Reverts change from https://github.com/prometheus/prometheus/pull/12906
The benchmarks show that it's slower when intersecting, which is a
common usage for ListPostings (when intersecting matchers from Head)
(old is before #12906, new is #12906):
│ old │ new │
│ sec/op │ sec/op vs base │
Intersect/LongPostings1-16 20.54µ ± 1% 21.11µ ± 1% +2.76% (p=0.000 n=20)
Intersect/LongPostings2-16 51.03m ± 1% 52.40m ± 2% +2.69% (p=0.000 n=20)
Intersect/ManyPostings-16 194.2m ± 3% 332.1m ± 1% +71.00% (p=0.000 n=20)
geomean 5.882m 7.161m +21.74%
Signed-off-by: Oleg Zaytsev <mail@olegzaytsev.com>
It's implicit, but should be explicit. It is invalid to call At() after
a failed call to Next() or Seek().
Following up on https://github.com/prometheus/prometheus/pull/12906
Signed-off-by: Oleg Zaytsev <mail@olegzaytsev.com>
The Next() call of ListPostings() was updating two values, while we can
just update the position. This is up to 30% faster for high number of
Postings.
goos: linux
goarch: amd64
pkg: github.com/prometheus/prometheus/tsdb/index
cpu: 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz
│ old │ new │
│ sec/op │ sec/op vs base │
ListPostings/count=100-16 819.2n ± 0% 732.6n ± 0% -10.58% (p=0.000 n=20)
ListPostings/count=1000-16 2.685µ ± 1% 2.017µ ± 0% -24.88% (p=0.000 n=20)
ListPostings/count=10000-16 21.43µ ± 1% 14.81µ ± 0% -30.91% (p=0.000 n=20)
ListPostings/count=100000-16 209.4µ ± 1% 143.3µ ± 0% -31.55% (p=0.000 n=20)
ListPostings/count=1000000-16 2.086m ± 1% 1.436m ± 1% -31.18% (p=0.000 n=20)
geomean 29.02µ 21.41µ -26.22%
We're talking about microseconds here, but they just keep adding.
Signed-off-by: Oleg Zaytsev <mail@olegzaytsev.com>
Problem:
LabelValueStats - This will provide a list of the label names and memory used in bytes.
It is calculated by adding the length of all values for a given label name.
But internally Prometheus stores the name and the value independently for each series.
Solution:
MemPostings struct maintains the values to seriesRef map which is used
to get the number of series which contains the label values.
Using that LabelValueStats is calculated as: seriesCnt * len(value
name)
Signed-off-by: Baskar Shanmugam <baskar.shanmugam.career@gmail.com>
Wiser coders than myself have come to the conclusion that a `switch`
statement is almost always superior to a statement that includes any
`else if`.
The exceptions that I have found in our codebase are just these two:
* The `if else` is followed by an additional statement before the next
condition (separated by a `;`).
* The whole thing is within a `for` loop and `break` statements are
used. In this case, using `switch` would require tagging the `for`
loop, which probably tips the balance.
Why are `switch` statements more readable?
For one, fewer curly braces. But more importantly, the conditions all
have the same alignment, so the whole thing follows the natural flow
of going down a list of conditions. With `else if`, in contrast, all
conditions but the first are "hidden" behind `} else if `, harder to
spot and (for no good reason) presented differently from the first
condition.
I'm sure the aforemention wise coders can list even more reasons.
In any case, I like it so much that I have found myself recommending
it in code reviews. I would like to make it a habit in our code base,
without making it a hard requirement that we would test on the CI. But
for that, there has to be a role model, so this commit eliminates all
`if else` occurrences, unless it is autogenerated code or fits one of
the exceptions above.
Signed-off-by: beorn7 <beorn@grafana.com>
* Limit FastRegexMatcher by size (bytes) and add a TTL to each entry
Signed-off-by: Marco Pracucci <marco@pracucci.com>
* Add TestNewFastRegexMatcher_CacheSizeLimit
Signed-off-by: Marco Pracucci <marco@pracucci.com>
* Tolerate ristretto goroutines when checking goroutine leaks
Signed-off-by: Marco Pracucci <marco@pracucci.com>
* Tolerate ristretto goroutines when checking goroutine leaks
Signed-off-by: Marco Pracucci <marco@pracucci.com>
---------
Signed-off-by: Marco Pracucci <marco@pracucci.com>
* tsdb: make sharding function a parameter
Instead of relying on `labels.Hash()`, which may change, have the
caller pass in a shard function if required.
For most purposes `tsdb.Options.ShardFunc` is used, but the compactor
may be created independently so `NewLeveledCompactorWithChunkSize` also
takes a shard function parameter.
Regular Prometheus, which does not use block sharding, will have this
parameter as nil.
Rename WithCache functions as WithOptions
Where they now have 2 or more extra parameters.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
Instead of relying on `labels.Hash()`, which may change, have the
caller pass in a shard function if required.
For most purposes `tsdb.Options.ShardFunc` is used, but the compactor
may be created independently so `NewLeveledCompactorWithChunkSize` also
takes a shard function parameter.
Regular Prometheus, which does not use block sharding, will have this
parameter as nil.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
In the head and in v1 postings on disk, it makes no difference whether
postings are sorted. Only for v2 does the code step through in order.
So, move the sorting to where it is required, and thus skip it entirely
in the head.
Label values in on-disk blocks are already sorted, but `slices.Sort` is
very fast on already-sorted data so we don't bother checking.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
This allocates memory for all the returned values, which skews the
result. We aren't trying to benchmark `ExpandPostings`, so just step
through all the values without storing them to consume them.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
Previously all the postings constructed were consumed on the first
iteration, so subsequent iterations did no work.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
Instead of passing in a `ScratchBuilder` and `Labels`, just pass the
builder and the caller can extract labels from it. In many cases the
caller didn't use the Labels value anyway.
Now in `Labels.ScratchBuilder` we need a slightly different API: one
to assign what will be the result, instead of overwriting some other
`Labels`. This is safer and easier to reason about.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
This necessitates a change to the `tsdb.IndexReader` interface:
`index.Reader` is used from multiple goroutines concurrently, so we
can't have state in it.
We do retain a `ScratchBuilder` in `blockBaseSeriesSet` which is
iterator-like.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>