// Common Util for frontend and backend // Backend uses the compiled file util.js // Frontend uses util.ts // Need to run "tsc" to compile if there are any changes. import * as _dayjs from "dayjs"; const dayjs = _dayjs; export const isDev = process.env.NODE_ENV === "development"; export const appName = "Uptime Kuma"; export const DOWN = 0; export const UP = 1; export const PENDING = 2; export function flipStatus(s: number) { if (s === UP) { return DOWN; } if (s === DOWN) { return UP; } return s; } export function sleep(ms: number) { return new Promise(resolve => setTimeout(resolve, ms)); } /** * PHP's ucfirst * @param str */ export function ucfirst(str: string) { if (!str) { return str; } const firstLetter = str.substr(0, 1); return firstLetter.toUpperCase() + str.substr(1); } export function debug(msg: any) { if (isDev) { console.log(msg); } } declare global { interface String { replaceAll(str: string, newStr: string): string; } } export function polyfill() { /** * String.prototype.replaceAll() polyfill * https://gomakethings.com/how-to-replace-a-section-of-a-string-with-another-one-with-vanilla-js/ * @author Chris Ferdinandi * @license MIT */ if (!String.prototype.replaceAll) { String.prototype.replaceAll = function (str: string, newStr: string) { // If a regex pattern if (Object.prototype.toString.call(str).toLowerCase() === "[object regexp]") { return this.replace(str, newStr); } // If a string return this.replace(new RegExp(str, "g"), newStr); }; } } export class TimeLogger { startTime: number; constructor() { this.startTime = dayjs().valueOf(); } print(name: string) { if (isDev) { console.log(name + ": " + (dayjs().valueOf() - this.startTime) + "ms") } } } /** * Returns a random number between min (inclusive) and max (exclusive) */ export function getRandomArbitrary(min: number, max: number) { return Math.random() * (max - min) + min; } /** * From: https://stackoverflow.com/questions/1527803/generating-random-whole-numbers-in-javascript-in-a-specific-range * * Returns a random integer between min (inclusive) and max (inclusive). * The value is no lower than min (or the next integer greater than min * if min isn't an integer) and no greater than max (or the next integer * lower than max if max isn't an integer). * Using Math.round() will give you a non-uniform distribution! */ export function getRandomInt(min: number, max: number) { min = Math.ceil(min); max = Math.floor(max); return Math.floor(Math.random() * (max - min + 1)) + min; }