mirror of
https://github.com/prometheus/prometheus.git
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350 lines
11 KiB
Go
350 lines
11 KiB
Go
/*
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Copyright 2015 The Kubernetes Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package cache
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import (
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"sync"
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"time"
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"k8s.io/apimachinery/pkg/runtime"
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utilruntime "k8s.io/apimachinery/pkg/util/runtime"
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"k8s.io/apimachinery/pkg/util/wait"
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"k8s.io/client-go/util/clock"
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)
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// Config contains all the settings for a Controller.
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type Config struct {
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// The queue for your objects; either a FIFO or
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// a DeltaFIFO. Your Process() function should accept
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// the output of this Queue's Pop() method.
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Queue
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// Something that can list and watch your objects.
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ListerWatcher
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// Something that can process your objects.
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Process ProcessFunc
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// The type of your objects.
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ObjectType runtime.Object
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// Reprocess everything at least this often.
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// Note that if it takes longer for you to clear the queue than this
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// period, you will end up processing items in the order determined
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// by FIFO.Replace(). Currently, this is random. If this is a
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// problem, we can change that replacement policy to append new
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// things to the end of the queue instead of replacing the entire
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// queue.
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FullResyncPeriod time.Duration
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// ShouldResync, if specified, is invoked when the controller's reflector determines the next
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// periodic sync should occur. If this returns true, it means the reflector should proceed with
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// the resync.
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ShouldResync ShouldResyncFunc
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// If true, when Process() returns an error, re-enqueue the object.
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// TODO: add interface to let you inject a delay/backoff or drop
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// the object completely if desired. Pass the object in
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// question to this interface as a parameter.
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RetryOnError bool
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}
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// ShouldResyncFunc is a type of function that indicates if a reflector should perform a
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// resync or not. It can be used by a shared informer to support multiple event handlers with custom
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// resync periods.
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type ShouldResyncFunc func() bool
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// ProcessFunc processes a single object.
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type ProcessFunc func(obj interface{}) error
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// Controller is a generic controller framework.
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type controller struct {
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config Config
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reflector *Reflector
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reflectorMutex sync.RWMutex
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clock clock.Clock
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}
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type Controller interface {
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Run(stopCh <-chan struct{})
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HasSynced() bool
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LastSyncResourceVersion() string
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}
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// New makes a new Controller from the given Config.
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func New(c *Config) Controller {
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ctlr := &controller{
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config: *c,
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clock: &clock.RealClock{},
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}
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return ctlr
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}
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// Run begins processing items, and will continue until a value is sent down stopCh.
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// It's an error to call Run more than once.
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// Run blocks; call via go.
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func (c *controller) Run(stopCh <-chan struct{}) {
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defer utilruntime.HandleCrash()
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go func() {
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<-stopCh
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c.config.Queue.Close()
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}()
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r := NewReflector(
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c.config.ListerWatcher,
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c.config.ObjectType,
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c.config.Queue,
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c.config.FullResyncPeriod,
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)
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r.ShouldResync = c.config.ShouldResync
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r.clock = c.clock
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c.reflectorMutex.Lock()
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c.reflector = r
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c.reflectorMutex.Unlock()
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r.RunUntil(stopCh)
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wait.Until(c.processLoop, time.Second, stopCh)
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}
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// Returns true once this controller has completed an initial resource listing
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func (c *controller) HasSynced() bool {
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return c.config.Queue.HasSynced()
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}
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func (c *controller) LastSyncResourceVersion() string {
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if c.reflector == nil {
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return ""
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}
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return c.reflector.LastSyncResourceVersion()
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}
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// processLoop drains the work queue.
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// TODO: Consider doing the processing in parallel. This will require a little thought
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// to make sure that we don't end up processing the same object multiple times
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// concurrently.
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//
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// TODO: Plumb through the stopCh here (and down to the queue) so that this can
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// actually exit when the controller is stopped. Or just give up on this stuff
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// ever being stoppable. Converting this whole package to use Context would
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// also be helpful.
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func (c *controller) processLoop() {
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for {
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obj, err := c.config.Queue.Pop(PopProcessFunc(c.config.Process))
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if err != nil {
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if err == FIFOClosedError {
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return
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}
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if c.config.RetryOnError {
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// This is the safe way to re-enqueue.
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c.config.Queue.AddIfNotPresent(obj)
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}
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}
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}
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}
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// ResourceEventHandler can handle notifications for events that happen to a
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// resource. The events are informational only, so you can't return an
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// error.
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// * OnAdd is called when an object is added.
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// * OnUpdate is called when an object is modified. Note that oldObj is the
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// last known state of the object-- it is possible that several changes
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// were combined together, so you can't use this to see every single
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// change. OnUpdate is also called when a re-list happens, and it will
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// get called even if nothing changed. This is useful for periodically
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// evaluating or syncing something.
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// * OnDelete will get the final state of the item if it is known, otherwise
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// it will get an object of type DeletedFinalStateUnknown. This can
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// happen if the watch is closed and misses the delete event and we don't
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// notice the deletion until the subsequent re-list.
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type ResourceEventHandler interface {
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OnAdd(obj interface{})
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OnUpdate(oldObj, newObj interface{})
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OnDelete(obj interface{})
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}
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// ResourceEventHandlerFuncs is an adaptor to let you easily specify as many or
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// as few of the notification functions as you want while still implementing
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// ResourceEventHandler.
