.TypeA
case "AAAA":
qtype = dns.TypeAAAA
case "SRV":
qtype = dns.TypeSRV
case "MX":
qtype = dns.TypeMX
case "NS":
qtype = dns.TypeNS
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}
d := &Discovery{
names: conf.Names,
qtype: qtype,
port: conf.Port,
logger: logger,
lookupFn: lookupWithSearchPath,
metrics: m,
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}
d.Discovery = refresh.NewDiscovery(
refresh.Options{
Logger: logger,
Mech: "dns",
Interval: time.Duration(conf.RefreshInterval),
RefreshF: d.refresh,
MetricsInstantiator: m.refreshMetrics,
},
)
return d, nil
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}
func (d *Discovery) refresh(ctx context.Context) ([]*targetgroup.Group, error) {
var (
wg sync.WaitGroup
ch = make(chan *targetgroup.Group)
tgs = make([]*targetgroup.Group, 0, len(d.names))
)
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wg.Add(len(d.names))
for _, name := range d.names {
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go func(n string) {
if err := d.refreshOne(ctx, n, ch); err != nil && !errors.Is(err, context.Canceled) {
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level.Error(d.logger).Log("msg", "Error refreshing DNS targets", "err", err)
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}
wg.Done()
}(name)
}
go func() {
wg.Wait()
close(ch)
}()
for tg := range ch {
tgs = append(tgs, tg)
}
return tgs, nil
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}
func (d *Discovery) refreshOne(ctx context.Context, name string, ch chan<- *targetgroup.Group) error {
response, err := d.lookupFn(name, d.qtype, d.logger)
d.metrics.dnsSDLookupsCount.Inc()
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if err != nil {
d.metrics.dnsSDLookupFailuresCount.Inc()
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return err
}
Refactor SD configuration to remove `config` dependency (#3629) * refactor: move targetGroup struct and CheckOverflow() to their own package * refactor: move auth and security related structs to a utility package, fix import error in utility package * refactor: Azure SD, remove SD struct from config * refactor: DNS SD, remove SD struct from config into dns package * refactor: ec2 SD, move SD struct from config into the ec2 package * refactor: file SD, move SD struct from config to file discovery package * refactor: gce, move SD struct from config to gce discovery package * refactor: move HTTPClientConfig and URL into util/config, fix import error in httputil * refactor: consul, move SD struct from config into consul discovery package * refactor: marathon, move SD struct from config into marathon discovery package * refactor: triton, move SD struct from config to triton discovery package, fix test * refactor: zookeeper, move SD structs from config to zookeeper discovery package * refactor: openstack, remove SD struct from config, move into openstack discovery package * refactor: kubernetes, move SD struct from config into kubernetes discovery package * refactor: notifier, use targetgroup package instead of config * refactor: tests for file, marathon, triton SD - use targetgroup package instead of config.TargetGroup * refactor: retrieval, use targetgroup package instead of config.TargetGroup * refactor: storage, use config util package * refactor: discovery manager, use targetgroup package instead of config.TargetGroup * refactor: use HTTPClient and TLS config from configUtil instead of config * refactor: tests, use targetgroup package instead of config.TargetGroup * refactor: fix tagetgroup.Group pointers that were removed by mistake * refactor: openstack, kubernetes: drop prefixes * refactor: remove import aliases forced due to vscode bug * refactor: move main SD struct out of config into discovery/config * refactor: rename configUtil to config_util * refactor: rename yamlUtil to yaml_config * refactor: kubernetes, remove prefixes * refactor: move the TargetGroup package to discovery/ * refactor: fix order of imports
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tg := &targetgroup.Group{}
hostPort := func(a string, p int) model.LabelValue {
return model.LabelValue(net.JoinHostPort(a, fmt.Sprintf("%d", p)))
}
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for _, record := range response.Answer {
var target, dnsSrvRecordTarget, dnsSrvRecordPort, dnsMxRecordTarget, dnsNsRecordTarget model.LabelValue
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switch addr := record.(type) {
case *dns.SRV:
dnsSrvRecordTarget = model.LabelValue(addr.Target)
dnsSrvRecordPort = model.LabelValue(fmt.Sprintf("%d", addr.Port))
// Remove the final dot from rooted DNS names to make them look more usual.
addr.Target = strings.TrimRight(addr.Target, ".")
target = hostPort(addr.Target, int(addr.Port))
case *dns.MX:
dnsMxRecordTarget = model.LabelValue(addr.Mx)
// Remove the final dot from rooted DNS names to make them look more usual.
addr.Mx = strings.TrimRight(addr.Mx, ".")
target = hostPort(addr.Mx, d.port)
case *dns.NS:
dnsNsRecordTarget = model.LabelValue(addr.Ns)
// Remove the final dot from rooted DNS names to make them look more usual.
addr.Ns = strings.TrimRight(addr.Ns, ".")
target = hostPort(addr.Ns, d.port)
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case *dns.A:
target = hostPort(addr.A.String(), d.port)
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case *dns.AAAA:
target = hostPort(addr.AAAA.String(), d.port)
case *dns.CNAME:
// CNAME responses can occur with "Type: A" dns_sd_config requests.
