* labels: respect Set after Del in Builder
The implementations are not symmetric between `Set()` and `Del()`, so
we must be careful. Add tests for this, both in labels and in relabel
where the issue was reported.
Also make the slice implementation consistent re `slices.Contains`.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
Wiser coders than myself have come to the conclusion that a `switch`
statement is almost always superior to a statement that includes any
`else if`.
The exceptions that I have found in our codebase are just these two:
* The `if else` is followed by an additional statement before the next
condition (separated by a `;`).
* The whole thing is within a `for` loop and `break` statements are
used. In this case, using `switch` would require tagging the `for`
loop, which probably tips the balance.
Why are `switch` statements more readable?
For one, fewer curly braces. But more importantly, the conditions all
have the same alignment, so the whole thing follows the natural flow
of going down a list of conditions. With `else if`, in contrast, all
conditions but the first are "hidden" behind `} else if `, harder to
spot and (for no good reason) presented differently from the first
condition.
I'm sure the aforemention wise coders can list even more reasons.
In any case, I like it so much that I have found myself recommending
it in code reviews. I would like to make it a habit in our code base,
without making it a hard requirement that we would test on the CI. But
for that, there has to be a role model, so this commit eliminates all
`if else` occurrences, unless it is autogenerated code or fits one of
the exceptions above.
Signed-off-by: beorn7 <beorn@grafana.com>
This is a method used by some downstream projects; it was created to
optimize the implementation in `labels_string.go` but we should have one
for both implementations so the same code works with either.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
Deleted labels are remembered, even if they were not in `base` or were
removed from `add`, so `base+add-del` could go negative.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
Go spends some time initializing all the elements of these arrays to
zero, so reduce the size from 1024 to 128. This is still much bigger
than we ever expect for a set of labels.
(If someone does have more than 128 labels it will still work, but via
heap allocation.)
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
It took a `Labels` where the memory could be re-used, but in practice
this hardly ever benefitted. Especially after converting `relabel.Process`
to `relabel.ProcessBuilder`.
Comparing the parameter to `nil` was a bug; `EmptyLabels` is not `nil`
so the slice was reallocated multiple times by `append`.
Lastly `Builder.Labels()` now estimates that the final size will depend
on labels added and deleted.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
Although we had a different slice, the underlying memory was the same so
any changes meant we could skip some values.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
This lets relabelling work on a `Builder` rather than converting to and
from `Labels` on every rule.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
The difference is modest, but we've used `slices.Sort` in lots of other
places so why not here.
name old time/op new time/op delta
Builder 1.04µs ± 3% 0.95µs ± 3% -8.27% (p=0.008 n=5+5)
name old alloc/op new alloc/op delta
Builder 312B ± 0% 288B ± 0% -7.69% (p=0.008 n=5+5)
name old allocs/op new allocs/op delta
Builder 2.00 ± 0% 1.00 ± 0% -50.00% (p=0.008 n=5+5)
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
This commit adds an alternate implementation for `labels.Labels`, behind
a build tag `stringlabels`.
Instead of storing label names and values as individual strings, they
are all concatenated into one string in this format:
[len][name0][len][value0][len][name1][len][value1]...
The lengths are varint encoded so usually a single byte.
The previous `[]string` had 24 bytes of overhead for the slice and 16
for each label name and value; this one has 16 bytes overhead plus 1
for each name and value.
In `ScratchBuilder.Overwrite` and `Labels.Hash` we use an unsafe
conversion from string to byte slice. `Overwrite` is explicitly unsafe,
but for `Hash` this is a pure performance hack.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
Instead of passing in a `ScratchBuilder` and `Labels`, just pass the
builder and the caller can extract labels from it. In many cases the
caller didn't use the Labels value anyway.
Now in `Labels.ScratchBuilder` we need a slightly different API: one
to assign what will be the result, instead of overwriting some other
`Labels`. This is safer and easier to reason about.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
Without changing the definition of `labels.Labels`, add methods which
enable code using it to work without knowledge of the internals.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
For performance reasons we may use a different implementation of Hash()
in future, so note this so callers can be warned.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
Replacing code which assumes the internal structure of `Labels`.
Add a convenience function `EmptyLabels()` which is more efficient than
calling `New()`.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
* model/relabel: Add benchmark
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
* model/relabel: re-use Builder across relabels
Saves memory allocations.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
* labels.Builder: allow re-use of result slice
This reduces memory allocations where the caller has a suitable slice available.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
* model/relabel: re-use source values slice
To reduce memory allocations.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
* Unwind one change causing test failures
Restore original behaviour in PopulateLabels, where we must not overwrite the input set.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
* relabel: simplify values optimisation
Use a stack-based array for up to 16 source labels, which will be the
vast majority of cases.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
* lint
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
* Labels: create signature with/without labels
Instead of creating a new Labels slice then converting to signature,
go directly to the signature and save time.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
* Labels: refactor Builder tests
Have one test with a range of cases, and have them check the final
output rather than checking the internal structure of the Builder.
Also add a couple of cases where the value is "", which should be
interpreted as 'delete'.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
* Labels: add 'Keep' function to Builder
This lets us replace `Labels.WithLabels` with the more general `Builder`.
In `engine.resultMetric()` we can call `Keep()` instead of checking
and calling `Del()`.
Avoid calling `Sort()` in `Builder.Labels()` if we didn't add anything,
so that `Keep()` has the same performance as `WithLabels()`.
Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
We know the max size of our map so we can create it with that information and avoid extra allocations
Signed-off-by: Łukasz Mierzwa <l.mierzwa@gmail.com>
* labels.Equal benchmark for equal, not equal, and differing lengths
Signed-off-by: Nick Pillitteri <nick.pillitteri@grafana.com>
* Compare equality of label.Label structs directly
Compare the structs using `==` instead of the name and value
of each label. This is functionally equivalent and about ~10%
faster in my testing.
Signed-off-by: Nick Pillitteri <nick.pillitteri@grafana.com>
* Use longer more realistic names and values in benchmark
Signed-off-by: Nick Pillitteri <nick.pillitteri@grafana.com>
This creates a new `model` directory and moves all data-model related
packages over there:
exemplar labels relabel rulefmt textparse timestamp value
All the others are more or less utilities and have been moved to `util`:
gate logging modetimevfs pool runtime
Signed-off-by: beorn7 <beorn@grafana.com>