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Adaptively reduce the wait time for memory series maintenance.
This will make in-memory series maintenance the faster the more chunks are waiting for persistence.
This commit is contained in:
parent
b456240c46
commit
3035b8bfdd
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@ -32,9 +32,10 @@ const (
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chunkLen = 1024
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// See waitForNextFP.
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fpMaxWaitDuration = 10 * time.Second
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fpMaxSweepTime = 6 * time.Hour
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fpMaxWaitDuration = 10 * time.Second
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// See waitForNextFP.
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maxEvictInterval = time.Minute
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// If numChunskToPersist is this percentage of maxChunksToPersist, we
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@ -532,21 +533,31 @@ func (s *memorySeriesStorage) maybeEvict() {
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// another fingerprint so that we will process all fingerprints in a tenth of
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// s.dropAfter assuming that the system is doing nothing else, e.g. if we want
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// to drop chunks after 40h, we want to cycle through all fingerprints within
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// 4h. However, the maximum sweep time is capped at fpMaxSweepTime. If
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// s.loopStopped is closed, it will return false immediately. The estimation is
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// based on the total number of fingerprints as passed in.
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func (s *memorySeriesStorage) waitForNextFP(numberOfFPs int) bool {
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// 4h. The estimation is based on the total number of fingerprints as passed
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// in. However, the maximum sweep time is capped at fpMaxSweepTime. Also, the
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// method will never wait for longer than fpMaxWaitDuration.
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//
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// The maxWaitDurationFactor can be used to reduce the waiting time if a faster
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// processing is required (for example because unpersisted chunks pile up too
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// much).
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//
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// Normally, the method returns true once the wait duration has passed. However,
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// if s.loopStopped is closed, it will return false immediately.
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func (s *memorySeriesStorage) waitForNextFP(numberOfFPs int, maxWaitDurationFactor float64) bool {
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d := fpMaxWaitDuration
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if numberOfFPs != 0 {
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sweepTime := s.dropAfter / 10
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if sweepTime > fpMaxSweepTime {
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sweepTime = fpMaxSweepTime
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}
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d = sweepTime / time.Duration(numberOfFPs)
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if d > fpMaxWaitDuration {
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d = fpMaxWaitDuration
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calculatedWait := time.Duration(float64(sweepTime) / float64(numberOfFPs) * maxWaitDurationFactor)
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if calculatedWait < d {
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d = calculatedWait
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}
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}
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if d == 0 {
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return true
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}
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t := time.NewTimer(d)
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select {
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case <-t.C:
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@ -575,7 +586,7 @@ func (s *memorySeriesStorage) cycleThroughMemoryFingerprints() chan clientmodel.
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for {
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// Initial wait, also important if there are no FPs yet.
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if !s.waitForNextFP(s.fpToSeries.length()) {
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if !s.waitForNextFP(s.fpToSeries.length(), 1) {
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return
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}
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begin := time.Now()
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@ -587,7 +598,8 @@ func (s *memorySeriesStorage) cycleThroughMemoryFingerprints() chan clientmodel.
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case <-s.loopStopping:
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return
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}
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s.waitForNextFP(s.fpToSeries.length())
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// Reduce the wait time by the backlog score.
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s.waitForNextFP(s.fpToSeries.length(), s.persistenceBacklogScore())
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count++
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}
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if count > 0 {
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@ -616,11 +628,11 @@ func (s *memorySeriesStorage) cycleThroughArchivedFingerprints() chan clientmode
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)
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if err != nil {
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glog.Error("Failed to lookup archived fingerprint ranges: ", err)
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s.waitForNextFP(0)
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s.waitForNextFP(0, 1)
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continue
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}
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// Initial wait, also important if there are no FPs yet.
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if !s.waitForNextFP(len(archivedFPs)) {
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if !s.waitForNextFP(len(archivedFPs), 1) {
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return
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}
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begin := time.Now()
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@ -630,7 +642,8 @@ func (s *memorySeriesStorage) cycleThroughArchivedFingerprints() chan clientmode
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case <-s.loopStopping:
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return
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}
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s.waitForNextFP(len(archivedFPs))
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// Never speed up maintenance of archived FPs.
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s.waitForNextFP(len(archivedFPs), 1)
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}
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if len(archivedFPs) > 0 {
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glog.Infof(
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@ -945,7 +958,7 @@ func (s *memorySeriesStorage) isDegraded() bool {
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glog.Warning("Storage has left graceful degradation mode. Things are back to normal.")
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} else if !s.degraded && nowDegraded {
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glog.Warningf(
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"%d chunks waiting for persistence (%d%% of the allowed maximum %d). Storage is now in graceful degradation mode. Series files are not synced anymore if following the adaptive strategy. Checkpoints are not performed more often than every %v.",
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"%d chunks waiting for persistence (%d%% of the allowed maximum %d). Storage is now in graceful degradation mode. Series files are not synced anymore if following the adaptive strategy. Checkpoints are not performed more often than every %v. Series maintenance happens as frequently as possible.",
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s.getNumChunksToPersist(),
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s.getNumChunksToPersist()*100/s.maxChunksToPersist,
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s.maxChunksToPersist,
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@ -955,6 +968,18 @@ func (s *memorySeriesStorage) isDegraded() bool {
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return s.degraded
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}
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// persistenceBacklogScore works similar to isDegraded, but returns a score
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// about how close we are to degradation. This score is 1.0 if no chunks are
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// waiting for persistence and 0.0 if we are at or above the degradation
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// threshold.
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func (s *memorySeriesStorage) persistenceBacklogScore() float64 {
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score := 1 - float64(s.getNumChunksToPersist())/float64(s.maxChunksToPersist*percentChunksToPersistForDegradation/100)
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if score < 0 {
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return 0
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}
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return score
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}
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// Describe implements prometheus.Collector.
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func (s *memorySeriesStorage) Describe(ch chan<- *prometheus.Desc) {
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s.persistence.Describe(ch)
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