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docs: remove 1.x storage docs
The only section that still aplies was the one on the default storage directory so those docs seem obsolete. We'll probably have a similar page on the new storage but we'll only find out what caveats etc. we'll have to point out as we get people reporting problems or notable behavior.
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@ -15,5 +15,4 @@ The documentation is available alongside all the project documentation at
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- [Getting started](getting_started.md)
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- [Getting started](getting_started.md)
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- [Configuration](configuration/configuration.md)
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- [Configuration](configuration/configuration.md)
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- [Querying](querying/basics.md)
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- [Querying](querying/basics.md)
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- [Storage](storage.md)
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- [Federation](federation.md)
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- [Federation](federation.md)
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docs/storage.md
357
docs/storage.md
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@ -1,357 +0,0 @@
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---
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title: Storage
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sort_rank: 5
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---
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# Storage
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Prometheus has a sophisticated local storage subsystem. For indexes,
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it uses [LevelDB](https://github.com/google/leveldb). For the bulk
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sample data, it has its own custom storage layer, which organizes
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sample data in chunks of constant size (1024 bytes payload). These
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chunks are then stored on disk in one file per time series.
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This sections deals with the various configuration settings and issues you
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might run into. To dive deeper into the topic, check out the following talks:
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* [The Prometheus Time Series Database](https://www.youtube.com/watch?v=HbnGSNEjhUc).
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* [Configuring Prometheus for High Performance](https://www.youtube.com/watch?v=hPC60ldCGm8).
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## Memory usage
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Prometheus keeps all the currently used chunks in memory. In addition, it keeps
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as many most recently used chunks in memory as possible. You have to tell
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Prometheus how much memory it may use for this caching. The flag
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`storage.local.target-heap-size` allows you to set the heap size (in bytes)
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Prometheus aims not to exceed. Note that the amount of physical memory the
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Prometheus server will use is the result of complex interactions of the Go
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runtime and the operating system and very hard to predict precisely. As a rule
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of thumb, you should have at least 50% headroom in physical memory over the
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configured heap size. (Or, in other words, set `storage.local.target-heap-size`
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to a value of two thirds of the physical memory limit Prometheus should not
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exceed.)
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The default value of `storage.local.target-heap-size` is 2GiB and thus tailored
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to 3GiB of physical memory usage. If you have less physical memory available,
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you have to lower the flag value. If you have more memory available, you should
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raise the value accordingly. Otherwise, Prometheus will not make use of the
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memory and thus will perform much worse than it could.
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Because Prometheus uses most of its heap for long-lived allocations of memory
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chunks, the
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[garbage collection target percentage](https://golang.org/pkg/runtime/debug/#SetGCPercent)
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is set to 40 by default. You can still override this setting via the `GOGC`
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environment variable as usual. If you need to conserve CPU capacity and can
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accept running with fewer memory chunks, try higher values.
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For high-performance set-ups, you might need to adjust more flags. Please read
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through the sections below for details.
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NOTE: Prior to v1.6, there was no flag `storage.local.target-heap-size`.
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Instead, the number of chunks kept in memory had to be configured using the
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flags `storage.local.memory-chunks` and `storage.local.max-chunks-to-persist`.
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These flags still exist for compatibility reasons. However,
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`storage.local.max-chunks-to-persist` has no effect anymore, and if
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`storage.local.memory-chunks` is set to a non-zero value _x_, it is used to
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override the value for `storage.local.target-heap-size` to 3072*_x_.
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## Disk usage
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Prometheus stores its on-disk time series data under the directory specified by
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the flag `storage.local.path`. The default path is `./data` (relative to the
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working directory), which is good to try something out quickly but most likely
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not what you want for actual operations. The flag `storage.local.retention`
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allows you to configure the retention time for samples. Adjust it to your needs
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and your available disk space.
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## Chunk encoding
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Prometheus currently offers three different types of chunk encodings. The chunk
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encoding for newly created chunks is determined by the
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`-storage.local.chunk-encoding-version` flag. The valid values are 0, 1,
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or 2.
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Type 0 is the simple delta encoding implemented for Prometheus's first chunked
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storage layer. Type 1 is the current default encoding, a double-delta encoding
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with much better compression behavior than type 0. Both encodings feature a
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fixed byte width per sample over the whole chunk, which allows fast random
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access. While type 0 is the fastest encoding, the difference in encoding cost
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compared to encoding 1 is tiny. Due to the better compression behavior of type
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1, there is really no reason to select type 0 except compatibility with very
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old Prometheus versions.