continue
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default:
level.Warn(d.logger).Log("msg", "Invalid record", "record", record)
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continue
}
tg.Targets = append(tg.Targets, model.LabelSet{
model.AddressLabel: target,
dnsNameLabel: model.LabelValue(name),
dnsSrvRecordTargetLabel: dnsSrvRecordTarget,
dnsSrvRecordPortLabel: dnsSrvRecordPort,
dnsMxRecordTargetLabel: dnsMxRecordTarget,
dnsNsRecordTargetLabel: dnsNsRecordTarget,
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})
}
tg.Source = name
select {
case <-ctx.Done():
return ctx.Err()
case ch <- tg:
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}
return nil
}
Improve DNS response handling to prevent "stuck" records [Fixes #2799] (#3138) The problem reported in #2799 was that in the event that all records for a name were removed, the target group was never updated to be the "empty" set. Essentially, whatever Prometheus last saw as a non-empty list of targets would stay that way forever (or at least until Prometheus restarted...). This came about because of a fairly naive interpretation of what a valid-looking DNS response actually looked like -- essentially, the only valid DNS responses were ones that had a non-empty record list. That's fine as long as your config always lists only target names which have non-empty record sets; if your environment happens to legitimately have empty record sets sometimes, all hell breaks loose (otherwise-cleanly shutdown systems trigger up==0 alerts, for instance). This patch is a refactoring of the DNS lookup behaviour that maintains existing behaviour with regard to search paths, but correctly handles empty and non-existent record sets. RFC1034 s4.3.1 says there's three ways a recursive DNS server can respond: 1. Here is your answer (possibly an empty answer, because of the way DNS considers all records for a name, regardless of type, when deciding whether the name exists). 2. There is no spoon (the name you asked for definitely does not exist). 3. I am a teapot (something has gone terribly wrong). Situations 1 and 2 are fine and dandy; whatever the answer is (empty or otherwise) is the list of targets. If something has gone wrong, then we shouldn't go updating the target list because we don't really *know* what the target list should be. Multiple DNS servers to query is a straightforward augmentation; if you get an error, then try the next server in the list, until you get an answer or run out servers to ask. Only if *all* the servers return errors should you return an error to the calling code. Where things get complicated is the search path. In order to be able to confidently say, "this name does not exist anywhere, you can remove all the targets for this name because it's definitely GORN", at least one server for *all* the possible names need to return either successful-but-empty responses, or NXDOMAIN. If any name errors out, then -- since that one might have been the one where the records came from -- you need to say "maintain the status quo until we get a known-good response". It is possible, though unlikely, that a poorly-configured DNS setup (say, one which had a domain in its search path for which all configured recursive resolvers respond with REFUSED) could result in the same "stuck" records problem we're solving here, but the DNS configuration should be fixed in that case, and there's nothing we can do in Prometheus itself to fix the problem. I've tested this patch on a local scratch instance in all the various ways I can think of: 1. Adding records (targets get scraped) 2. Adding records of a different type 3. Remove records of the requested type, leaving other type records intact (targets don't get scraped) 4. Remove all records for the name (targets don't get scraped) 5. Shutdown the resolver (targets still get scraped) There's no automated test suite additions, because there isn't a test suite for DNS discovery, and I was stretching my Go skills to the limit to make this happen; mock objects are beyond me.
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// lookupWithSearchPath tries to get an answer for various permutations of
// the given name, appending the system-configured search path as necessary.
//
// There are three possible outcomes:
//
// 1. One of the permutations of the given name is recognized as
// "valid" by the DNS, in which case we consider ourselves "done"
// and that answer is returned. Note that, due to the way the DNS
// handles "name has resource records, but none of the specified type",
// the answer received may have an empty set of results.
Improve DNS response handling to prevent "stuck" records [Fixes #2799] (#3138) The problem reported in #2799 was that in the event that all records for a name were removed, the target group was never updated to be the "empty" set. Essentially, whatever Prometheus last saw as a non-empty list of targets would stay that way forever (or at least until Prometheus restarted...). This came about because of a fairly naive interpretation of what a valid-looking DNS response actually looked like -- essentially, the only valid DNS responses were ones that had a non-empty record list. That's fine as long as your config always lists only target names which have non-empty record sets; if your environment happens to legitimately have empty record sets sometimes, all hell breaks loose (otherwise-cleanly shutdown systems trigger up==0 alerts, for instance). This patch is a refactoring of the DNS lookup behaviour that maintains existing behaviour with regard to search paths, but correctly handles empty and non-existent record sets. RFC1034 s4.3.1 says there's three ways a recursive DNS server can respond: 1. Here is your answer (possibly an empty answer, because of the way DNS considers all records for a name, regardless of type, when deciding whether the name exists). 2. There is no spoon (the name you asked for definitely does not exist). 3. I am a teapot (something has gone terribly wrong). Situations 1 and 2 are fine and dandy; whatever the answer is (empty or otherwise) is the list of targets. If something has gone wrong, then we shouldn't go updating the target list because we don't really *know* what the target list should be. Multiple DNS servers to query is a straightforward augmentation; if you get an error, then try the next server in the list, until you get an answer or run out servers to ask. Only if *all* the servers return errors should you return an error to the calling code. Where things get complicated is the search path. In order to be able to confidently say, "this name does not exist anywhere, you can remove all the targets for this name because it's definitely GORN", at least one server for *all* the possible names need to return either successful-but-empty responses, or NXDOMAIN. If any name errors out, then -- since that one might have been the one where the records came from -- you need to say "maintain the status quo until we get a known-good response". It is possible, though unlikely, that a poorly-configured DNS setup (say, one which had a domain in its search path for which all configured recursive resolvers respond with REFUSED) could result in the same "stuck" records problem we're solving here, but the DNS configuration should be fixed in that case, and there's nothing we can do in Prometheus itself to fix the problem. I've tested this patch on a local scratch instance in all the various ways I can think of: 1. Adding records (targets get scraped) 2. Adding records of a different type 3. Remove records of the requested type, leaving other type records intact (targets don't get scraped) 4. Remove all records for the name (targets don't get scraped) 5. Shutdown the resolver (targets still get scraped) There's no automated test suite additions, because there isn't a test suite for DNS discovery, and I was stretching my Go skills to the limit to make this happen; mock objects are beyond me.
2017-09-15 03:26:10 -07:00
//
// 2. All of the permutations of the given name are responded to by one of
// the servers in the "nameservers" list with the answer "that name does
// not exist" (NXDOMAIN). In that case, it can be considered
// pseudo-authoritative that there are no records for that name.
Improve DNS response handling to prevent "stuck" records [Fixes #2799] (#3138) The problem reported in #2799 was that in the event that all records for a name were removed, the target group was never updated to be the "empty" set. Essentially, whatever Prometheus last saw as a non-empty list of targets would stay that way forever (or at least until Prometheus restarted...). This came about because of a fairly naive interpretation of what a valid-looking DNS response actually looked like -- essentially, the only valid DNS responses were ones that had a non-empty record list. That's fine as long as your config always lists only target names which have non-empty record sets; if your environment happens to legitimately have empty record sets sometimes, all hell breaks loose (otherwise-cleanly shutdown systems trigger up==0 alerts, for instance). This patch is a refactoring of the DNS lookup behaviour that maintains existing behaviour with regard to search paths, but correctly handles empty and non-existent record sets. RFC1034 s4.3.1 says there's three ways a recursive DNS server can respond: 1. Here is your answer (possibly an empty answer, because of the way DNS considers all records for a name, regardless of type, when deciding whether the name exists). 2. There is no spoon (the name you asked for definitely does not exist). 3. I am a teapot (something has gone terribly wrong). Situations 1 and 2 are fine and dandy; whatever the answer is (empty or otherwise) is the list of targets. If something has gone wrong, then we shouldn't go updating the target list because we don't really *know* what the target list should be. Multiple DNS servers to query is a straightforward augmentation; if you get an error, then try the next server in the list, until you get an answer or run out servers to ask. Only if *all* the servers return errors should you return an error to the calling code. Where things get complicated is the search path. In order to be able to confidently say, "this name does not exist anywhere, you can remove all the targets for this name because it's definitely GORN", at least one server for *all* the possible names need to return either successful-but-empty responses, or NXDOMAIN. If any name errors out, then -- since that one might have been the one where the records came from -- you need to say "maintain the status quo until we get a known-good response". It is possible, though unlikely, that a poorly-configured DNS setup (say, one which had a domain in its search path for which all configured recursive resolvers respond with REFUSED) could result in the same "stuck" records problem we're solving here, but the DNS configuration should be fixed in that case, and there's nothing we can do in Prometheus itself to fix the problem. I've tested this patch on a local scratch instance in all the various ways I can think of: 1. Adding records (targets get scraped) 2. Adding records of a different type 3. Remove records of the requested type, leaving other type records intact (targets don't get scraped) 4. Remove all records for the name (targets don't get scraped) 5. Shutdown the resolver (targets still get scraped) There's no automated test suite additions, because there isn't a test suite for DNS discovery, and I was stretching my Go skills to the limit to make this happen; mock objects are beyond me.
