prometheus/storage/metric/tiered/objective.go
Julius Volz 01f652cb4c Separate storage implementation from interfaces.
This was initially motivated by wanting to distribute the rule checker
tool under `tools/rule_checker`. However, this was not possible without
also distributing the LevelDB dynamic libraries because the tool
transitively depended on Levigo:

rule checker -> query layer -> tiered storage layer -> leveldb

This change separates external storage interfaces from the
implementation (tiered storage, leveldb storage, memory storage) by
putting them into separate packages:

- storage/metric: public, implementation-agnostic interfaces
- storage/metric/tiered: tiered storage implementation, including memory
                         and LevelDB storage.

I initially also considered splitting up the implementation into
separate packages for tiered storage, memory storage, and LevelDB
storage, but these are currently so intertwined that it would be another
major project in itself.

The query layers and most other parts of Prometheus now have notion of
the storage implementation anymore and just use whatever implementation
they get passed in via interfaces.

The rule_checker is now a static binary :)

Change-Id: I793bbf631a8648ca31790e7e772ecf9c2b92f7a0
2014-04-16 13:30:19 +02:00

213 lines
4.9 KiB
Go

// Copyright 2013 Prometheus Team
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package tiered
import (
"fmt"
"github.com/golang/glog"
"github.com/prometheus/prometheus/storage/raw/leveldb"
dto "github.com/prometheus/prometheus/model/generated"
)
type iteratorSeekerState struct {
// Immutable State
i leveldb.Iterator
obj *SampleKey
first, last *SampleKey
dtoSampleKeys *dtoSampleKeyList
sampleKeys *sampleKeyList
// Mutable State
iteratorInvalid bool
seriesOperable bool
err error
key *SampleKey
keyDto *dto.SampleKey
}
// iteratorSeeker is a function that models a state machine state and
// is responsible for choosing the subsequent state given the present
// disposition.
//
// It returns the next state or nil if no remaining transition is possible.
// It returns an error if one occurred and finally a truth value indicating
// whether the current iterator state is usable and whether it can proceed with
// the current fingerprint.
type iteratorSeeker func() iteratorSeeker
func (s *iteratorSeekerState) initialize() iteratorSeeker {
s.key, _ = s.sampleKeys.Get()
s.keyDto, _ = s.dtoSampleKeys.Get()
return s.start
}
func (s *iteratorSeekerState) destroy() iteratorSeeker {
s.sampleKeys.Give(s.key)
s.dtoSampleKeys.Give(s.keyDto)
return nil
}
func (s *iteratorSeekerState) start() iteratorSeeker {
switch {
case s.obj.Fingerprint.Less(s.first.Fingerprint):
// The fingerprint does not exist in the database.
return s.destroy
case s.last.Fingerprint.Less(s.obj.Fingerprint):
// The fingerprint does not exist in the database.
return s.destroy
case s.obj.Fingerprint.Equal(s.first.Fingerprint) && s.obj.FirstTimestamp.Before(s.first.FirstTimestamp):
// The fingerprint is the first fingerprint, but we've requested a value
// before what exists in the database.
return s.seekBeginning
case s.last.Before(s.obj.Fingerprint, s.obj.FirstTimestamp):
// The requested time for work is after the last sample in the database; we
// can't do anything!
return s.destroy
default:
return s.initialSeek
}
}
func (s *iteratorSeekerState) seekBeginning() iteratorSeeker {
s.i.SeekToFirst()
if !s.i.Valid() {
s.err = s.i.Error()
// If we can't seek to the beginning, there isn't any hope for us.
glog.Warning("iterator went bad: %s", s.err)
s.iteratorInvalid = true
return s.destroy
}
return s.initialMatchFingerprint
}
func (s *iteratorSeekerState) initialSeek() iteratorSeeker {
s.obj.Dump(s.keyDto)
s.i.Seek(s.keyDto)
if !s.i.Valid() {
s.err = s.i.Error()
glog.Warningf("iterator went bad %s", s.err)
s.iteratorInvalid = true
return s.destroy
}
return s.initialMatchFingerprint
}
func (s *iteratorSeekerState) initialMatchFingerprint() iteratorSeeker {
if err := s.i.Key(s.keyDto); err != nil {
s.err = err
return s.destroy
}
s.key.Load(s.keyDto)
switch {
case s.obj.Fingerprint.Less(s.key.Fingerprint):
return s.initialFingerprintOvershot
case s.key.Fingerprint.Less(s.obj.Fingerprint):
panic("violated invariant")
default:
return s.initialMatchTime
}
}
func (s *iteratorSeekerState) initialFingerprintOvershot() iteratorSeeker {
s.i.Previous()
if !s.i.Valid() {
glog.Warningf("Could not backtrack for %s", s)
panic("violated invariant")
}
if err := s.i.Key(s.keyDto); err != nil {
s.err = err
return s.destroy
}
s.key.Load(s.keyDto)
if !s.key.Fingerprint.Equal(s.obj.Fingerprint) {
return s.destroy
}
return s.initialMatchTime
}
func (s *iteratorSeekerState) initialMatchTime() iteratorSeeker {
switch {
case s.key.MayContain(s.obj.FirstTimestamp):
s.seriesOperable = true
return s.destroy
case s.key.Equal(s.first), s.obj.FirstTimestamp.Equal(s.key.FirstTimestamp):
s.seriesOperable = true
return s.destroy
case s.obj.FirstTimestamp.Before(s.key.FirstTimestamp):
return s.reCue
default:
panic("violated invariant " + fmt.Sprintln(s.obj, s.key))
}
}
func (s *iteratorSeekerState) reCue() iteratorSeeker {
s.i.Previous()
if !s.i.Valid() {
glog.Warningf("Could not backtrack for %s", s)
panic("violated invariant")
}
if err := s.i.Key(s.keyDto); err != nil {
s.err = err
return s.destroy
}
s.key.Load(s.keyDto)
if !s.key.Fingerprint.Equal(s.obj.Fingerprint) {
return s.fastForward
}
s.seriesOperable = true
return s.destroy
}
func (s *iteratorSeekerState) fastForward() iteratorSeeker {
s.i.Next()
if !s.i.Valid() {
glog.Warningf("Could not fast-forward for %s", s)
panic("violated invariant")
}
s.seriesOperable = true
return s.destroy
}