Rationale: The default value for GOGC is 100, i.e. a garbage collected
is initialized once as many heap space has been allocated as was in
use after the last GC was done. This ratio doesn't make a lot of sense
in Prometheus, as typically about 60% of the heap is allocated for
long-lived memory chunks (most of which are around for many hours if
not days). Thus, short-lived heap objects are accumulated for quite
some time until they finally match the large amount of memory used by
bulk memory chunks and a gigantic GC cyle is invoked. With GOGC=40, we
are essentially reinstating "normal" GC behavior by acknowledging that
about 60% of the heap are used for long-term bulk storage.
The median Prometheus production server at SoundCloud runs a GC cycle
every 90 seconds. With GOGC=40, a GC cycle is run every 35 seconds
(which is still not very often). However, the effective RAM usage is
now reduced by about 30%. If settings are updated to utilize more RAM,
the time between GC cycles goes up again (as the heap size is larger
with more long-lived memory chunks, but the frequency of creating
short-lived heap objects does not change). On a quite busy large
Prometheus server, the timing changed from one GC run every 20s to one
GC run every 12s.
In the former case (just changing GOGC, leave everything else as it
is), the CPU usage increases by about 10% (on a mid-size referenc
server from 8.1 to 8.9). If settings are adjusted, the CPU
consumptions increases more drastically (from 8 cores to 13 cores on a
large reference server), despite GCs happening more rarely, presumably
because a 50% larger set of memory chunks is managed now. Having more
memory chunks is good in many regards, and most servers are running
out of memory long before they run out of CPU cycles, so the tradeoff
is overwhelmingly positive in most cases.
Power users can still set the GOGC environment variable as usual, as
the implementation in this commit honors an explicitly set variable.
The compilation and tests are broken as head.go requires sample which
has been moved to another package while moving BufferedSeriesIterator.
Duplication seemed better compared to exposing sample from tsdbutil.
GC is triggered rarely, which may cause unnecessarily high memory
spikes when running several compaction cycles in a row. Explicitly run
GC so we don't have idle bytes marked as used from the previous cycle.
This fixes different race condition encoutnered when running Prometheus.
It reduces the overall performance in the synthetic benchmark a fair bit
but has no indiciations of impacting a real-world setup notably.
This adds the Queryable interface to the Block interface. Head and
persisted blocks now implement their own Querier() method and thus
isolate customization (e.g. remapPostings) more cleanly.
This adds more lower-leve interfaces which are used to compose
to different Block interfaces.
The DB only uses interfaces instead of explicit persistedBlock and
headBlock. The headBlock generation property is dropped as the use-case
can be implemented using block sequence numbers.
With hundreds of concurrent appenders the locking order between the
headBlocks on instantiating appenders and write locking the headmtx
is hard to impossible to get consistent.
Just never instantiate appenders while holding the headmtx lock in any
way.