2017-09-15 03:26:10 -07:00
//
// 3. One or more of the names was responded to by all servers with some
// sort of error indication. In that case, we can't know if, in fact,
// there are records for the name or not, so whatever state the
// configuration is in, we should keep it that way until we know for
// sure (by, presumably, all the names getting answers in the future).
Improve DNS response handling to prevent "stuck" records [Fixes #2799] (#3138) The problem reported in #2799 was that in the event that all records for a name were removed, the target group was never updated to be the "empty" set. Essentially, whatever Prometheus last saw as a non-empty list of targets would stay that way forever (or at least until Prometheus restarted...). This came about because of a fairly naive interpretation of what a valid-looking DNS response actually looked like -- essentially, the only valid DNS responses were ones that had a non-empty record list. That's fine as long as your config always lists only target names which have non-empty record sets; if your environment happens to legitimately have empty record sets sometimes, all hell breaks loose (otherwise-cleanly shutdown systems trigger up==0 alerts, for instance). This patch is a refactoring of the DNS lookup behaviour that maintains existing behaviour with regard to search paths, but correctly handles empty and non-existent record sets. RFC1034 s4.3.1 says there's three ways a recursive DNS server can respond: 1. Here is your answer (possibly an empty answer, because of the way DNS considers all records for a name, regardless of type, when deciding whether the name exists). 2. There is no spoon (the name you asked for definitely does not exist). 3. I am a teapot (something has gone terribly wrong). Situations 1 and 2 are fine and dandy; whatever the answer is (empty or otherwise) is the list of targets. If something has gone wrong, then we shouldn't go updating the target list because we don't really *know* what the target list should be. Multiple DNS servers to query is a straightforward augmentation; if you get an error, then try the next server in the list, until you get an answer or run out servers to ask. Only if *all* the servers return errors should you return an error to the calling code. Where things get complicated is the search path. In order to be able to confidently say, "this name does not exist anywhere, you can remove all the targets for this name because it's definitely GORN", at least one server for *all* the possible names need to return either successful-but-empty responses, or NXDOMAIN. If any name errors out, then -- since that one might have been the one where the records came from -- you need to say "maintain the status quo until we get a known-good response". It is possible, though unlikely, that a poorly-configured DNS setup (say, one which had a domain in its search path for which all configured recursive resolvers respond with REFUSED) could result in the same "stuck" records problem we're solving here, but the DNS configuration should be fixed in that case, and there's nothing we can do in Prometheus itself to fix the problem. I've tested this patch on a local scratch instance in all the various ways I can think of: 1. Adding records (targets get scraped) 2. Adding records of a different type 3. Remove records of the requested type, leaving other type records intact (targets don't get scraped) 4. Remove all records for the name (targets don't get scraped) 5. Shutdown the resolver (targets still get scraped) There's no automated test suite additions, because there isn't a test suite for DNS discovery, and I was stretching my Go skills to the limit to make this happen; mock objects are beyond me.
2017-09-15 03:26:10 -07:00
//
// Outcomes 1 and 2 are indicated by a valid response message (possibly an
// empty one) and no error. Outcome 3 is indicated by an error return. The
// error will be generic-looking, because trying to return all the errors
// returned by the combination of all name permutations and servers is a
// nightmare.
func lookupWithSearchPath(name string, qtype uint16, logger log.Logger) (*dns.Msg, error) {
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conf, err := dns.ClientConfigFromFile(resolvConf)
if err != nil {
return nil, fmt.Errorf("could not load resolv.conf: %w", err)
2016-05-05 02:45:51 -07:00
}
Improve DNS response handling to prevent "stuck" records [Fixes #2799] (#3138) The problem reported in #2799 was that in the event that all records for a name were removed, the target group was never updated to be the "empty" set. Essentially, whatever Prometheus last saw as a non-empty list of targets would stay that way forever (or at least until Prometheus restarted...). This came about because of a fairly naive interpretation of what a valid-looking DNS response actually looked like -- essentially, the only valid DNS responses were ones that had a non-empty record list. That's fine as long as your config always lists only target names which have non-empty record sets; if your environment happens to legitimately have empty record sets sometimes, all hell breaks loose (otherwise-cleanly shutdown systems trigger up==0 alerts, for instance). This patch is a refactoring of the DNS lookup behaviour that maintains existing behaviour with regard to search paths, but correctly handles empty and non-existent record sets. RFC1034 s4.3.1 says there's three ways a recursive DNS server can respond: 1. Here is your answer (possibly an empty answer, because of the way DNS considers all records for a name, regardless of type, when deciding whether the name exists). 2. There is no spoon (the name you asked for definitely does not exist). 3. I am a teapot (something has gone terribly wrong). Situations 1 and 2 are fine and dandy; whatever the answer is (empty or otherwise) is the list of targets. If something has gone wrong, then we shouldn't go updating the target list because we don't really *know* what the target list should be. Multiple DNS servers to query is a straightforward augmentation; if you get an error, then try the next server in the list, until you get an answer or run out servers to ask. Only if *all* the servers return errors should you return an error to the calling code. Where things get complicated is the search path. In order to be able to confidently say, "this name does not exist anywhere, you can remove all the targets for this name because it's definitely GORN", at least one server for *all* the possible names need to return either successful-but-empty responses, or NXDOMAIN. If any name errors out, then -- since that one might have been the one where the records came from -- you need to say "maintain the status quo until we get a known-good response". It is possible, though unlikely, that a poorly-configured DNS setup (say, one which had a domain in its search path for which all configured recursive resolvers respond with REFUSED) could result in the same "stuck" records problem we're solving here, but the DNS configuration should be fixed in that case, and there's nothing we can do in Prometheus itself to fix the problem. I've tested this patch on a local scratch instance in all the various ways I can think of: 1. Adding records (targets get scraped) 2. Adding records of a different type 3. Remove records of the requested type, leaving other type records intact (targets don't get scraped) 4. Remove all records for the name (targets don't get scraped) 5. Shutdown the resolver (targets still get scraped) There's no automated test suite additions, because there isn't a test suite for DNS discovery, and I was stretching my Go skills to the limit to make this happen; mock objects are beyond me.
