prometheus/storage/local/locker.go
Jonathan Boulle 38098f8c95 Add missing license headers
Prometheus is Apache 2 licensed, and most source files have the
appropriate copyright license header, but some were missing it without
apparent reason. Correct that by adding it.
2016-04-13 16:08:22 +02:00

57 lines
2.1 KiB
Go

// Copyright 2016 The Prometheus Authors
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package local
import (
"sync"
"github.com/prometheus/common/model"
)
// fingerprintLocker allows locking individual fingerprints. To limit the number
// of mutexes needed for that, only a fixed number of mutexes are
// allocated. Fingerprints to be locked are assigned to those pre-allocated
// mutexes by their value. (Note that fingerprints are calculated by a hash
// function, so that an approximately equal distribution over the mutexes is
// expected, even without additional hashing of the fingerprint value.)
// Collisions are not detected. If two fingerprints get assigned to the same
// mutex, only one of them can be locked at the same time. As long as the number
// of pre-allocated mutexes is much larger than the number of goroutines
// requiring a fingerprint lock concurrently, the loss in efficiency is
// small. However, a goroutine must never lock more than one fingerprint at the
// same time. (In that case a collision would try to acquire the same mutex
// twice).
type fingerprintLocker struct {
fpMtxs []sync.Mutex
numFpMtxs uint
}
// newFingerprintLocker returns a new fingerprintLocker ready for use.
func newFingerprintLocker(preallocatedMutexes int) *fingerprintLocker {
return &fingerprintLocker{
make([]sync.Mutex, preallocatedMutexes),
uint(preallocatedMutexes),
}
}
// Lock locks the given fingerprint.
func (l *fingerprintLocker) Lock(fp model.Fingerprint) {
l.fpMtxs[uint(fp)%l.numFpMtxs].Lock()
}
// Unlock unlocks the given fingerprint.
func (l *fingerprintLocker) Unlock(fp model.Fingerprint) {
l.fpMtxs[uint(fp)%l.numFpMtxs].Unlock()
}