// Copyright 2023 The Prometheus Authors // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package zeropool_test import ( "math" "sync" "testing" "github.com/stretchr/testify/require" "go.uber.org/atomic" "github.com/prometheus/prometheus/util/zeropool" ) func TestPool(t *testing.T) { t.Run("provides correct values", func(t *testing.T) { pool := zeropool.New(func() []byte { return make([]byte, 1024) }) item1 := pool.Get() require.Len(t, item1, 1024) item2 := pool.Get() require.Len(t, item2, 1024) pool.Put(item1) pool.Put(item2) item1 = pool.Get() require.Len(t, item1, 1024) item2 = pool.Get() require.Len(t, item2, 1024) }) t.Run("is not racy", func(t *testing.T) { pool := zeropool.New(func() []byte { return make([]byte, 1024) }) const iterations = 1e6 const concurrency = math.MaxUint8 var counter atomic.Int64 do := make(chan struct{}, 1e6) for i := 0; i < iterations; i++ { do <- struct{}{} } close(do) run := make(chan struct{}) done := sync.WaitGroup{} done.Add(concurrency) for i := 0; i < concurrency; i++ { go func(worker int) { <-run for range do { item := pool.Get() item[0] = byte(worker) counter.Add(1) // Counts and also adds some delay to add raciness. if item[0] != byte(worker) { panic("wrong value") } pool.Put(item) } done.Done() }(i) } close(run) done.Wait() t.Logf("Done %d iterations", counter.Load()) }) t.Run("does not allocate", func(t *testing.T) { pool := zeropool.New(func() []byte { return make([]byte, 1024) }) // Warm up, this will allocate one slice. slice := pool.Get() pool.Put(slice) allocs := testing.AllocsPerRun(1000, func() { slice := pool.Get() pool.Put(slice) }) // Don't compare to 0, as when passing all the tests the GC could flush the pools during this test and we would allocate. // Just check that it's less than 1 on average, which is mostly the same thing. require.Less(t, allocs, 1., "Should not allocate.") }) t.Run("zero value is valid", func(t *testing.T) { var pool zeropool.Pool[[]byte] slice := pool.Get() pool.Put(slice) allocs := testing.AllocsPerRun(1000, func() { slice := pool.Get() pool.Put(slice) }) // Don't compare to 0, as when passing all the tests the GC could flush the pools during this test and we would allocate. // Just check that it's less than 1 on average, which is mostly the same thing. require.Less(t, allocs, 1., "Should not allocate.") }) } func BenchmarkZeropoolPool(b *testing.B) { pool := zeropool.New(func() []byte { return make([]byte, 1024) }) // Warmup item := pool.Get() pool.Put(item) b.ResetTimer() for i := 0; i < b.N; i++ { item := pool.Get() pool.Put(item) } } // BenchmarkSyncPoolValue uses sync.Pool to store values, which makes an allocation on each Put call. func BenchmarkSyncPoolValue(b *testing.B) { pool := sync.Pool{New: func() any { return make([]byte, 1024) }} // Warmup item := pool.Get().([]byte) pool.Put(item) //nolint:staticcheck // This allocates. b.ResetTimer() for i := 0; i < b.N; i++ { item := pool.Get().([]byte) pool.Put(item) //nolint:staticcheck // This allocates. } } // BenchmarkSyncPoolNewPointer uses sync.Pool to store pointers, but it calls Put with a new pointer every time. func BenchmarkSyncPoolNewPointer(b *testing.B) { pool := sync.Pool{New: func() any { v := make([]byte, 1024) return &v }} // Warmup item := pool.Get().(*[]byte) pool.Put(item) b.ResetTimer() for i := 0; i < b.N; i++ { item := pool.Get().(*[]byte) buf := *item pool.Put(&buf) } } // BenchmarkSyncPoolPointer illustrates the optimal usage of sync.Pool, not always possible. func BenchmarkSyncPoolPointer(b *testing.B) { pool := sync.Pool{New: func() any { v := make([]byte, 1024) return &v }} // Warmup item := pool.Get().(*[]byte) pool.Put(item) b.ResetTimer() for i := 0; i < b.N; i++ { item := pool.Get().(*[]byte) pool.Put(item) } }