2017-09-15 03:26:10 -07:00
allResponsesValid := true
for _, lname := range conf.NameList(name) {
response, err := lookupFromAnyServer(lname, qtype, conf, logger)
switch {
case err != nil:
Improve DNS response handling to prevent "stuck" records [Fixes #2799] (#3138) The problem reported in #2799 was that in the event that all records for a name were removed, the target group was never updated to be the "empty" set. Essentially, whatever Prometheus last saw as a non-empty list of targets would stay that way forever (or at least until Prometheus restarted...). This came about because of a fairly naive interpretation of what a valid-looking DNS response actually looked like -- essentially, the only valid DNS responses were ones that had a non-empty record list. That's fine as long as your config always lists only target names which have non-empty record sets; if your environment happens to legitimately have empty record sets sometimes, all hell breaks loose (otherwise-cleanly shutdown systems trigger up==0 alerts, for instance). This patch is a refactoring of the DNS lookup behaviour that maintains existing behaviour with regard to search paths, but correctly handles empty and non-existent record sets. RFC1034 s4.3.1 says there's three ways a recursive DNS server can respond: 1. Here is your answer (possibly an empty answer, because of the way DNS considers all records for a name, regardless of type, when deciding whether the name exists). 2. There is no spoon (the name you asked for definitely does not exist). 3. I am a teapot (something has gone terribly wrong). Situations 1 and 2 are fine and dandy; whatever the answer is (empty or otherwise) is the list of targets. If something has gone wrong, then we shouldn't go updating the target list because we don't really *know* what the target list should be. Multiple DNS servers to query is a straightforward augmentation; if you get an error, then try the next server in the list, until you get an answer or run out servers to ask. Only if *all* the servers return errors should you return an error to the calling code. Where things get complicated is the search path. In order to be able to confidently say, "this name does not exist anywhere, you can remove all the targets for this name because it's definitely GORN", at least one server for *all* the possible names need to return either successful-but-empty responses, or NXDOMAIN. If any name errors out, then -- since that one might have been the one where the records came from -- you need to say "maintain the status quo until we get a known-good response". It is possible, though unlikely, that a poorly-configured DNS setup (say, one which had a domain in its search path for which all configured recursive resolvers respond with REFUSED) could result in the same "stuck" records problem we're solving here, but the DNS configuration should be fixed in that case, and there's nothing we can do in Prometheus itself to fix the problem. I've tested this patch on a local scratch instance in all the various ways I can think of: 1. Adding records (targets get scraped) 2. Adding records of a different type 3. Remove records of the requested type, leaving other type records intact (targets don't get scraped) 4. Remove all records for the name (targets don't get scraped) 5. Shutdown the resolver (targets still get scraped) There's no automated test suite additions, because there isn't a test suite for DNS discovery, and I was stretching my Go skills to the limit to make this happen; mock objects are beyond me.
2017-09-15 03:26:10 -07:00
// We can't go home yet, because a later name
// may give us a valid, successful answer. However
// we can no longer say "this name definitely doesn't
// exist", because we did not get that answer for
// at least one name.
allResponsesValid = false
case response.Rcode == dns.RcodeSuccess:
Improve DNS response handling to prevent "stuck" records [Fixes #2799] (#3138) The problem reported in #2799 was that in the event that all records for a name were removed, the target group was never updated to be the "empty" set. Essentially, whatever Prometheus last saw as a non-empty list of targets would stay that way forever (or at least until Prometheus restarted...). This came about because of a fairly naive interpretation of what a valid-looking DNS response actually looked like -- essentially, the only valid DNS responses were ones that had a non-empty record list. That's fine as long as your config always lists only target names which have non-empty record sets; if your environment happens to legitimately have empty record sets sometimes, all hell breaks loose (otherwise-cleanly shutdown systems trigger up==0 alerts, for instance). This patch is a refactoring of the DNS lookup behaviour that maintains existing behaviour with regard to search paths, but correctly handles empty and non-existent record sets. RFC1034 s4.3.1 says there's three ways a recursive DNS server can respond: 1. Here is your answer (possibly an empty answer, because of the way DNS considers all records for a name, regardless of type, when deciding whether the name exists). 2. There is no spoon (the name you asked for definitely does not exist). 3. I am a teapot (something has gone terribly wrong). Situations 1 and 2 are fine and dandy; whatever the answer is (empty or otherwise) is the list of targets. If something has gone wrong, then we shouldn't go updating the target list because we don't really *know* what the target list should be. Multiple DNS servers to query is a straightforward augmentation; if you get an error, then try the next server in the list, until you get an answer or run out servers to ask. Only if *all* the servers return errors should you return an error to the calling code. Where things get complicated is the search path. In order to be able to confidently say, "this name does not exist anywhere, you can remove all the targets for this name because it's definitely GORN", at least one server for *all* the possible names need to return either successful-but-empty responses, or NXDOMAIN. If any name errors out, then -- since that one might have been the one where the records came from -- you need to say "maintain the status quo until we get a known-good response". It is possible, though unlikely, that a poorly-configured DNS setup (say, one which had a domain in its search path for which all configured recursive resolvers respond with REFUSED) could result in the same "stuck" records problem we're solving here, but the DNS configuration should be fixed in that case, and there's nothing we can do in Prometheus itself to fix the problem. I've tested this patch on a local scratch instance in all the various ways I can think of: 1. Adding records (targets get scraped) 2. Adding records of a different type 3. Remove records of the requested type, leaving other type records intact (targets don't get scraped) 4. Remove all records for the name (targets don't get scraped) 5. Shutdown the resolver (targets still get scraped) There's no automated test suite additions, because there isn't a test suite for DNS discovery, and I was stretching my Go skills to the limit to make this happen; mock objects are beyond me.
2017-09-15 03:26:10 -07:00
// Outcome 1: GOLD!
return response, nil
}
}
if allResponsesValid {
// Outcome 2: everyone says NXDOMAIN, that's good enough for me.
