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14eee34da3
It is likely this will fix #2758.
241 lines
6.2 KiB
Go
241 lines
6.2 KiB
Go
package zk
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import (
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"errors"
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)
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const (
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protocolVersion = 0
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DefaultPort = 2181
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)
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const (
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opNotify = 0
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opCreate = 1
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opDelete = 2
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opExists = 3
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opGetData = 4
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opSetData = 5
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opGetAcl = 6
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opSetAcl = 7
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opGetChildren = 8
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opSync = 9
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opPing = 11
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opGetChildren2 = 12
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opCheck = 13
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opMulti = 14
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opClose = -11
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opSetAuth = 100
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opSetWatches = 101
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opError = -1
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// Not in protocol, used internally
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opWatcherEvent = -2
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)
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const (
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EventNodeCreated EventType = 1
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EventNodeDeleted EventType = 2
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EventNodeDataChanged EventType = 3
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EventNodeChildrenChanged EventType = 4
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EventSession EventType = -1
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EventNotWatching EventType = -2
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)
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var (
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eventNames = map[EventType]string{
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EventNodeCreated: "EventNodeCreated",
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EventNodeDeleted: "EventNodeDeleted",
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EventNodeDataChanged: "EventNodeDataChanged",
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EventNodeChildrenChanged: "EventNodeChildrenChanged",
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EventSession: "EventSession",
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EventNotWatching: "EventNotWatching",
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}
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)
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const (
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StateUnknown State = -1
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StateDisconnected State = 0
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StateConnecting State = 1
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StateAuthFailed State = 4
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StateConnectedReadOnly State = 5
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StateSaslAuthenticated State = 6
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StateExpired State = -112
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StateConnected = State(100)
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StateHasSession = State(101)
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)
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const (
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FlagEphemeral = 1
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FlagSequence = 2
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)
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var (
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stateNames = map[State]string{
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StateUnknown: "StateUnknown",
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StateDisconnected: "StateDisconnected",
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StateConnectedReadOnly: "StateConnectedReadOnly",
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StateSaslAuthenticated: "StateSaslAuthenticated",
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StateExpired: "StateExpired",
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StateAuthFailed: "StateAuthFailed",
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StateConnecting: "StateConnecting",
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StateConnected: "StateConnected",
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StateHasSession: "StateHasSession",
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}
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)
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type State int32
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func (s State) String() string {
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if name := stateNames[s]; name != "" {
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return name
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}
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return "Unknown"
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}
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type ErrCode int32
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var (
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ErrConnectionClosed = errors.New("zk: connection closed")
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ErrUnknown = errors.New("zk: unknown error")
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ErrAPIError = errors.New("zk: api error")
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ErrNoNode = errors.New("zk: node does not exist")
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ErrNoAuth = errors.New("zk: not authenticated")
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ErrBadVersion = errors.New("zk: version conflict")
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ErrNoChildrenForEphemerals = errors.New("zk: ephemeral nodes may not have children")
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ErrNodeExists = errors.New("zk: node already exists")
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ErrNotEmpty = errors.New("zk: node has children")
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ErrSessionExpired = errors.New("zk: session has been expired by the server")
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ErrInvalidACL = errors.New("zk: invalid ACL specified")
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ErrAuthFailed = errors.New("zk: client authentication failed")
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ErrClosing = errors.New("zk: zookeeper is closing")
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ErrNothing = errors.New("zk: no server responsees to process")
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ErrSessionMoved = errors.New("zk: session moved to another server, so operation is ignored")
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// ErrInvalidCallback = errors.New("zk: invalid callback specified")
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errCodeToError = map[ErrCode]error{
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0: nil,
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errAPIError: ErrAPIError,
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errNoNode: ErrNoNode,
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errNoAuth: ErrNoAuth,
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errBadVersion: ErrBadVersion,
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errNoChildrenForEphemerals: ErrNoChildrenForEphemerals,
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errNodeExists: ErrNodeExists,
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errNotEmpty: ErrNotEmpty,
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errSessionExpired: ErrSessionExpired,
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// errInvalidCallback: ErrInvalidCallback,
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errInvalidAcl: ErrInvalidACL,
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errAuthFailed: ErrAuthFailed,
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errClosing: ErrClosing,
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errNothing: ErrNothing,
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errSessionMoved: ErrSessionMoved,
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}
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)
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func (e ErrCode) toError() error {
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if err, ok := errCodeToError[e]; ok {
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return err
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}
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return ErrUnknown
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}
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const (
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errOk = 0
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// System and server-side errors
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errSystemError = -1
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errRuntimeInconsistency = -2
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errDataInconsistency = -3
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errConnectionLoss = -4
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errMarshallingError = -5
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errUnimplemented = -6
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errOperationTimeout = -7
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errBadArguments = -8
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errInvalidState = -9
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// API errors
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errAPIError ErrCode = -100
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errNoNode ErrCode = -101 // *
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errNoAuth ErrCode = -102
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errBadVersion ErrCode = -103 // *
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errNoChildrenForEphemerals ErrCode = -108
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errNodeExists ErrCode = -110 // *
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errNotEmpty ErrCode = -111
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errSessionExpired ErrCode = -112
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errInvalidCallback ErrCode = -113
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errInvalidAcl ErrCode = -114
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errAuthFailed ErrCode = -115
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errClosing ErrCode = -116
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errNothing ErrCode = -117
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errSessionMoved ErrCode = -118
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)
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// Constants for ACL permissions
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const (
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PermRead = 1 << iota
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PermWrite
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PermCreate
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PermDelete
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PermAdmin
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PermAll = 0x1f
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)
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var (
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emptyPassword = []byte{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
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opNames = map[int32]string{
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opNotify: "notify",
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opCreate: "create",
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opDelete: "delete",
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opExists: "exists",
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opGetData: "getData",
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opSetData: "setData",
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opGetAcl: "getACL",
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opSetAcl: "setACL",
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opGetChildren: "getChildren",
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opSync: "sync",
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opPing: "ping",
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opGetChildren2: "getChildren2",
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opCheck: "check",
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opMulti: "multi",
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opClose: "close",
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opSetAuth: "setAuth",
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opSetWatches: "setWatches",
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opWatcherEvent: "watcherEvent",
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}
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)
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type EventType int32
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func (t EventType) String() string {
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if name := eventNames[t]; name != "" {
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return name
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}
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return "Unknown"
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}
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// Mode is used to build custom server modes (leader|follower|standalone).
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type Mode uint8
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func (m Mode) String() string {
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if name := modeNames[m]; name != "" {
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return name
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}
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return "unknown"
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}
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const (
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ModeUnknown Mode = iota
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ModeLeader Mode = iota
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ModeFollower Mode = iota
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ModeStandalone Mode = iota
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)
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var (
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modeNames = map[Mode]string{
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ModeLeader: "leader",
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ModeFollower: "follower",
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ModeStandalone: "standalone",
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}
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)
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