mirror of
https://github.com/prometheus/prometheus.git
synced 2024-12-30 07:59:40 -08:00
56c9e024cb
Including data races and shutdown fixes. Might be the reason for some reported problems.
525 lines
11 KiB
Go
525 lines
11 KiB
Go
// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
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// All rights reserved.
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//
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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package leveldb
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import (
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"fmt"
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"sync/atomic"
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"unsafe"
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"github.com/syndtr/goleveldb/leveldb/iterator"
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"github.com/syndtr/goleveldb/leveldb/opt"
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"github.com/syndtr/goleveldb/leveldb/util"
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)
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type tSet struct {
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level int
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table *tFile
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}
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type version struct {
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s *session
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levels []tFiles
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// Level that should be compacted next and its compaction score.
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// Score < 1 means compaction is not strictly needed. These fields
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// are initialized by computeCompaction()
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cLevel int
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cScore float64
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cSeek unsafe.Pointer
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closing bool
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ref int
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// Succeeding version.
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next *version
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}
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func newVersion(s *session) *version {
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return &version{s: s}
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}
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func (v *version) releaseNB() {
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v.ref--
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if v.ref > 0 {
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return
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}
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if v.ref < 0 {
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panic("negative version ref")
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}
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nextTables := make(map[int64]bool)
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for _, tt := range v.next.levels {
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for _, t := range tt {
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num := t.fd.Num
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nextTables[num] = true
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}
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}
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for _, tt := range v.levels {
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for _, t := range tt {
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num := t.fd.Num
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if _, ok := nextTables[num]; !ok {
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v.s.tops.remove(t)
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}
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}
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}
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v.next.releaseNB()
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v.next = nil
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}
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func (v *version) release() {
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v.s.vmu.Lock()
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v.releaseNB()
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v.s.vmu.Unlock()
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}
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func (v *version) walkOverlapping(aux tFiles, ikey internalKey, f func(level int, t *tFile) bool, lf func(level int) bool) {
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ukey := ikey.ukey()
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// Aux level.
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if aux != nil {
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for _, t := range aux {
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if t.overlaps(v.s.icmp, ukey, ukey) {
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if !f(-1, t) {
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return
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}
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}
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}
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if lf != nil && !lf(-1) {
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return
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}
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}
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// Walk tables level-by-level.
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for level, tables := range v.levels {
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if len(tables) == 0 {
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continue
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}
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if level == 0 {
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// Level-0 files may overlap each other. Find all files that
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// overlap ukey.
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for _, t := range tables {
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if t.overlaps(v.s.icmp, ukey, ukey) {
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if !f(level, t) {
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return
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}
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}
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}
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} else {
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if i := tables.searchMax(v.s.icmp, ikey); i < len(tables) {
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t := tables[i]
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if v.s.icmp.uCompare(ukey, t.imin.ukey()) >= 0 {
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if !f(level, t) {
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return
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}
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}
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}
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}
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if lf != nil && !lf(level) {
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return
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}
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}
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}
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func (v *version) get(aux tFiles, ikey internalKey, ro *opt.ReadOptions, noValue bool) (value []byte, tcomp bool, err error) {
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if v.closing {
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return nil, false, ErrClosed
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}
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ukey := ikey.ukey()
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var (
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tset *tSet
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tseek bool
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// Level-0.
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zfound bool
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zseq uint64
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zkt keyType
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zval []byte
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)
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err = ErrNotFound
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// Since entries never hop across level, finding key/value
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// in smaller level make later levels irrelevant.
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v.walkOverlapping(aux, ikey, func(level int, t *tFile) bool {
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if level >= 0 && !tseek {
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if tset == nil {
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tset = &tSet{level, t}
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} else {
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tseek = true
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}
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}
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var (
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fikey, fval []byte
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ferr error
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)
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if noValue {
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fikey, ferr = v.s.tops.findKey(t, ikey, ro)
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} else {
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fikey, fval, ferr = v.s.tops.find(t, ikey, ro)
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}
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switch ferr {
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case nil:
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case ErrNotFound:
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return true
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default:
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err = ferr
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return false
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}
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if fukey, fseq, fkt, fkerr := parseInternalKey(fikey); fkerr == nil {
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if v.s.icmp.uCompare(ukey, fukey) == 0 {
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// Level <= 0 may overlaps each-other.