Improve DNS response handling to prevent "stuck" records [Fixes #2799] (#3138) The problem reported in #2799 was that in the event that all records for a name were removed, the target group was never updated to be the "empty" set. Essentially, whatever Prometheus last saw as a non-empty list of targets would stay that way forever (or at least until Prometheus restarted...). This came about because of a fairly naive interpretation of what a valid-looking DNS response actually looked like -- essentially, the only valid DNS responses were ones that had a non-empty record list. That's fine as long as your config always lists only target names which have non-empty record sets; if your environment happens to legitimately have empty record sets sometimes, all hell breaks loose (otherwise-cleanly shutdown systems trigger up==0 alerts, for instance). This patch is a refactoring of the DNS lookup behaviour that maintains existing behaviour with regard to search paths, but correctly handles empty and non-existent record sets. RFC1034 s4.3.1 says there's three ways a recursive DNS server can respond: 1. Here is your answer (possibly an empty answer, because of the way DNS considers all records for a name, regardless of type, when deciding whether the name exists). 2. There is no spoon (the name you asked for definitely does not exist). 3. I am a teapot (something has gone terribly wrong). Situations 1 and 2 are fine and dandy; whatever the answer is (empty or otherwise) is the list of targets. If something has gone wrong, then we shouldn't go updating the target list because we don't really *know* what the target list should be. Multiple DNS servers to query is a straightforward augmentation; if you get an error, then try the next server in the list, until you get an answer or run out servers to ask. Only if *all* the servers return errors should you return an error to the calling code. Where things get complicated is the search path. In order to be able to confidently say, "this name does not exist anywhere, you can remove all the targets for this name because it's definitely GORN", at least one server for *all* the possible names need to return either successful-but-empty responses, or NXDOMAIN. If any name errors out, then -- since that one might have been the one where the records came from -- you need to say "maintain the status quo until we get a known-good response". It is possible, though unlikely, that a poorly-configured DNS setup (say, one which had a domain in its search path for which all configured recursive resolvers respond with REFUSED) could result in the same "stuck" records problem we're solving here, but the DNS configuration should be fixed in that case, and there's nothing we can do in Prometheus itself to fix the problem. I've tested this patch on a local scratch instance in all the various ways I can think of: 1. Adding records (targets get scraped) 2. Adding records of a different type 3. Remove records of the requested type, leaving other type records intact (targets don't get scraped) 4. Remove all records for the name (targets don't get scraped) 5. Shutdown the resolver (targets still get scraped) There's no automated test suite additions, because there isn't a test suite for DNS discovery, and I was stretching my Go skills to the limit to make this happen; mock objects are beyond me.
2017-09-15 03:26:10 -07:00
return &dns.Msg{}, nil
}
// Outcome 3: boned.
return nil, fmt.Errorf("could not resolve %q: all servers responded with errors to at least one search domain", name)
Improve DNS response handling to prevent "stuck" records [Fixes #2799] (#3138) The problem reported in #2799 was that in the event that all records for a name were removed, the target group was never updated to be the "empty" set. Essentially, whatever Prometheus last saw as a non-empty list of targets would stay that way forever (or at least until Prometheus restarted...). This came about because of a fairly naive interpretation of what a valid-looking DNS response actually looked like -- essentially, the only valid DNS responses were ones that had a non-empty record list. That's fine as long as your config always lists only target names which have non-empty record sets; if your environment happens to legitimately have empty record sets sometimes, all hell breaks loose (otherwise-cleanly shutdown systems trigger up==0 alerts, for instance). This patch is a refactoring of the DNS lookup behaviour that maintains existing behaviour with regard to search paths, but correctly handles empty and non-existent record sets. RFC1034 s4.3.1 says there's three ways a recursive DNS server can respond: 1. Here is your answer (possibly an empty answer, because of the way DNS considers all records for a name, regardless of type, when deciding whether the name exists). 2. There is no spoon (the name you asked for definitely does not exist). 3. I am a teapot (something has gone terribly wrong). Situations 1 and 2 are fine and dandy; whatever the answer is (empty or otherwise) is the list of targets. If something has gone wrong, then we shouldn't go updating the target list because we don't really *know* what the target list should be. Multiple DNS servers to query is a straightforward augmentation; if you get an error, then try the next server in the list, until you get an answer or run out servers to ask. Only if *all* the servers return errors should you return an error to the calling code. Where things get complicated is the search path. In order to be able to confidently say, "this name does not exist anywhere, you can remove all the targets for this name because it's definitely GORN", at least one server for *all* the possible names need to return either successful-but-empty responses, or NXDOMAIN. If any name errors out, then -- since that one might have been the one where the records came from -- you need to say "maintain the status quo until we get a known-good response". It is possible, though unlikely, that a poorly-configured DNS setup (say, one which had a domain in its search path for which all configured recursive resolvers respond with REFUSED) could result in the same "stuck" records problem we're solving here, but the DNS configuration should be fixed in that case, and there's nothing we can do in Prometheus itself to fix the problem. I've tested this patch on a local scratch instance in all the various ways I can think of: 1. Adding records (targets get scraped) 2. Adding records of a different type 3. Remove records of the requested type, leaving other type records intact (targets don't get scraped) 4. Remove all records for the name (targets don't get scraped) 5. Shutdown the resolver (targets still get scraped) There's no automated test suite additions, because there isn't a test suite for DNS discovery, and I was stretching my Go skills to the limit to make this happen; mock objects are beyond me.
2017-09-15 03:26:10 -07:00
}
// lookupFromAnyServer uses all configured servers to try and resolve a specific
// name. If a viable answer is received from a server, then it is
// immediately returned, otherwise the other servers in the config are
// tried, and if none of them return a viable answer, an error is returned.
//
// A "viable answer" is one which indicates either:
//
// 1. "yes, I know that name, and here are its records of the requested type"
// (RCODE==SUCCESS, ANCOUNT > 0);
// 2. "yes, I know that name, but it has no records of the requested type"
// (RCODE==SUCCESS, ANCOUNT==0); or
// 3. "I know that name doesn't exist" (RCODE==NXDOMAIN).
