mirror of
https://github.com/prometheus/prometheus.git
synced 2024-12-28 23:19:41 -08:00
21e50a3f9d
Signed-off-by: jojohappy <sarahdj0917@gmail.com>
261 lines
7.5 KiB
Go
261 lines
7.5 KiB
Go
/*
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Copyright 2014 The Kubernetes Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package watch
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import (
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"sync"
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"k8s.io/apimachinery/pkg/runtime"
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"k8s.io/apimachinery/pkg/runtime/schema"
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)
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// FullChannelBehavior controls how the Broadcaster reacts if a watcher's watch
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// channel is full.
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type FullChannelBehavior int
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const (
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WaitIfChannelFull FullChannelBehavior = iota
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DropIfChannelFull
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)
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// Buffer the incoming queue a little bit even though it should rarely ever accumulate
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// anything, just in case a few events are received in such a short window that
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// Broadcaster can't move them onto the watchers' queues fast enough.
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const incomingQueueLength = 25
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// Broadcaster distributes event notifications among any number of watchers. Every event
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// is delivered to every watcher.
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type Broadcaster struct {
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// TODO: see if this lock is needed now that new watchers go through
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// the incoming channel.
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lock sync.Mutex
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watchers map[int64]*broadcasterWatcher
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nextWatcher int64
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distributing sync.WaitGroup
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incoming chan Event
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// How large to make watcher's channel.
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watchQueueLength int
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// If one of the watch channels is full, don't wait for it to become empty.
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// Instead just deliver it to the watchers that do have space in their
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// channels and move on to the next event.
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// It's more fair to do this on a per-watcher basis than to do it on the
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// "incoming" channel, which would allow one slow watcher to prevent all
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// other watchers from getting new events.
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fullChannelBehavior FullChannelBehavior
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}
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// NewBroadcaster creates a new Broadcaster. queueLength is the maximum number of events to queue per watcher.
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// It is guaranteed that events will be distributed in the order in which they occur,
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// but the order in which a single event is distributed among all of the watchers is unspecified.
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func NewBroadcaster(queueLength int, fullChannelBehavior FullChannelBehavior) *Broadcaster {
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m := &Broadcaster{
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watchers: map[int64]*broadcasterWatcher{},
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incoming: make(chan Event, incomingQueueLength),
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watchQueueLength: queueLength,
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fullChannelBehavior: fullChannelBehavior,
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}
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m.distributing.Add(1)
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go m.loop()
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return m
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}
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const internalRunFunctionMarker = "internal-do-function"
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// a function type we can shoehorn into the queue.
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type functionFakeRuntimeObject func()
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func (obj functionFakeRuntimeObject) GetObjectKind() schema.ObjectKind {
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return schema.EmptyObjectKind
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}
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func (obj functionFakeRuntimeObject) DeepCopyObject() runtime.Object {
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if obj == nil {
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return nil
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}
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// funcs are immutable. Hence, just return the original func.
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return obj
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}
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// Execute f, blocking the incoming queue (and waiting for it to drain first).
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// The purpose of this terrible hack is so that watchers added after an event
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// won't ever see that event, and will always see any event after they are
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// added.
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func (b *Broadcaster) blockQueue(f func()) {
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var wg sync.WaitGroup
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wg.Add(1)
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b.incoming <- Event{
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Type: internalRunFunctionMarker,
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Object: functionFakeRuntimeObject(func() {
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defer wg.Done()
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f()
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}),
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}
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wg.Wait()
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}
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// Watch adds a new watcher to the list and returns an Interface for it.
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// Note: new watchers will only receive new events. They won't get an entire history
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// of previous events.
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func (m *Broadcaster) Watch() Interface {
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var w *broadcasterWatcher
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m.blockQueue(func() {
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m.lock.Lock()
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defer m.lock.Unlock()
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id := m.nextWatcher
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m.nextWatcher++
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w = &broadcasterWatcher{
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result: make(chan Event, m.watchQueueLength),
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stopped: make(chan struct{}),
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id: id,
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m: m,
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}
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m.watchers[id] = w
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})
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return w
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}
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// WatchWithPrefix adds a new watcher to the list and returns an Interface for it. It sends
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// queuedEvents down the new watch before beginning to send ordinary events from Broadcaster.
