prometheus/tsdb/isolation.go
Bryan Boreham 90e98e0235 tsdb: create isolation transaction slice on demand
When Prometheus restarts it creates every series read in from the WAL,
but many of those series will be finished, and never receive any more
samples. By defering allocation of the txRing slice to when it is first
needed, we save 32 bytes per stale series.

Signed-off-by: Bryan Boreham <bjboreham@gmail.com>
2023-10-21 13:45:47 +00:00

319 lines
8 KiB
Go

// Copyright 2020 The Prometheus Authors
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package tsdb
import (
"math"
"sync"
)
// isolationState holds the isolation information.
type isolationState struct {
// We will ignore all appends above the max, or that are incomplete.
maxAppendID uint64
incompleteAppends map[uint64]struct{}
lowWatermark uint64 // Lowest of incompleteAppends/maxAppendID.
isolation *isolation
mint, maxt int64 // Time ranges of the read.
// Doubly linked list of active reads.
next *isolationState
prev *isolationState
}
// Close closes the state.
func (i *isolationState) Close() {
i.isolation.readMtx.Lock()
defer i.isolation.readMtx.Unlock()
i.next.prev = i.prev
i.prev.next = i.next
}
func (i *isolationState) IsolationDisabled() bool {
return i.isolation.disabled
}
type isolationAppender struct {
appendID uint64
minTime int64
prev *isolationAppender
next *isolationAppender
}
// isolation is the global isolation state.
type isolation struct {
// Mutex for accessing lastAppendID and appendsOpen.
appendMtx sync.RWMutex
// Which appends are currently in progress.
appendsOpen map[uint64]*isolationAppender
// New appenders with higher appendID are added to the end. First element keeps lastAppendId.
// appendsOpenList.next points to the first element and appendsOpenList.prev points to the last element.
// If there are no appenders, both point back to appendsOpenList.
appendsOpenList *isolationAppender
// Pool of reusable *isolationAppender to save on allocations.
appendersPool sync.Pool
// Mutex for accessing readsOpen.
// If taking both appendMtx and readMtx, take appendMtx first.
readMtx sync.RWMutex
// All current in use isolationStates. This is a doubly-linked list.
readsOpen *isolationState
// If true, writes are not tracked while reads are still tracked.
disabled bool
}
func newIsolation(disabled bool) *isolation {
isoState := &isolationState{}
isoState.next = isoState
isoState.prev = isoState
appender := &isolationAppender{}
appender.next = appender
appender.prev = appender
return &isolation{
appendsOpen: map[uint64]*isolationAppender{},
appendsOpenList: appender,
readsOpen: isoState,
disabled: disabled,
appendersPool: sync.Pool{New: func() interface{} { return &isolationAppender{} }},
}
}
// lowWatermark returns the appendID below which we no longer need to track
// which appends were from which appendID.
func (i *isolation) lowWatermark() uint64 {
if i.disabled {
return 0
}
i.appendMtx.RLock() // Take appendMtx first.
defer i.appendMtx.RUnlock()
return i.lowWatermarkLocked()
}
func (i *isolation) lowWatermarkLocked() uint64 {
if i.disabled {
return 0
}
i.readMtx.RLock()
defer i.readMtx.RUnlock()
if i.readsOpen.prev != i.readsOpen {
return i.readsOpen.prev.lowWatermark
}
// Lowest appendID from appenders, or lastAppendId.
return i.appendsOpenList.next.appendID
}
// lowestAppendTime returns the lowest minTime for any open appender,
// or math.MaxInt64 if no open appenders.
func (i *isolation) lowestAppendTime() int64 {
var lowest int64 = math.MaxInt64
i.appendMtx.RLock()
defer i.appendMtx.RUnlock()
for a := i.appendsOpenList.next; a != i.appendsOpenList; a = a.next {
if lowest > a.minTime {
lowest = a.minTime
}
}
return lowest
}
// State returns an object used to control isolation
// between a query and appends. Must be closed when complete.
func (i *isolation) State(mint, maxt int64) *isolationState {