Improve DNS response handling to prevent "stuck" records [Fixes #2799] (#3138) The problem reported in #2799 was that in the event that all records for a name were removed, the target group was never updated to be the "empty" set. Essentially, whatever Prometheus last saw as a non-empty list of targets would stay that way forever (or at least until Prometheus restarted...). This came about because of a fairly naive interpretation of what a valid-looking DNS response actually looked like -- essentially, the only valid DNS responses were ones that had a non-empty record list. That's fine as long as your config always lists only target names which have non-empty record sets; if your environment happens to legitimately have empty record sets sometimes, all hell breaks loose (otherwise-cleanly shutdown systems trigger up==0 alerts, for instance). This patch is a refactoring of the DNS lookup behaviour that maintains existing behaviour with regard to search paths, but correctly handles empty and non-existent record sets. RFC1034 s4.3.1 says there's three ways a recursive DNS server can respond: 1. Here is your answer (possibly an empty answer, because of the way DNS considers all records for a name, regardless of type, when deciding whether the name exists). 2. There is no spoon (the name you asked for definitely does not exist). 3. I am a teapot (something has gone terribly wrong). Situations 1 and 2 are fine and dandy; whatever the answer is (empty or otherwise) is the list of targets. If something has gone wrong, then we shouldn't go updating the target list because we don't really *know* what the target list should be. Multiple DNS servers to query is a straightforward augmentation; if you get an error, then try the next server in the list, until you get an answer or run out servers to ask. Only if *all* the servers return errors should you return an error to the calling code. Where things get complicated is the search path. In order to be able to confidently say, "this name does not exist anywhere, you can remove all the targets for this name because it's definitely GORN", at least one server for *all* the possible names need to return either successful-but-empty responses, or NXDOMAIN. If any name errors out, then -- since that one might have been the one where the records came from -- you need to say "maintain the status quo until we get a known-good response". It is possible, though unlikely, that a poorly-configured DNS setup (say, one which had a domain in its search path for which all configured recursive resolvers respond with REFUSED) could result in the same "stuck" records problem we're solving here, but the DNS configuration should be fixed in that case, and there's nothing we can do in Prometheus itself to fix the problem. I've tested this patch on a local scratch instance in all the various ways I can think of: 1. Adding records (targets get scraped) 2. Adding records of a different type 3. Remove records of the requested type, leaving other type records intact (targets don't get scraped) 4. Remove all records for the name (targets don't get scraped) 5. Shutdown the resolver (targets still get scraped) There's no automated test suite additions, because there isn't a test suite for DNS discovery, and I was stretching my Go skills to the limit to make this happen; mock objects are beyond me.
2017-09-15 03:26:10 -07:00
//
// A non-viable answer is "anything else", which encompasses both various
// system-level problems (like network timeouts) and also
// valid-but-unexpected DNS responses (SERVFAIL, REFUSED, etc).
func lookupFromAnyServer(name string, qtype uint16, conf *dns.ClientConfig, logger log.Logger) (*dns.Msg, error) {
2016-05-05 02:45:51 -07:00
client := &dns.Client{}
for _, server := range conf.Servers {
servAddr := net.JoinHostPort(server, conf.Port)
msg, err := askServerForName(name, qtype, client, servAddr, true)
Improve DNS response handling to prevent "stuck" records [Fixes #2799] (#3138) The problem reported in #2799 was that in the event that all records for a name were removed, the target group was never updated to be the "empty" set. Essentially, whatever Prometheus last saw as a non-empty list of targets would stay that way forever (or at least until Prometheus restarted...). This came about because of a fairly naive interpretation of what a valid-looking DNS response actually looked like -- essentially, the only valid DNS responses were ones that had a non-empty record list. That's fine as long as your config always lists only target names which have non-empty record sets; if your environment happens to legitimately have empty record sets sometimes, all hell breaks loose (otherwise-cleanly shutdown systems trigger up==0 alerts, for instance). This patch is a refactoring of the DNS lookup behaviour that maintains existing behaviour with regard to search paths, but correctly handles empty and non-existent record sets. RFC1034 s4.3.1 says there's three ways a recursive DNS server can respond: 1. Here is your answer (possibly an empty answer, because of the way DNS considers all records for a name, regardless of type, when deciding whether the name exists). 2. There is no spoon (the name you asked for definitely does not exist). 3. I am a teapot (something has gone terribly wrong). Situations 1 and 2 are fine and dandy; whatever the answer is (empty or otherwise) is the list of targets. If something has gone wrong, then we shouldn't go updating the target list because we don't really *know* what the target list should be. Multiple DNS servers to query is a straightforward augmentation; if you get an error, then try the next server in the list, until you get an answer or run out servers to ask. Only if *all* the servers return errors should you return an error to the calling code. Where things get complicated is the search path. In order to be able to confidently say, "this name does not exist anywhere, you can remove all the targets for this name because it's definitely GORN", at least one server for *all* the possible names need to return either successful-but-empty responses, or NXDOMAIN. If any name errors out, then -- since that one might have been the one where the records came from -- you need to say "maintain the status quo until we get a known-good response". It is possible, though unlikely, that a poorly-configured DNS setup (say, one which had a domain in its search path for which all configured recursive resolvers respond with REFUSED) could result in the same "stuck" records problem we're solving here, but the DNS configuration should be fixed in that case, and there's nothing we can do in Prometheus itself to fix the problem. I've tested this patch on a local scratch instance in all the various ways I can think of: 1. Adding records (targets get scraped) 2. Adding records of a different type 3. Remove records of the requested type, leaving other type records intact (targets don't get scraped) 4. Remove all records for the name (targets don't get scraped) 5. Shutdown the resolver (targets still get scraped) There's no automated test suite additions, because there isn't a test suite for DNS discovery, and I was stretching my Go skills to the limit to make this happen; mock objects are beyond me.
