* Add evaluationTimestamp (Last Evaluation) column to display on /rules
Signed-off-by: Will Hegedus <wbhegedus@liberty.edu>
* Add lastScrapeDuration ("Scrape Duration") to display on /targets
Signed-off-by: Will Hegedus <wbhegedus@liberty.edu>
* Updates based on Julius' feedback
Signed-off-by: Will Hegedus <wbhegedus@liberty.edu>
* Update to set timestamp to when eval started (after eval completes)
Signed-off-by: Will Hegedus <wbhegedus@liberty.edu>
* Update /rules to display time since last evaluation
Signed-off-by: Will Hegedus <wbhegedus@liberty.edu>
* Re-order Last Eval/Eval Time to be consistent with targets page
Signed-off-by: Will Hegedus <wbhegedus@liberty.edu>
* adding information about the health and errors for Rules
adding Health() and LastError() to the Rule interface. This will allow
us to easily surface information about rules.
Signed-off-by: noqcks <benny@noqcks.io>
* updating rules.html with fields for Rule errors and health state
Signed-off-by: noqcks <benny@noqcks.io>
* fix code comment grammar & access Rule health/error info using a mutex
Signed-off-by: noqcks <benny@noqcks.io>
* s/Errors/Error/ in rules.html to remain consistent with targets.html
Signed-off-by: noqcks <benny@noqcks.io>
* adding periods to code comments in reporting/alerting
Signed-off-by: noqcks <benny@noqcks.io>
* putting health/error below mutex in struct field
Signed-off-by: noqcks <benny@noqcks.io>
Displaying all the dropped targets in the service-discovery page hurts
the Prometheus server as well as the browser when thousands of dropped
targets exist. This change limits this number to 1,000 and display the
number of active/total targets per scrape configuration.
Add warning when more than 100 targets are dropped
Signed-off-by: Simon Pasquier <spasquie@redhat.com>
After removing the checkbox in #3913 the only remaining element that
looked like it was the new Show Annotations checkbox on the Alerts page.
Which in turn didn't look like the Enable query history checkout on the
graph page. So:
1. This takes the Enable query history button as canonical.
2. Updates the show annotations button code to match it.
3. Simplifies the JS for the checkbox.
The new Service Discovery page uses the CSS/JS from the Targets page but
used slightly differently. This makes the job header match in the
Service Discovery page for a more consistent look-n-feel.
* Added only healthy to Targets
This adds a "Only heathly" button to supplement the "Only unhealthy"
button. The two are mutually exclusive.
I've also added a red/green text color to the buttons.
Arguably this could be a toggle instead if folks think this is
worthwhile... Happy to modify it.
* Moved functions above init
* Simplifed code and made prettier
* Appeased codeacy
* Made buttons square
This is a very minor UX change. The current "No Alert rules" present
table row has the `alert_header` class attached. This changes the cursor
and some other stuff and makes sense with the populated table but less
sense with the unpopulated table. So removing it the latter case.
When you have no alerting rules defined you get a screen sharing this
information in the WebUI. If no rules are defined then you instead see
an empty white screen. This adds a "No rules" defined `else` clause and
a `Rules` header to the page.
No matter how we refactor docs, `/docs/` will stay the prefix, so there's not long-term risk in changing this.
One we version docs, we should probably try and keep link & version in sync.
Issue #3046 is triggered by html/template changes in go1.9.
See https://tip.golang.org/pkg/html/template. Quote:
// To ease migration to Go 1.9 and beyond, "html" and "urlquery" will
// continue to be allowed as the last command in a pipeline. However, if the
// pipeline occurs in an unquoted attribute value context, "html" is
// disallowed. Avoid using "html" and "urlquery" entirely in new templates.
The commit also includes a trivial whitespace fix.
The fuzzy library didn't try to find a "best match", but settled on the
first fuzzy match that exists. This patch includes a modified version of
the fuzzy library, which recursivley tries on the rest of the search
string to find a better match. If found, returns that one.
Another small modification is that if a pattern fully matches, it
skips the lookup entirley and returns the highest score possible for
that match.