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5b8ff9b8a4
* Include tsdb tool in builds (#6085) (#6089) Add the tsdb tool to promu so that it's included in the release tarballs. Signed-off-by: Ben Kochie <superq@gmail.com> * web/ui: fix for CVE-2019-10215 (#6098) Signed-off-by: Simon Pasquier <spasquie@redhat.com> * cut 2.13 release (#6099) Signed-off-by: Krasi Georgiev <8903888+krasi-georgiev@users.noreply.github.com> * Fix panic in ARM builds of Prometheus (#6110) An extra sync.Pool was added during a refactor which caused some 64 bit, atomically accessed variables to no longer be 64 bit aligned. By moving all atomically accessed variables to the beginning of the struct they are guaranteed to be 64 bit aligned. Signed-off-by: Chris Marchbanks <csmarchbanks@gmail.com> * promql: fix potential panic in the query logger (#6094) Signed-off-by: Simon Pasquier <spasquie@redhat.com> * Cut release 2.13.1 (#6145) Signed-off-by: Krasi Georgiev <8903888+krasi-georgiev@users.noreply.github.com>
237 lines
5.3 KiB
Go
237 lines
5.3 KiB
Go
// Package xxhash implements the 64-bit variant of xxHash (XXH64) as described
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// at http://cyan4973.github.io/xxHash/.
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package xxhash
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import (
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"encoding/binary"
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"errors"
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"math/bits"
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)
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const (
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prime1 uint64 = 11400714785074694791
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prime2 uint64 = 14029467366897019727
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prime3 uint64 = 1609587929392839161
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prime4 uint64 = 9650029242287828579
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prime5 uint64 = 2870177450012600261
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)
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// NOTE(caleb): I'm using both consts and vars of the primes. Using consts where
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// possible in the Go code is worth a small (but measurable) performance boost
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// by avoiding some MOVQs. Vars are needed for the asm and also are useful for
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// convenience in the Go code in a few places where we need to intentionally
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// avoid constant arithmetic (e.g., v1 := prime1 + prime2 fails because the
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// result overflows a uint64).
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var (
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prime1v = prime1
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prime2v = prime2
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prime3v = prime3
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prime4v = prime4
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prime5v = prime5
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)
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// Digest implements hash.Hash64.
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type Digest struct {
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v1 uint64
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v2 uint64
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v3 uint64
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v4 uint64
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total uint64
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mem [32]byte
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n int // how much of mem is used
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}
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// New creates a new Digest that computes the 64-bit xxHash algorithm.
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func New() *Digest {
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var d Digest
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d.Reset()
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return &d
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}
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// Reset clears the Digest's state so that it can be reused.
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func (d *Digest) Reset() {
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d.v1 = prime1v + prime2
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d.v2 = prime2
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d.v3 = 0
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d.v4 = -prime1v
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d.total = 0
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d.n = 0
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}
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// Size always returns 8 bytes.
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func (d *Digest) Size() int { return 8 }
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// BlockSize always returns 32 bytes.
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func (d *Digest) BlockSize() int { return 32 }
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// Write adds more data to d. It always returns len(b), nil.
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func (d *Digest) Write(b []byte) (n int, err error) {
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n = len(b)
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d.total += uint64(n)
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if d.n+n < 32 {
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// This new data doesn't even fill the current block.
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copy(d.mem[d.n:], b)
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d.n += n
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return
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}
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if d.n > 0 {
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// Finish off the partial block.
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copy(d.mem[d.n:], b)
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d.v1 = round(d.v1, u64(d.mem[0:8]))
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d.v2 = round(d.v2, u64(d.mem[8:16]))
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d.v3 = round(d.v3, u64(d.mem[16:24]))
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d.v4 = round(d.v4, u64(d.mem[24:32]))
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b = b[32-d.n:]
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d.n = 0
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}
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if len(b) >= 32 {
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// One or more full blocks left.
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nw := writeBlocks(d, b)
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b = b[nw:]
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}
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// Store any remaining partial block.
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copy(d.mem[:], b)
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d.n = len(b)
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return
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}
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// Sum appends the current hash to b and returns the resulting slice.