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Type 2 is a variable bit-width encoding, i.e. each sample in the chunk can use
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a different number of bits. Timestamps are double-delta encoded, too, but with
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a slightly different algorithm. A number of different encoding schemes are
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available for sample values. The choice is made per chunk based on the nature
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of the sample values (constant, integer, regularly increasing, random…). Major
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parts of the type 2 encoding are inspired by a paper published by Facebook
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engineers:
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[_Gorilla: A Fast, Scalable, In-Memory Time Series Database_](http://www.vldb.org/pvldb/vol8/p1816-teller.pdf).
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With type 2, access within a chunk has to happen sequentially, and the encoding
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and decoding cost is a bit higher. Overall, type 2 will cause more CPU usage
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and increased query latency compared to type 1 but offers a much improved
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compression ratio. The exact numbers depend heavily on the data set and the
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kind of queries. Below are results from a typical production server with a
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fairly expensive set of recording rules.
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Chunk type | bytes per sample | cores | rule evaluation duration
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:------:|:-----:|:----:|:----:
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1 | 3.3 | 1.6 | 2.9s
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2 | 1.3 | 2.4 | 4.9s
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You can change the chunk encoding each time you start the server, so
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experimenting with your own use case is encouraged. Take into account, however,
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that only newly created chunks will use the newly selected chunk encoding, so
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it will take a while until you see the effects.
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For more details about the trade-off between the chunk encodings, see
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[this blog post](https://prometheus.io/blog/2016/05/08/when-to-use-varbit-chunks/).
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## Settings for high numbers of time series
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Prometheus can handle millions of time series. However, with the above
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mentioned default setting for `storage.local.target-heap-size`, you will be
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limited to about 200,000 time series simultaneously present in memory. For more
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series, you need more memory, and you need to configure Prometheus to make use
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of it as described above.
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Each of the aforementioned chunks contains samples of a single time series. A
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time series is thus represented as a series of chunks, which ultimately end up
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in a time series file (one file per time series) on disk.
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A series that has recently received new samples will have an open incomplete
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_head chunk_. Once that chunk is completely filled, or the series hasn't
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received samples in a while, the head chunk is closed and becomes a chunk
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waiting to be appended to its corresponding series file, i.e. it is _waiting
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for persistence_. After the chunk has been persisted to disk, it becomes
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_evictable_, provided it is not currently used by a query. Prometheus will
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evict evictable chunks from memory to satisfy the configured target heap
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size. A series with an open head chunk is called an _active series_. This is
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different from a _memory series_, which also includes series without an open
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head chunk but still other chunks in memory (whether waiting for persistence,
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used in a query, or evictable). A series without any chunks in memory may be
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_archived_, upon which it ceases to have any mandatory memory footprint.
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The amount of chunks Prometheus can keep in memory depends on the flag value
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for `storage.local.target-heap-size` and on the amount of memory used by
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everything else. If there are not enough chunks evictable to satisfy the target
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heap size, Prometheus will throttle ingestion of more samples (by skipping
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scrapes and rule evaluations) until the heap has shrunk enough. _Throttled
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ingestion is really bad for various reasons. You really do not want to be in
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that situation._
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Open head chunks, chunks still waiting for persistence, and chunks being used
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in a query are not evictable. Thus, the reasons for the inability to evict
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enough chunks include the following:
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1. Queries that use too many chunks.
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2. Chunks are piling up waiting for persistence because the storage layer
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cannot keep up writing chunks.
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3. There are too many active time series, which results in too many open head
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chunks.
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Currently, Prometheus has no defence against case (1). Abusive queries will
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essentially OOM the server.
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To defend against case (2), there is a concept of persistence urgency explained
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in the next section.
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Case (3) depends on the targets you monitor. To mitigate an unplanned explosion
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of the number of series, you can limit the number of samples per individual
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scrape (see `sample_limit` in the [scrape config](configuration/configuration.md#scrape_config)).
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If the number of active time series exceeds the number of memory chunks the
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Prometheus server can afford, the server will quickly throttle ingestion as
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described above. The only way out of this is to give Prometheus more RAM or
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reduce the number of time series to ingest.
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In fact, you want many more memory chunks than you have series in
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memory. Prometheus tries to batch up disk writes as much as possible as it
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helps for both HDD (write as much as possible after each seek) and SSD (tiny
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writes create write amplification, which limits the effective throughput and
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burns much more quickly through the lifetime of the device). The more
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Prometheus can batch up writes, the more efficient is the process of persisting
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chunks to disk. which helps case (2).
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In conclusion, to keep the Prometheus server healthy, make sure it has plenty
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of headroom of memory chunks available for the number of memory series. A
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factor of three is a good starting point. Refer to the
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[section about helpful metrics](#helpful-metrics) to find out what to look
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for. A very broad rule of thumb for an upper limit of memory series is the
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total available physical memory divided by 10,000, e.g. About 6M memory series
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on a 64GiB server.
