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ui/compress: Do not change git worktree (#10467)
This change makes sure that the git worktree is not changed while compressing assets, making it better for local development. To achieve this, the compression script keeps the un-compressed assets and generates the go:embed directory when compressing the files. A .gitignore file has been added to ignore generated files. Signed-off-by: Julien Pivotto <roidelapluie@inuits.eu>
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10
Makefile
10
Makefile
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@ -57,11 +57,6 @@ assets-compress:
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@echo '>> compressing assets'
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@echo '>> compressing assets'
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scripts/compress_assets.sh
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scripts/compress_assets.sh
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.PHONY: assets-decompress
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assets-decompress:
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@echo '>> decompressing assets'
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scripts/compress_assets.sh -d
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.PHONY: test
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.PHONY: test
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# If we only want to only test go code we have to change the test target
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# If we only want to only test go code we have to change the test target
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# which is called by all.
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# which is called by all.
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@ -84,7 +79,7 @@ tarball: npm_licenses common-tarball
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docker: npm_licenses common-docker
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docker: npm_licenses common-docker
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.PHONY: build
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.PHONY: build
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build: assets assets-compress common-build assets-decompress
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build: assets assets-compress common-build
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.PHONY: bench_tsdb
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.PHONY: bench_tsdb
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bench_tsdb: $(PROMU)
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bench_tsdb: $(PROMU)
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@ -97,6 +92,3 @@ bench_tsdb: $(PROMU)
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@$(GO) tool pprof --alloc_space -svg $(PROMTOOL) $(TSDB_BENCHMARK_OUTPUT_DIR)/mem.prof > $(TSDB_BENCHMARK_OUTPUT_DIR)/memprof.alloc.svg
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@$(GO) tool pprof --alloc_space -svg $(PROMTOOL) $(TSDB_BENCHMARK_OUTPUT_DIR)/mem.prof > $(TSDB_BENCHMARK_OUTPUT_DIR)/memprof.alloc.svg
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@$(GO) tool pprof -svg $(PROMTOOL) $(TSDB_BENCHMARK_OUTPUT_DIR)/block.prof > $(TSDB_BENCHMARK_OUTPUT_DIR)/blockprof.svg
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@$(GO) tool pprof -svg $(PROMTOOL) $(TSDB_BENCHMARK_OUTPUT_DIR)/block.prof > $(TSDB_BENCHMARK_OUTPUT_DIR)/blockprof.svg
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@$(GO) tool pprof -svg $(PROMTOOL) $(TSDB_BENCHMARK_OUTPUT_DIR)/mutex.prof > $(TSDB_BENCHMARK_OUTPUT_DIR)/mutexprof.svg
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@$(GO) tool pprof -svg $(PROMTOOL) $(TSDB_BENCHMARK_OUTPUT_DIR)/mutex.prof > $(TSDB_BENCHMARK_OUTPUT_DIR)/mutexprof.svg
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.PHONY: clean
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clean: assets-decompress
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@ -1,5 +1,11 @@
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#!/usr/bin/env bash
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#!/usr/bin/env bash
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#
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#
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# [de]compress static assets
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# compress static assets
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find web/ui/static -type f -exec gzip "$@" {} \;
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set -euo pipefail
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cd web/ui
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cp embed.go.tmpl embed.go
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find static -type f -name '*.gz' -delete
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find static -type f -exec gzip -fk '{}' \; -print0 | xargs -0 -I % echo %.gz | xargs echo //go:embed >> embed.go
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echo var EmbedFS embed.FS >> embed.go
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2
web/ui/.gitignore
vendored
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2
web/ui/.gitignore
vendored
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@ -0,0 +1,2 @@
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*.gz
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embed.go
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@ -17,12 +17,9 @@
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package ui
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package ui
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import (
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import (
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"embed"
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"github.com/prometheus/common/assets"
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"net/http"
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"net/http"
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"github.com/prometheus/common/assets"
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)
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)
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//go:embed static
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var EmbedFS embed.FS
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var Assets = http.FS(assets.New(EmbedFS))
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var Assets = http.FS(assets.New(EmbedFS))
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20
web/ui/embed.go.tmpl
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20
web/ui/embed.go.tmpl
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@ -0,0 +1,20 @@
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// Copyright 2022 The Prometheus Authors
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build builtinassets
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// +build builtinassets
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package ui
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import "embed"
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