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type ResourceEventHandlerFuncs struct {
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AddFunc func(obj interface{})
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UpdateFunc func(oldObj, newObj interface{})
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DeleteFunc func(obj interface{})
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}
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// OnAdd calls AddFunc if it's not nil.
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func (r ResourceEventHandlerFuncs) OnAdd(obj interface{}) {
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if r.AddFunc != nil {
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r.AddFunc(obj)
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}
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}
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// OnUpdate calls UpdateFunc if it's not nil.
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func (r ResourceEventHandlerFuncs) OnUpdate(oldObj, newObj interface{}) {
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if r.UpdateFunc != nil {
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r.UpdateFunc(oldObj, newObj)
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}
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}
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// OnDelete calls DeleteFunc if it's not nil.
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func (r ResourceEventHandlerFuncs) OnDelete(obj interface{}) {
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if r.DeleteFunc != nil {
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r.DeleteFunc(obj)
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}
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}
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// DeletionHandlingMetaNamespaceKeyFunc checks for
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// DeletedFinalStateUnknown objects before calling
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// MetaNamespaceKeyFunc.
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func DeletionHandlingMetaNamespaceKeyFunc(obj interface{}) (string, error) {
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if d, ok := obj.(DeletedFinalStateUnknown); ok {
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return d.Key, nil
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}
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return MetaNamespaceKeyFunc(obj)
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}
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// NewInformer returns a Store and a controller for populating the store
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// while also providing event notifications. You should only used the returned
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// Store for Get/List operations; Add/Modify/Deletes will cause the event
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// notifications to be faulty.
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//
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// Parameters:
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// * lw is list and watch functions for the source of the resource you want to
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// be informed of.
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// * objType is an object of the type that you expect to receive.
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// * resyncPeriod: if non-zero, will re-list this often (you will get OnUpdate
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// calls, even if nothing changed). Otherwise, re-list will be delayed as
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// long as possible (until the upstream source closes the watch or times out,
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// or you stop the controller).
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// * h is the object you want notifications sent to.
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//
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func NewInformer(
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lw ListerWatcher,
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objType runtime.Object,
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resyncPeriod time.Duration,
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h ResourceEventHandler,
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) (Store, Controller) {
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// This will hold the client state, as we know it.
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clientState := NewStore(DeletionHandlingMetaNamespaceKeyFunc)
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// This will hold incoming changes. Note how we pass clientState in as a
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// KeyLister, that way resync operations will result in the correct set
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// of update/delete deltas.
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fifo := NewDeltaFIFO(MetaNamespaceKeyFunc, nil, clientState)
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cfg := &Config{
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Queue: fifo,
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ListerWatcher: lw,
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ObjectType: objType,
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FullResyncPeriod: resyncPeriod,
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RetryOnError: false,
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Process: func(obj interface{}) error {
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// from oldest to newest
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for _, d := range obj.(Deltas) {
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switch d.Type {
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case Sync, Added, Updated:
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if old, exists, err := clientState.Get(d.Object); err == nil && exists {
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if err := clientState.Update(d.Object); err != nil {
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return err
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}
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h.OnUpdate(old, d.Object)
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} else {
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if err := clientState.Add(d.Object); err != nil {
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return err
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}
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h.OnAdd(d.Object)
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}
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case Deleted:
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if err := clientState.Delete(d.Object); err != nil {
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return err
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}
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h.OnDelete(d.Object)
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}
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}
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return nil
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},
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}
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return clientState, New(cfg)
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}
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// NewIndexerInformer returns a Indexer and a controller for populating the index
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// while also providing event notifications. You should only used the returned
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// Index for Get/List operations; Add/Modify/Deletes will cause the event
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// notifications to be faulty.
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//
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// Parameters:
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// * lw is list and watch functions for the source of the resource you want to
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// be informed of.
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// * objType is an object of the type that you expect to receive.
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// * resyncPeriod: if non-zero, will re-list this often (you will get OnUpdate
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// calls, even if nothing changed). Otherwise, re-list will be delayed as
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// long as possible (until the upstream source closes the watch or times out,
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// or you stop the controller).
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// * h is the object you want notifications sent to.
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//
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func NewIndexerInformer(
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lw ListerWatcher,
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objType runtime.Object,
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resyncPeriod time.Duration,
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h ResourceEventHandler,
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indexers Indexers,
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) (Indexer, Controller) {
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// This will hold the client state, as we know it.
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clientState := NewIndexer(DeletionHandlingMetaNamespaceKeyFunc, indexers)
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// This will hold incoming changes. Note how we pass clientState in as a
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// KeyLister, that way resync operations will result in the correct set
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// of update/delete deltas.
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fifo := NewDeltaFIFO(MetaNamespaceKeyFunc, nil, clientState)
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cfg := &Config{
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Queue: fifo,
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ListerWatcher: lw,
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ObjectType: objType,
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FullResyncPeriod: resyncPeriod,
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RetryOnError: false,
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Process: func(obj interface{}) error {
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// from oldest to newest
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for _, d := range obj.(Deltas) {
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switch d.Type {
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case Sync, Added, Updated:
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if old, exists, err := clientState.Get(d.Object); err == nil && exists {
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if err := clientState.Update(d.Object); err != nil {
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return err
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}
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h.OnUpdate(old, d.Object)
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} else {
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if err := clientState.Add(d.Object); err != nil {
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return err
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}
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h.OnAdd(d.Object)
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}
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case Deleted:
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if err := clientState.Delete(d.Object); err != nil {
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return err
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}
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h.OnDelete(d.Object)
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}
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}
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return nil
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},
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}
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return clientState, New(cfg)
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}
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