i.appendMtx.RLock() // Take append mutex before read mutex.
defer i.appendMtx.RUnlock()
// We need to track reads even when isolation is disabled, so that head
// truncation can wait till reads overlapping that range have finished.
isoState := &isolationState{
maxAppendID: i.appendsOpenList.appendID,
lowWatermark: i.appendsOpenList.next.appendID, // Lowest appendID from appenders, or lastAppendId.
incompleteAppends: make(map[uint64]struct{}, len(i.appendsOpen)),
isolation: i,
mint: mint,
maxt: maxt,
}
for k := range i.appendsOpen {
isoState.incompleteAppends[k] = struct{}{}
}
i.readMtx.Lock()
defer i.readMtx.Unlock()
isoState.prev = i.readsOpen
isoState.next = i.readsOpen.next
i.readsOpen.next.prev = isoState
i.readsOpen.next = isoState
return isoState
}
// TraverseOpenReads iterates through the open reads and runs the given
// function on those states. The given function MUST NOT mutate the isolationState.
// The iteration is stopped when the function returns false or once all reads have been iterated.
func (i *isolation) TraverseOpenReads(f func(s *isolationState) bool) {
i.readMtx.RLock()
defer i.readMtx.RUnlock()
s := i.readsOpen.next
for s != i.readsOpen {
if !f(s) {
return
}
s = s.next
}
}
// newAppendID increments the transaction counter and returns a new transaction
// ID. The first ID returned is 1.
// Also returns the low watermark, to keep lock/unlock operations down.
func (i *isolation) newAppendID(minTime int64) (uint64, uint64) {
if i.disabled {
return 0, 0
}
i.appendMtx.Lock()
defer i.appendMtx.Unlock()
// Last used appendID is stored in head element.
i.appendsOpenList.appendID++
app := i.appendersPool.Get().(*isolationAppender)
app.appendID = i.appendsOpenList.appendID
app.minTime = minTime
app.prev = i.appendsOpenList.prev
app.next = i.appendsOpenList
i.appendsOpenList.prev.next = app
i.appendsOpenList.prev = app
i.appendsOpen[app.appendID] = app
return app.appendID, i.lowWatermarkLocked()
}
func (i *isolation) lastAppendID() uint64 {
if i.disabled {
return 0
}
i.appendMtx.RLock()
defer i.appendMtx.RUnlock()
return i.appendsOpenList.appendID
}
func (i *isolation) closeAppend(appendID uint64) {
if i.disabled {
return
}
i.appendMtx.Lock()
defer i.appendMtx.Unlock()
app := i.appendsOpen[appendID]
if app != nil {
app.prev.next = app.next
app.next.prev = app.prev
delete(i.appendsOpen, appendID)
// Clear all fields, and return to the pool.
*app = isolationAppender{}
i.appendersPool.Put(app)
}
}
// The transactionID ring buffer.
type txRing struct {
txIDs []uint64
txIDFirst uint32 // Position of the first id in the ring.
txIDCount uint32 // How many ids in the ring.
}
func newTxRing(capacity int) *txRing {
return &txRing{
txIDs: make([]uint64, capacity),
}
}
func (txr *txRing) add(appendID uint64) {
if int(txr.txIDCount) == len(txr.txIDs) {
// Ring buffer is full, expand by doubling.
newLen := txr.txIDCount * 2
if newLen == 0 {
newLen = 4
}
newRing := make([]uint64, newLen)
idx := copy(newRing, txr.txIDs[txr.txIDFirst:])
copy(newRing[idx:], txr.txIDs[:txr.txIDFirst])
txr.txIDs = newRing
txr.txIDFirst = 0
}
txr.txIDs[int(txr.txIDFirst+txr.txIDCount)%len(txr.txIDs)] = appendID
txr.txIDCount++
}
func (txr *txRing) cleanupAppendIDsBelow(bound uint64) {
if len(txr.txIDs) == 0 {
return
}
pos := int(txr.txIDFirst)
for txr.txIDCount > 0 {
if txr.txIDs[pos] < bound {
txr.txIDFirst++
txr.txIDCount--
} else {
break
}
pos++
if pos == len(txr.txIDs) {
pos = 0
}
}
txr.txIDFirst %= uint32(len(txr.txIDs))
}
func (txr *txRing) iterator() *txRingIterator {
return &txRingIterator{
pos: txr.txIDFirst,
ids: txr.txIDs,
}
}
// txRingIterator lets you iterate over the ring. It doesn't terminate,
// it DOESN'T terminate.
type txRingIterator struct {
ids []uint64
pos uint32
}
func (it *txRingIterator) At() uint64 {
return it.ids[it.pos]
}
func (it *txRingIterator) Next() {
it.pos++
if int(it.pos) == len(it.ids) {
it.pos = 0
}
}