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func (d *Digest) Sum(b []byte) []byte {
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s := d.Sum64()
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return append(
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b,
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byte(s>>56),
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byte(s>>48),
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byte(s>>40),
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byte(s>>32),
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byte(s>>24),
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byte(s>>16),
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byte(s>>8),
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byte(s),
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)
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}
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// Sum64 returns the current hash.
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func (d *Digest) Sum64() uint64 {
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var h uint64
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if d.total >= 32 {
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v1, v2, v3, v4 := d.v1, d.v2, d.v3, d.v4
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h = rol1(v1) + rol7(v2) + rol12(v3) + rol18(v4)
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h = mergeRound(h, v1)
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h = mergeRound(h, v2)
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h = mergeRound(h, v3)
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h = mergeRound(h, v4)
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} else {
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h = d.v3 + prime5
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}
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h += d.total
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i, end := 0, d.n
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for ; i+8 <= end; i += 8 {
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k1 := round(0, u64(d.mem[i:i+8]))
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h ^= k1
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h = rol27(h)*prime1 + prime4
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}
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if i+4 <= end {
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h ^= uint64(u32(d.mem[i:i+4])) * prime1
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h = rol23(h)*prime2 + prime3
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i += 4
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}
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for i < end {
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h ^= uint64(d.mem[i]) * prime5
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h = rol11(h) * prime1
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i++
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}
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h ^= h >> 33
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h *= prime2
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h ^= h >> 29
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h *= prime3
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h ^= h >> 32
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return h
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}
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const (
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magic = "xxh\x06"
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marshaledSize = len(magic) + 8*5 + 32
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)
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// MarshalBinary implements the encoding.BinaryMarshaler interface.
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func (d *Digest) MarshalBinary() ([]byte, error) {
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b := make([]byte, 0, marshaledSize)
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b = append(b, magic...)
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b = appendUint64(b, d.v1)
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b = appendUint64(b, d.v2)
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b = appendUint64(b, d.v3)
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b = appendUint64(b, d.v4)
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b = appendUint64(b, d.total)
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b = append(b, d.mem[:d.n]...)
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b = b[:len(b)+len(d.mem)-d.n]
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return b, nil
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}
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// UnmarshalBinary implements the encoding.BinaryUnmarshaler interface.
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func (d *Digest) UnmarshalBinary(b []byte) error {
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if len(b) < len(magic) || string(b[:len(magic)]) != magic {
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return errors.New("xxhash: invalid hash state identifier")
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}
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if len(b) != marshaledSize {
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return errors.New("xxhash: invalid hash state size")
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}
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b = b[len(magic):]
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b, d.v1 = consumeUint64(b)
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b, d.v2 = consumeUint64(b)
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b, d.v3 = consumeUint64(b)
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b, d.v4 = consumeUint64(b)
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b, d.total = consumeUint64(b)
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copy(d.mem[:], b)
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b = b[len(d.mem):]
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d.n = int(d.total % uint64(len(d.mem)))
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return nil
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}
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func appendUint64(b []byte, x uint64) []byte {
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var a [8]byte
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binary.LittleEndian.PutUint64(a[:], x)
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return append(b, a[:]...)
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}
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func consumeUint64(b []byte) ([]byte, uint64) {
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x := u64(b)
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return b[8:], x
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}
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func u64(b []byte) uint64 { return binary.LittleEndian.Uint64(b) }
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func u32(b []byte) uint32 { return binary.LittleEndian.Uint32(b) }
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func round(acc, input uint64) uint64 {
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acc += input * prime2
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acc = rol31(acc)
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acc *= prime1
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return acc
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}
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func mergeRound(acc, val uint64) uint64 {
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val = round(0, val)
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acc ^= val
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acc = acc*prime1 + prime4
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return acc
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}
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func rol1(x uint64) uint64 { return bits.RotateLeft64(x, 1) }
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func rol7(x uint64) uint64 { return bits.RotateLeft64(x, 7) }
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func rol11(x uint64) uint64 { return bits.RotateLeft64(x, 11) }
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func rol12(x uint64) uint64 { return bits.RotateLeft64(x, 12) }
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func rol18(x uint64) uint64 { return bits.RotateLeft64(x, 18) }
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func rol23(x uint64) uint64 { return bits.RotateLeft64(x, 23) }
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func rol27(x uint64) uint64 { return bits.RotateLeft64(x, 27) }
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func rol31(x uint64) uint64 { return bits.RotateLeft64(x, 31) }
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