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If you combine a high number of time series with very fast and/or large
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scrapes, the number of pre-allocated mutexes for series locking might not be
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sufficient. If you see scrape hiccups while Prometheus is writing a checkpoint
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or processing expensive queries, try increasing the value of the
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`storage.local.num-fingerprint-mutexes` flag. Sometimes tens of thousands or
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even more are required.
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PromQL queries that involve a high number of time series will make heavy use of
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the LevelDB-backed indexes. If you need to run queries of that kind, tweaking
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the index cache sizes might be required. The following flags are relevant:
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* `-storage.local.index-cache-size.label-name-to-label-values`: For regular
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expression matching.
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* `-storage.local.index-cache-size.label-pair-to-fingerprints`: Increase the
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size if a large number of time series share the same label pair or name.
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* `-storage.local.index-cache-size.fingerprint-to-metric` and
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`-storage.local.index-cache-size.fingerprint-to-timerange`: Increase the size
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if you have a large number of archived time series, i.e. series that have not
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received samples in a while but are still not old enough to be purged
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completely.
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You have to experiment with the flag values to find out what helps. If a query
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touches 100,000+ time series, hundreds of MiB might be reasonable. If you have
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plenty of memory available, using more of it for LevelDB cannot harm. More
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memory for LevelDB will effectively reduce the number of memory chunks
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Prometheus can afford.
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## Persistence urgency and “rushed mode”
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Naively, Prometheus would all the time try to persist completed chunk to disk
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as soon as possible. Such a strategy would lead to many tiny write operations,
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using up most of the I/O bandwidth and keeping the server quite busy. Spinning
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disks will appear to be very slow because of the many slow seeks required, and
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SSDs will suffer from write amplification. Prometheus tries instead to batch up
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write operations as much as possible, which works better if it is allowed to
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use more memory.
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Prometheus will also sync series files after each write (with
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`storage.local.series-sync-strategy=adaptive`, which is the default) and use
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the disk bandwidth for more frequent checkpoints (based on the count of “dirty
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series”, see [below](#crash-recovery)), both attempting to minimize data loss
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in case of a crash.
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But what to do if the number of chunks waiting for persistence grows too much?
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Prometheus calculates a score for urgency to persist chunks. The score is
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between 0 and 1, where 1 corresponds to the highest urgency. Depending on the
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score, Prometheus will write to disk more frequently. Should the score ever
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pass the threshold of 0.8, Prometheus enters “rushed mode” (which you can see
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in the logs). In rushed mode, the following strategies are applied to speed up
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persisting chunks:
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* Series files are not synced after write operations anymore (making better use
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of the OS's page cache at the price of an increased risk of losing data in
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case of a server crash – this behavior can be overridden with the flag
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`storage.local.series-sync-strategy`).
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* Checkpoints are only created as often as configured via the
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`storage.local.checkpoint-interval` flag (freeing more disk bandwidth for
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persisting chunks at the price of more data loss in case of a crash and an
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increased time to run the subsequent crash recovery).
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* Write operations to persist chunks are not throttled anymore and performed as
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fast as possible.
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Prometheus leaves rushed mode once the score has dropped below 0.7.
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Throttling of ingestion happens if the urgency score reaches 1. Thus, the
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rushed mode is not _per se_ something to be avoided. It is, on the contrary, a
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measure the Prometheus server takes to avoid the really bad situation of
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throttled ingestion. Occasionally entering rushed mode is OK, if it helps and
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ultimately leads to leaving rushed mode again. _If rushed mode is entered but
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the urgency score still goes up, the server has a real problem._
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## Settings for very long retention time
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||||||
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If you have set a very long retention time via the `storage.local.retention`
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|
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flag (more than a month), you might want to increase the flag value
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`storage.local.series-file-shrink-ratio`.
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Whenever Prometheus needs to cut off some chunks from the beginning of a series
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file, it will simply rewrite the whole file. (Some file systems support “head
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truncation”, which Prometheus currently does not use for several reasons.) To
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not rewrite a very large series file to get rid of very few chunks, the rewrite
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only happens if at least 10% of the chunks in the series file are removed. This
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value can be changed via the mentioned `storage.local.series-file-shrink-ratio`
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flag. If you have a lot of disk space but want to minimize rewrites (at the
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cost of wasted disk space), increase the flag value to higher values, e.g. 0.3
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for 30% of required chunk removal.
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## Crash recovery
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Prometheus saves chunks to disk as soon as possible after they are
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complete. Incomplete chunks are saved to disk during regular
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checkpoints. You can configure the checkpoint interval with the flag
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`storage.local.checkpoint-interval`. Prometheus creates checkpoints
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more frequently than that if too many time series are in a “dirty”
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state, i.e. their current incomplete head chunk is not the one that is
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contained in the most recent checkpoint. This limit is configurable
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via the `storage.local.checkpoint-dirty-series-limit` flag.
