* Print uname on prom startup
* Make uname file linux-only
* Add missing license headers
Add missing license headers
* Print OS when uname is not available
* Print only OS name when uname not available
* Remove extra space, fix cmd/prometheus/main.go license header
* Add fix for int8 and uint8 systems
* Better formatting for build tags in cmd/prometheus/uname files
* Remove newline
Rationale: The default value for GOGC is 100, i.e. a garbage collected
is initialized once as many heap space has been allocated as was in
use after the last GC was done. This ratio doesn't make a lot of sense
in Prometheus, as typically about 60% of the heap is allocated for
long-lived memory chunks (most of which are around for many hours if
not days). Thus, short-lived heap objects are accumulated for quite
some time until they finally match the large amount of memory used by
bulk memory chunks and a gigantic GC cyle is invoked. With GOGC=40, we
are essentially reinstating "normal" GC behavior by acknowledging that
about 60% of the heap are used for long-term bulk storage.
The median Prometheus production server at SoundCloud runs a GC cycle
every 90 seconds. With GOGC=40, a GC cycle is run every 35 seconds
(which is still not very often). However, the effective RAM usage is
now reduced by about 30%. If settings are updated to utilize more RAM,
the time between GC cycles goes up again (as the heap size is larger
with more long-lived memory chunks, but the frequency of creating
short-lived heap objects does not change). On a quite busy large
Prometheus server, the timing changed from one GC run every 20s to one
GC run every 12s.
In the former case (just changing GOGC, leave everything else as it
is), the CPU usage increases by about 10% (on a mid-size referenc
server from 8.1 to 8.9). If settings are adjusted, the CPU
consumptions increases more drastically (from 8 cores to 13 cores on a
large reference server), despite GCs happening more rarely, presumably
because a 50% larger set of memory chunks is managed now. Having more
memory chunks is good in many regards, and most servers are running
out of memory long before they run out of CPU cycles, so the tradeoff
is overwhelmingly positive in most cases.
Power users can still set the GOGC environment variable as usual, as
the implementation in this commit honors an explicitly set variable.
This removes legacy support for specific remote storage systems in favor
of only offering the generic remote write protocol. An example bridge
application that translates from the generic protocol to each of those
legacy backends is still provided at:
documentation/examples/remote_storage/remote_storage_bridge
See also https://github.com/prometheus/prometheus/issues/10
The next step in the plan is to re-add support for multiple remote
storages.