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// The returned watch will have a queue length that is at least large enough to accommodate
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// all of the items in queuedEvents.
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func (m *Broadcaster) WatchWithPrefix(queuedEvents []Event) Interface {
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var w *broadcasterWatcher
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m.blockQueue(func() {
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m.lock.Lock()
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defer m.lock.Unlock()
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id := m.nextWatcher
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m.nextWatcher++
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length := m.watchQueueLength
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if n := len(queuedEvents) + 1; n > length {
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length = n
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}
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w = &broadcasterWatcher{
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result: make(chan Event, length),
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stopped: make(chan struct{}),
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id: id,
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m: m,
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}
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m.watchers[id] = w
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for _, e := range queuedEvents {
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w.result <- e
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}
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})
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return w
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}
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// stopWatching stops the given watcher and removes it from the list.
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func (m *Broadcaster) stopWatching(id int64) {
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m.lock.Lock()
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defer m.lock.Unlock()
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w, ok := m.watchers[id]
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if !ok {
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// No need to do anything, it's already been removed from the list.
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return
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}
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delete(m.watchers, id)
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close(w.result)
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}
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// closeAll disconnects all watchers (presumably in response to a Shutdown call).
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func (m *Broadcaster) closeAll() {
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m.lock.Lock()
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defer m.lock.Unlock()
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for _, w := range m.watchers {
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close(w.result)
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}
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// Delete everything from the map, since presence/absence in the map is used
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// by stopWatching to avoid double-closing the channel.
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m.watchers = map[int64]*broadcasterWatcher{}
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}
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// Action distributes the given event among all watchers.
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func (m *Broadcaster) Action(action EventType, obj runtime.Object) {
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m.incoming <- Event{action, obj}
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}
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// Shutdown disconnects all watchers (but any queued events will still be distributed).
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// You must not call Action or Watch* after calling Shutdown. This call blocks
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// until all events have been distributed through the outbound channels. Note
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// that since they can be buffered, this means that the watchers might not
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// have received the data yet as it can remain sitting in the buffered
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// channel.
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func (m *Broadcaster) Shutdown() {
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close(m.incoming)
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m.distributing.Wait()
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}
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// loop receives from m.incoming and distributes to all watchers.
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func (m *Broadcaster) loop() {
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// Deliberately not catching crashes here. Yes, bring down the process if there's a
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// bug in watch.Broadcaster.
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for event := range m.incoming {
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if event.Type == internalRunFunctionMarker {
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event.Object.(functionFakeRuntimeObject)()
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continue
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}
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m.distribute(event)
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}
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m.closeAll()
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m.distributing.Done()
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}
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// distribute sends event to all watchers. Blocking.
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func (m *Broadcaster) distribute(event Event) {
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m.lock.Lock()
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defer m.lock.Unlock()
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if m.fullChannelBehavior == DropIfChannelFull {
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for _, w := range m.watchers {
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select {
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case w.result <- event:
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case <-w.stopped:
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default: // Don't block if the event can't be queued.
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}
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}
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} else {
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for _, w := range m.watchers {
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select {
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case w.result <- event:
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case <-w.stopped:
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}
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}
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}
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}
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// broadcasterWatcher handles a single watcher of a broadcaster
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type broadcasterWatcher struct {
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result chan Event
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stopped chan struct{}
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stop sync.Once
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id int64
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m *Broadcaster
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}
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// ResultChan returns a channel to use for waiting on events.
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func (mw *broadcasterWatcher) ResultChan() <-chan Event {
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return mw.result
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}
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// Stop stops watching and removes mw from its list.
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func (mw *broadcasterWatcher) Stop() {
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mw.stop.Do(func() {
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close(mw.stopped)
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mw.m.stopWatching(mw.id)
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})
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}
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