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Merge pull request #10026 from prometheus/beorn7/histogram
Histograms: Some tweaks
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commit
ff2c741299
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@ -584,8 +584,6 @@ type reverseFloatBucketIterator struct {
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currCount float64 // Count in the current bucket.
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currIdx int32 // The actual bucket index.
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currLower, currUpper float64 // Limits of the current bucket.
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initiated bool
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}
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func newReverseFloatBucketIterator(h *FloatHistogram, positive bool) *reverseFloatBucketIterator {
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@ -597,24 +595,21 @@ func newReverseFloatBucketIterator(h *FloatHistogram, positive bool) *reverseFlo
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r.spans = h.NegativeSpans
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r.buckets = h.NegativeBuckets
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}
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r.spansIdx = len(r.spans) - 1
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r.bucketsIdx = len(r.buckets) - 1
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if r.spansIdx >= 0 {
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r.idxInSpan = int32(r.spans[r.spansIdx].Length) - 1
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}
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r.currIdx = 0
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for _, s := range r.spans {
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r.currIdx += s.Offset + int32(s.Length)
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}
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return r
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}
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func (r *reverseFloatBucketIterator) Next() bool {
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if !r.initiated {
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r.initiated = true
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r.spansIdx = len(r.spans) - 1
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r.bucketsIdx = len(r.buckets) - 1
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if r.spansIdx >= 0 {
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r.idxInSpan = int32(r.spans[r.spansIdx].Length) - 1
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}
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r.currIdx = 0
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for _, s := range r.spans {
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r.currIdx += s.Offset + int32(s.Length)
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}
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}
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r.currIdx--
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if r.bucketsIdx < 0 {
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return false
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@ -151,32 +151,35 @@ func histogramQuantile(q float64, h *histogram.FloatHistogram) float64 {
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}
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var (
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bucket *histogram.FloatBucket
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bucket histogram.FloatBucket
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count float64
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it = h.AllBucketIterator()
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rank = q * h.Count
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idx = -1
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)
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// TODO(codesome): Do we need any special handling for negative buckets?
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for it.Next() {
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idx++
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b := it.At()
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count += b.Count
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bucket = it.At()
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count += bucket.Count
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if count >= rank {
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bucket = &b
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break
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}
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}
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if bucket == nil {
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panic("histogramQuantile: not possible")
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}
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if idx == 0 && bucket.Lower < 0 && bucket.Upper > 0 {
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// Zero bucket has the result and it happens to be the first
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// bucket of this histogram. So we consider 0 to be the lower
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// bound.
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if bucket.Lower < 0 && bucket.Upper > 0 && len(h.NegativeBuckets) == 0 {
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// The result is in the zero bucket and the histogram has no
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// negative buckets. So we consider 0 to be the lower bound.
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bucket.Lower = 0
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}
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// Due to numerical inaccuracies, we could end up with a higher count
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// than h.Count. Thus, make sure count is never higher than h.Count.
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if count > h.Count {
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count = h.Count
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}
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// We could have hit the highest bucket without even reaching the rank
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// (observations not counted in any bucket are considered "overflow"
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// observations above the highest bucket), in which case we simple
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// return the upper limit of the highest explicit bucket.
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if count < rank {
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return bucket.Upper
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}
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rank -= count - bucket.Count
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// TODO(codesome): Use a better estimation than linear.
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