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if err != nil {
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level.Warn(logger).Log("msg", "DNS resolution failed", "server", server, "name", name, "err", err)
Improve DNS response handling to prevent "stuck" records [Fixes #2799] (#3138) The problem reported in #2799 was that in the event that all records for a name were removed, the target group was never updated to be the "empty" set. Essentially, whatever Prometheus last saw as a non-empty list of targets would stay that way forever (or at least until Prometheus restarted...). This came about because of a fairly naive interpretation of what a valid-looking DNS response actually looked like -- essentially, the only valid DNS responses were ones that had a non-empty record list. That's fine as long as your config always lists only target names which have non-empty record sets; if your environment happens to legitimately have empty record sets sometimes, all hell breaks loose (otherwise-cleanly shutdown systems trigger up==0 alerts, for instance). This patch is a refactoring of the DNS lookup behaviour that maintains existing behaviour with regard to search paths, but correctly handles empty and non-existent record sets. RFC1034 s4.3.1 says there's three ways a recursive DNS server can respond: 1. Here is your answer (possibly an empty answer, because of the way DNS considers all records for a name, regardless of type, when deciding whether the name exists). 2. There is no spoon (the name you asked for definitely does not exist). 3. I am a teapot (something has gone terribly wrong). Situations 1 and 2 are fine and dandy; whatever the answer is (empty or otherwise) is the list of targets. If something has gone wrong, then we shouldn't go updating the target list because we don't really *know* what the target list should be. Multiple DNS servers to query is a straightforward augmentation; if you get an error, then try the next server in the list, until you get an answer or run out servers to ask. Only if *all* the servers return errors should you return an error to the calling code. Where things get complicated is the search path. In order to be able to confidently say, "this name does not exist anywhere, you can remove all the targets for this name because it's definitely GORN", at least one server for *all* the possible names need to return either successful-but-empty responses, or NXDOMAIN. If any name errors out, then -- since that one might have been the one where the records came from -- you need to say "maintain the status quo until we get a known-good response". It is possible, though unlikely, that a poorly-configured DNS setup (say, one which had a domain in its search path for which all configured recursive resolvers respond with REFUSED) could result in the same "stuck" records problem we're solving here, but the DNS configuration should be fixed in that case, and there's nothing we can do in Prometheus itself to fix the problem. I've tested this patch on a local scratch instance in all the various ways I can think of: 1. Adding records (targets get scraped) 2. Adding records of a different type 3. Remove records of the requested type, leaving other type records intact (targets don't get scraped) 4. Remove all records for the name (targets don't get scraped) 5. Shutdown the resolver (targets still get scraped) There's no automated test suite additions, because there isn't a test suite for DNS discovery, and I was stretching my Go skills to the limit to make this happen; mock objects are beyond me.
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continue
}
if msg.Rcode == dns.RcodeSuccess || msg.Rcode == dns.RcodeNameError {
// We have our answer. Time to go home.
return msg, nil
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}
}
Improve DNS response handling to prevent "stuck" records [Fixes #2799] (#3138) The problem reported in #2799 was that in the event that all records for a name were removed, the target group was never updated to be the "empty" set. Essentially, whatever Prometheus last saw as a non-empty list of targets would stay that way forever (or at least until Prometheus restarted...). This came about because of a fairly naive interpretation of what a valid-looking DNS response actually looked like -- essentially, the only valid DNS responses were ones that had a non-empty record list. That's fine as long as your config always lists only target names which have non-empty record sets; if your environment happens to legitimately have empty record sets sometimes, all hell breaks loose (otherwise-cleanly shutdown systems trigger up==0 alerts, for instance). This patch is a refactoring of the DNS lookup behaviour that maintains existing behaviour with regard to search paths, but correctly handles empty and non-existent record sets. RFC1034 s4.3.1 says there's three ways a recursive DNS server can respond: 1. Here is your answer (possibly an empty answer, because of the way DNS considers all records for a name, regardless of type, when deciding whether the name exists). 2. There is no spoon (the name you asked for definitely does not exist). 3. I am a teapot (something has gone terribly wrong). Situations 1 and 2 are fine and dandy; whatever the answer is (empty or otherwise) is the list of targets. If something has gone wrong, then we shouldn't go updating the target list because we don't really *know* what the target list should be. Multiple DNS servers to query is a straightforward augmentation; if you get an error, then try the next server in the list, until you get an answer or run out servers to ask. Only if *all* the servers return errors should you return an error to the calling code. Where things get complicated is the search path. In order to be able to confidently say, "this name does not exist anywhere, you can remove all the targets for this name because it's definitely GORN", at least one server for *all* the possible names need to return either successful-but-empty responses, or NXDOMAIN. If any name errors out, then -- since that one might have been the one where the records came from -- you need to say "maintain the status quo until we get a known-good response". It is possible, though unlikely, that a poorly-configured DNS setup (say, one which had a domain in its search path for which all configured recursive resolvers respond with REFUSED) could result in the same "stuck" records problem we're solving here, but the DNS configuration should be fixed in that case, and there's nothing we can do in Prometheus itself to fix the problem. I've tested this patch on a local scratch instance in all the various ways I can think of: 1. Adding records (targets get scraped) 2. Adding records of a different type 3. Remove records of the requested type, leaving other type records intact (targets don't get scraped) 4. Remove all records for the name (targets don't get scraped) 5. Shutdown the resolver (targets still get scraped) There's no automated test suite additions, because there isn't a test suite for DNS discovery, and I was stretching my Go skills to the limit to make this happen; mock objects are beyond me.
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return nil, fmt.Errorf("could not resolve %s: no servers returned a viable answer", name)
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}
Improve DNS response handling to prevent "stuck" records [Fixes #2799] (#3138) The problem reported in #2799 was that in the event that all records for a name were removed, the target group was never updated to be the "empty" set. Essentially, whatever Prometheus last saw as a non-empty list of targets would stay that way forever (or at least until Prometheus restarted...). This came about because of a fairly naive interpretation of what a valid-looking DNS response actually looked like -- essentially, the only valid DNS responses were ones that had a non-empty record list. That's fine as long as your config always lists only target names which have non-empty record sets; if your environment happens to legitimately have empty record sets sometimes, all hell breaks loose (otherwise-cleanly shutdown systems trigger up==0 alerts, for instance). This patch is a refactoring of the DNS lookup behaviour that maintains existing behaviour with regard to search paths, but correctly handles empty and non-existent record sets. RFC1034 s4.3.1 says there's three ways a recursive DNS server can respond: 1. Here is your answer (possibly an empty answer, because of the way DNS considers all records for a name, regardless of type, when deciding whether the name exists). 2. There is no spoon (the name you asked for definitely does not exist). 3. I am a teapot (something has gone terribly wrong). Situations 1 and 2 are fine and dandy; whatever the answer is (empty or otherwise) is the list of targets. If something has gone wrong, then we shouldn't go updating the target list because we don't really *know* what the target list should be. Multiple DNS servers to query is a straightforward augmentation; if you get an error, then try the next server in the list, until you get an answer or run out servers to ask. Only if *all* the servers return errors should you return an error to the calling code. Where things get complicated is the search path. In order to be able to confidently say, "this name does not exist anywhere, you can remove all the targets for this name because it's definitely GORN", at least one server for *all* the possible names need to return either successful-but-empty responses, or NXDOMAIN. If any name errors out, then -- since that one might have been the one where the records came from -- you need to say "maintain the status quo until we get a known-good response". It is possible, though unlikely, that a poorly-configured DNS setup (say, one which had a domain in its search path for which all configured recursive resolvers respond with REFUSED) could result in the same "stuck" records problem we're solving here, but the DNS configuration should be fixed in that case, and there's nothing we can do in Prometheus itself to fix the problem. I've tested this patch on a local scratch instance in all the various ways I can think of: 1. Adding records (targets get scraped) 2. Adding records of a different type 3. Remove records of the requested type, leaving other type records intact (targets don't get scraped) 4. Remove all records for the name (targets don't get scraped) 5. Shutdown the resolver (targets still get scraped) There's no automated test suite additions, because there isn't a test suite for DNS discovery, and I was stretching my Go skills to the limit to make this happen; mock objects are beyond me.