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if level <= 0 {
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if fseq >= zseq {
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zfound = true
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zseq = fseq
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zkt = fkt
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zval = fval
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}
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} else {
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switch fkt {
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case keyTypeVal:
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value = fval
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err = nil
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case keyTypeDel:
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default:
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panic("leveldb: invalid internalKey type")
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}
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return false
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}
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}
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} else {
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err = fkerr
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return false
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}
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return true
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}, func(level int) bool {
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if zfound {
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switch zkt {
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case keyTypeVal:
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value = zval
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err = nil
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case keyTypeDel:
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default:
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panic("leveldb: invalid internalKey type")
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}
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return false
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}
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return true
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})
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if tseek && tset.table.consumeSeek() <= 0 {
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tcomp = atomic.CompareAndSwapPointer(&v.cSeek, nil, unsafe.Pointer(tset))
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}
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return
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}
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func (v *version) sampleSeek(ikey internalKey) (tcomp bool) {
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var tset *tSet
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v.walkOverlapping(nil, ikey, func(level int, t *tFile) bool {
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if tset == nil {
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tset = &tSet{level, t}
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return true
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}
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if tset.table.consumeSeek() <= 0 {
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tcomp = atomic.CompareAndSwapPointer(&v.cSeek, nil, unsafe.Pointer(tset))
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}
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return false
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}, nil)
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return
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}
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func (v *version) getIterators(slice *util.Range, ro *opt.ReadOptions) (its []iterator.Iterator) {
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strict := opt.GetStrict(v.s.o.Options, ro, opt.StrictReader)
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for level, tables := range v.levels {
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if level == 0 {
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// Merge all level zero files together since they may overlap.
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for _, t := range tables {
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its = append(its, v.s.tops.newIterator(t, slice, ro))
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}
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} else if len(tables) != 0 {
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its = append(its, iterator.NewIndexedIterator(tables.newIndexIterator(v.s.tops, v.s.icmp, slice, ro), strict))
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}
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}
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return
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}
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func (v *version) newStaging() *versionStaging {
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return &versionStaging{base: v}
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}
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// Spawn a new version based on this version.
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func (v *version) spawn(r *sessionRecord) *version {
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staging := v.newStaging()
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staging.commit(r)
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return staging.finish()
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}
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func (v *version) fillRecord(r *sessionRecord) {
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for level, tables := range v.levels {
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for _, t := range tables {
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r.addTableFile(level, t)
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}
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}
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}
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func (v *version) tLen(level int) int {
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if level < len(v.levels) {
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return len(v.levels[level])
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}
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return 0
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}
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func (v *version) offsetOf(ikey internalKey) (n int64, err error) {
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for level, tables := range v.levels {
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for _, t := range tables {
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if v.s.icmp.Compare(t.imax, ikey) <= 0 {
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// Entire file is before "ikey", so just add the file size
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n += t.size
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} else if v.s.icmp.Compare(t.imin, ikey) > 0 {
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// Entire file is after "ikey", so ignore
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if level > 0 {
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// Files other than level 0 are sorted by meta->min, so
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// no further files in this level will contain data for
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// "ikey".
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break
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}
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} else {
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// "ikey" falls in the range for this table. Add the
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// approximate offset of "ikey" within the table.
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if m, err := v.s.tops.offsetOf(t, ikey); err == nil {
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n += m
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} else {
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return 0, err
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}
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}
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}
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}
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return
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}
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func (v *version) pickMemdbLevel(umin, umax []byte, maxLevel int) (level int) {
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if maxLevel > 0 {
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if len(v.levels) == 0 {
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return maxLevel
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}
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if !v.levels[0].overlaps(v.s.icmp, umin, umax, true) {
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var overlaps tFiles
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for ; level < maxLevel; level++ {
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if pLevel := level + 1; pLevel >= len(v.levels) {
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return maxLevel
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} else if v.levels[pLevel].overlaps(v.s.icmp, umin, umax, false) {
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break
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}
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if gpLevel := level + 2; gpLevel < len(v.levels) {
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overlaps = v.levels[gpLevel].getOverlaps(overlaps, v.s.icmp, umin, umax, false)
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if overlaps.size() > int64(v.s.o.GetCompactionGPOverlaps(level)) {
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break
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}
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}
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}
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}
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}
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return
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}
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func (v *version) computeCompaction() {
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// Precomputed best level for next compaction
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bestLevel := int(-1)
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bestScore := float64(-1)
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statFiles := make([]int, len(v.levels))
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statSizes := make([]string, len(v.levels))
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statScore := make([]string, len(v.levels))
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statTotSize := int64(0)
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for level, tables := range v.levels {
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var score float64
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size := tables.size()
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if level == 0 {
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// We treat level-0 specially by bounding the number of files
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// instead of number of bytes for two reasons:
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//
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// (1) With larger write-buffer sizes, it is nice not to do too
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// many level-0 compaction.
