The new Service Discovery page uses the CSS/JS from the Targets page but
used slightly differently. This makes the job header match in the
Service Discovery page for a more consistent look-n-feel.
Based on https://groups.google.com/d/topic/prometheus-users/02kezHbuea4/discussion
Does not attempt to handle a situation where the server does not understand
EDNS0, however that is an unlikely case, and the behaviour of such ancient
systems is hard to predict in advance, so if it does come up, it will need
to be handled on a case-by-case basis.
* Added only healthy to Targets
This adds a "Only heathly" button to supplement the "Only unhealthy"
button. The two are mutually exclusive.
I've also added a red/green text color to the buttons.
Arguably this could be a toggle instead if folks think this is
worthwhile... Happy to modify it.
* Moved functions above init
* Simplifed code and made prettier
* Appeased codeacy
* Made buttons square
* Cleanup licence check script
* `echo -e` is not supported by POSIX shell.
* Add a license to the check script.
* Split out license check loop into function for clarity.
* Exit 1
The semantics of honor_labels are that if a target exposes
and empty label it will override the target labels. This PR
fixes that by once again distinguishing between empty labels
and missing labels in this one use case.
Beyond that empty labels should be pruned and not added to storage,
which this also fixes.
Fixes#3841
There is currently no way to differentiate Windows instances from Linux
ones. This is needed when you have a mix of node_exporters /
wmi_exporters for OS-level metrics and you want to have them in separate
scrape jobs.
This change allows you to do just that. Example:
```
- job_name: 'node'
azure_sd_configs:
- <azure_sd_config>
relabel_configs:
- source_labels: [__meta_azure_machine_os_type]
regex: Linux
action: keep
```
The way the vendor'd AzureSDK provides to get the OsType is a bit
awkward - as far as I can tell, this information can only be gotten from
the startup disk. Newer versions of the SDK appear to improve this a
bit (by having OS information in the InstanceView), but the current way
still works.
The implementation of `sendAll` means that we observe latencies even for
notifications that would be considered dropped due to errors when
sending them.
Similarly, we count alerts as 'sent' even if an error occurred when
trying to send them (meaning they are potentially not sent at all).
336c7870ea/notifier/notifier.go (L340-L347)
If the GOBIN environment variable is set to a non-default location
relative to GOPATH, then promu will be built in this location and the
the build will fail because it tries to run $GOPATH/bin/promu.
See also issue #483 and #492