2017-09-15 03:26:10 -07:00
// askServerForName makes a request to a specific DNS server for a specific
// name (and qtype). Retries with TCP in the event of response truncation,
// but otherwise just sends back whatever the server gave, whether that be a
Improve DNS response handling to prevent "stuck" records [Fixes #2799] (#3138) The problem reported in #2799 was that in the event that all records for a name were removed, the target group was never updated to be the "empty" set. Essentially, whatever Prometheus last saw as a non-empty list of targets would stay that way forever (or at least until Prometheus restarted...). This came about because of a fairly naive interpretation of what a valid-looking DNS response actually looked like -- essentially, the only valid DNS responses were ones that had a non-empty record list. That's fine as long as your config always lists only target names which have non-empty record sets; if your environment happens to legitimately have empty record sets sometimes, all hell breaks loose (otherwise-cleanly shutdown systems trigger up==0 alerts, for instance). This patch is a refactoring of the DNS lookup behaviour that maintains existing behaviour with regard to search paths, but correctly handles empty and non-existent record sets. RFC1034 s4.3.1 says there's three ways a recursive DNS server can respond: 1. Here is your answer (possibly an empty answer, because of the way DNS considers all records for a name, regardless of type, when deciding whether the name exists). 2. There is no spoon (the name you asked for definitely does not exist). 3. I am a teapot (something has gone terribly wrong). Situations 1 and 2 are fine and dandy; whatever the answer is (empty or otherwise) is the list of targets. If something has gone wrong, then we shouldn't go updating the target list because we don't really *know* what the target list should be. Multiple DNS servers to query is a straightforward augmentation; if you get an error, then try the next server in the list, until you get an answer or run out servers to ask. Only if *all* the servers return errors should you return an error to the calling code. Where things get complicated is the search path. In order to be able to confidently say, "this name does not exist anywhere, you can remove all the targets for this name because it's definitely GORN", at least one server for *all* the possible names need to return either successful-but-empty responses, or NXDOMAIN. If any name errors out, then -- since that one might have been the one where the records came from -- you need to say "maintain the status quo until we get a known-good response". It is possible, though unlikely, that a poorly-configured DNS setup (say, one which had a domain in its search path for which all configured recursive resolvers respond with REFUSED) could result in the same "stuck" records problem we're solving here, but the DNS configuration should be fixed in that case, and there's nothing we can do in Prometheus itself to fix the problem. I've tested this patch on a local scratch instance in all the various ways I can think of: 1. Adding records (targets get scraped) 2. Adding records of a different type 3. Remove records of the requested type, leaving other type records intact (targets don't get scraped) 4. Remove all records for the name (targets don't get scraped) 5. Shutdown the resolver (targets still get scraped) There's no automated test suite additions, because there isn't a test suite for DNS discovery, and I was stretching my Go skills to the limit to make this happen; mock objects are beyond me.
2017-09-15 03:26:10 -07:00
// valid-looking response, or an error.
func askServerForName(name string, queryType uint16, client *dns.Client, servAddr string, edns bool) (*dns.Msg, error) {
2016-05-05 02:45:51 -07:00
msg := &dns.Msg{}
Improve DNS response handling to prevent "stuck" records [Fixes #2799] (#3138) The problem reported in #2799 was that in the event that all records for a name were removed, the target group was never updated to be the "empty" set. Essentially, whatever Prometheus last saw as a non-empty list of targets would stay that way forever (or at least until Prometheus restarted...). This came about because of a fairly naive interpretation of what a valid-looking DNS response actually looked like -- essentially, the only valid DNS responses were ones that had a non-empty record list. That's fine as long as your config always lists only target names which have non-empty record sets; if your environment happens to legitimately have empty record sets sometimes, all hell breaks loose (otherwise-cleanly shutdown systems trigger up==0 alerts, for instance). This patch is a refactoring of the DNS lookup behaviour that maintains existing behaviour with regard to search paths, but correctly handles empty and non-existent record sets. RFC1034 s4.3.1 says there's three ways a recursive DNS server can respond: 1. Here is your answer (possibly an empty answer, because of the way DNS considers all records for a name, regardless of type, when deciding whether the name exists). 2. There is no spoon (the name you asked for definitely does not exist). 3. I am a teapot (something has gone terribly wrong). Situations 1 and 2 are fine and dandy; whatever the answer is (empty or otherwise) is the list of targets. If something has gone wrong, then we shouldn't go updating the target list because we don't really *know* what the target list should be. Multiple DNS servers to query is a straightforward augmentation; if you get an error, then try the next server in the list, until you get an answer or run out servers to ask. Only if *all* the servers return errors should you return an error to the calling code. Where things get complicated is the search path. In order to be able to confidently say, "this name does not exist anywhere, you can remove all the targets for this name because it's definitely GORN", at least one server for *all* the possible names need to return either successful-but-empty responses, or NXDOMAIN. If any name errors out, then -- since that one might have been the one where the records came from -- you need to say "maintain the status quo until we get a known-good response". It is possible, though unlikely, that a poorly-configured DNS setup (say, one which had a domain in its search path for which all configured recursive resolvers respond with REFUSED) could result in the same "stuck" records problem we're solving here, but the DNS configuration should be fixed in that case, and there's nothing we can do in Prometheus itself to fix the problem. I've tested this patch on a local scratch instance in all the various ways I can think of: 1. Adding records (targets get scraped) 2. Adding records of a different type 3. Remove records of the requested type, leaving other type records intact (targets don't get scraped) 4. Remove all records for the name (targets don't get scraped) 5. Shutdown the resolver (targets still get scraped) There's no automated test suite additions, because there isn't a test suite for DNS discovery, and I was stretching my Go skills to the limit to make this happen; mock objects are beyond me.
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msg.SetQuestion(dns.Fqdn(name), queryType)
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if edns {
msg.SetEdns0(dns.DefaultMsgSize, false)
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}
response, _, err := client.Exchange(msg, servAddr)
if err != nil {
return nil, err
}
if response.Truncated {
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if client.Net == "tcp" {
return nil, errors.New("got truncated message on TCP (64kiB limit exceeded?)")
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}
client.Net = "tcp"
return askServerForName(name, queryType, client, servAddr, false)
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}
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return response, nil
}