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//
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// (2) The files in level-0 are merged on every read and
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// therefore we wish to avoid too many files when the individual
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// file size is small (perhaps because of a small write-buffer
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// setting, or very high compression ratios, or lots of
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// overwrites/deletions).
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score = float64(len(tables)) / float64(v.s.o.GetCompactionL0Trigger())
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} else {
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score = float64(size) / float64(v.s.o.GetCompactionTotalSize(level))
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}
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if score > bestScore {
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bestLevel = level
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bestScore = score
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}
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statFiles[level] = len(tables)
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statSizes[level] = shortenb(int(size))
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statScore[level] = fmt.Sprintf("%.2f", score)
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statTotSize += size
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}
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v.cLevel = bestLevel
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v.cScore = bestScore
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v.s.logf("version@stat F·%v S·%s%v Sc·%v", statFiles, shortenb(int(statTotSize)), statSizes, statScore)
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}
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func (v *version) needCompaction() bool {
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return v.cScore >= 1 || atomic.LoadPointer(&v.cSeek) != nil
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}
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type tablesScratch struct {
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added map[int64]atRecord
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deleted map[int64]struct{}
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}
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type versionStaging struct {
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base *version
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levels []tablesScratch
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}
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func (p *versionStaging) getScratch(level int) *tablesScratch {
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if level >= len(p.levels) {
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newLevels := make([]tablesScratch, level+1)
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copy(newLevels, p.levels)
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p.levels = newLevels
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}
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return &(p.levels[level])
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}
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func (p *versionStaging) commit(r *sessionRecord) {
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// Deleted tables.
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for _, r := range r.deletedTables {
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scratch := p.getScratch(r.level)
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if r.level < len(p.base.levels) && len(p.base.levels[r.level]) > 0 {
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if scratch.deleted == nil {
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scratch.deleted = make(map[int64]struct{})
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}
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scratch.deleted[r.num] = struct{}{}
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}
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if scratch.added != nil {
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delete(scratch.added, r.num)
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}
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}
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// New tables.
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for _, r := range r.addedTables {
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scratch := p.getScratch(r.level)
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if scratch.added == nil {
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scratch.added = make(map[int64]atRecord)
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}
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scratch.added[r.num] = r
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if scratch.deleted != nil {
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delete(scratch.deleted, r.num)
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}
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}
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}
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func (p *versionStaging) finish() *version {
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// Build new version.
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nv := newVersion(p.base.s)
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numLevel := len(p.levels)
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if len(p.base.levels) > numLevel {
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numLevel = len(p.base.levels)
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}
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nv.levels = make([]tFiles, numLevel)
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for level := 0; level < numLevel; level++ {
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var baseTabels tFiles
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if level < len(p.base.levels) {
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baseTabels = p.base.levels[level]
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}
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if level < len(p.levels) {
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scratch := p.levels[level]
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var nt tFiles
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// Prealloc list if possible.
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if n := len(baseTabels) + len(scratch.added) - len(scratch.deleted); n > 0 {
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nt = make(tFiles, 0, n)
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}
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// Base tables.
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for _, t := range baseTabels {
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if _, ok := scratch.deleted[t.fd.Num]; ok {
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continue
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}
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if _, ok := scratch.added[t.fd.Num]; ok {
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continue
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}
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nt = append(nt, t)
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}
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// New tables.
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for _, r := range scratch.added {
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nt = append(nt, tableFileFromRecord(r))
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}
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if len(nt) != 0 {
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// Sort tables.
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if level == 0 {
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nt.sortByNum()
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} else {
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nt.sortByKey(p.base.s.icmp)
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}
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nv.levels[level] = nt
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}
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} else {
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nv.levels[level] = baseTabels
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}
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}
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// Trim levels.
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n := len(nv.levels)
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for ; n > 0 && nv.levels[n-1] == nil; n-- {
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}
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nv.levels = nv.levels[:n]
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// Compute compaction score for new version.
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nv.computeCompaction()
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return nv
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}
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type versionReleaser struct {
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v *version
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once bool
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}
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func (vr *versionReleaser) Release() {
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v := vr.v
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v.s.vmu.Lock()
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if !vr.once {
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v.releaseNB()
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vr.once = true
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}
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v.s.vmu.Unlock()
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}
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