mirror of
https://github.com/louislam/uptime-kuma.git
synced 2024-11-09 23:24:07 -08:00
66 lines
1.9 KiB
JavaScript
66 lines
1.9 KiB
JavaScript
const { log } = require("../../src/util");
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const { Settings } = require("../settings");
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const { sendInfo } = require("../client");
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const { checkLogin } = require("../util-server");
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const GameResolver = require("gamedig/lib/GameResolver");
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const { testChrome } = require("../monitor-types/real-browser-monitor-type");
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let gameResolver = new GameResolver();
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let gameList = null;
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/**
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* Get a game list via GameDig
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* @returns {Object[]} list of games supported by GameDig
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*/
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function getGameList() {
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if (gameList == null) {
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gameList = gameResolver._readGames().games.sort((a, b) => {
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if ( a.pretty < b.pretty ) {
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return -1;
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}
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if ( a.pretty > b.pretty ) {
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return 1;
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}
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return 0;
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});
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}
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return gameList;
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}
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module.exports.generalSocketHandler = (socket, server) => {
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socket.on("initServerTimezone", async (timezone) => {
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try {
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checkLogin(socket);
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log.debug("generalSocketHandler", "Timezone: " + timezone);
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await Settings.set("initServerTimezone", true);
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await server.setTimezone(timezone);
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await sendInfo(socket);
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} catch (e) {
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log.warn("initServerTimezone", e.message);
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}
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});
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socket.on("getGameList", async (callback) => {
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callback({
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ok: true,
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gameList: getGameList(),
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});
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});
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socket.on("testChrome", (executable, callback) => {
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// Just noticed that await call could block the whole socket.io server!!! Use pure promise instead.
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testChrome(executable).then((version) => {
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callback({
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ok: true,
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msg: "Found Chromium/Chrome. Version: " + version,
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});
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}).catch((e) => {
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callback({
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ok: false,
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msg: e.message,
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});
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});
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});
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};
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