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More active time series to cycle through lead in general to more chunks waiting
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for persistence, which in turns leads to larger checkpoints and ultimately more
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time needed for checkpointing. There is a clear trade-off between limiting the
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loss of data in case of a crash and the ability to scale to high number of
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active time series. To not spend the majority of the disk throughput for
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checkpointing, you have to increase the checkpoint interval. Prometheus itself
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limits the time spent in checkpointing to 50% by waiting after each
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checkpoint's completion for at least as long as the previous checkpoint took.
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Nevertheless, should your server crash, you might still lose data, and
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your storage might be left in an inconsistent state. Therefore,
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Prometheus performs a crash recovery after an unclean shutdown,
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similar to an `fsck` run for a file system. Details about the crash
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|
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recovery are logged, so you can use it for forensics if required. Data
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that cannot be recovered is moved to a directory called `orphaned`
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(located under `storage.local.path`). Remember to delete that data if
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|
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you do not need it anymore.
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|
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|
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The crash recovery usually takes less than a minute. Should it take much
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|
||||||
longer, consult the log to find out what is going on. With increasing number of
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|
||||||
time series in the storage (archived or not), the re-indexing tends to dominate
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|
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the recovery time and can take tens of minutes in extreme cases.
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|
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|
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## Data corruption
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|
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|
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If you suspect problems caused by corruption in the database, you can
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|
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enforce a crash recovery by starting the server with the flag
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|
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`storage.local.dirty`.
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|
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|
||||||
If that does not help, or if you simply want to erase the existing
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|
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database, you can easily start fresh by deleting the contents of the
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|
||||||
storage directory:
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|
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|
|
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1. Stop Prometheus.
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|
||||||
1. `rm -r <storage path>/*`
|
|
||||||
1. Start Prometheus.
|
|
||||||
|
|
||||||
## Helpful metrics
|
|
||||||
|
|
||||||
Out of the metrics that Prometheus exposes about itself, the following are
|
|
||||||
particularly useful to tweak flags and find out about the required
|
|
||||||
resources. They also help to create alerts to find out in time if a Prometheus
|
|
||||||
server has problems or is out of capacity.
|
|
||||||
|
|
||||||
* `prometheus_local_storage_memory_series`: The current number of series held
|
|
||||||
in memory.
|
|
||||||
* `prometheus_local_storage_open_head_chunks`: The number of open head chunks.
|
|
||||||
* `prometheus_local_storage_chunks_to_persist`: The number of memory chunks
|
|
||||||
that still need to be persisted to disk.
|
|
||||||
* `prometheus_local_storage_memory_chunks`: The current number of chunks held
|
|
||||||
in memory. If you substract the previous two, you get the number of persisted
|
|
||||||
chunks (which are evictable if not currently in use by a query).
|
|
||||||
* `prometheus_local_storage_series_chunks_persisted`: A histogram of the number
|
|
||||||
of chunks persisted per batch.
|
|
||||||
* `prometheus_local_storage_persistence_urgency_score`: The urgency score as
|
|
||||||
discussed [above](#persistence-urgency-and-rushed-mode).
|
|
||||||
* `prometheus_local_storage_rushed_mode` is 1 if Prometheus is in “rushed
|
|
||||||
mode”, 0 otherwise. Can be used to calculate the percentage of time
|
|
||||||
Prometheus is in rushed mode.
|
|
||||||
* `prometheus_local_storage_checkpoint_last_duration_seconds`: How long the
|
|
||||||
last checkpoint took.
|
|
||||||
* `prometheus_local_storage_checkpoint_last_size_bytes`: Size of the last
|
|
||||||
checkpoint in bytes.
|
|
||||||
* `prometheus_local_storage_checkpointing` is 1 while Prometheus is
|
|
||||||
checkpointing, 0 otherwise. Can be used to calculate the percentage of time
|
|
||||||
Prometheus is checkpointing.
|
|
||||||
* `prometheus_local_storage_inconsistencies_total`: Counter for storage
|
|
||||||
inconsistencies found. If this is greater than 0, restart the server for
|
|
||||||
recovery.
|
|
||||||
* `prometheus_local_storage_persist_errors_total`: Counter for persist errors.
|
|
||||||
* `prometheus_local_storage_memory_dirty_series`: Current number of dirty series.
|
|
||||||
* `process_resident_memory_bytes`: Broadly speaking the physical memory
|
|
||||||
occupied by the Prometheus process.
|
|
||||||
* `go_memstats_alloc_bytes`: Go heap size (allocated objects in use plus allocated
|
|
||||||
objects not in use anymore but not yet garbage-collected).
|
|
Loading…
Reference in a new issue